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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for AccelStructure, including all inherited members.
| clear()=0 | AccelStructure | pure virtual |
| clear()=0 | AccelStructure | pure virtual |
| find_cube(float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) const =0 | AccelStructure | pure virtual |
| find_cube(float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) const =0 | AccelStructure | pure virtual |
| find_next(AccelNode *current, Point start, Point target) const =0 | AccelStructure | pure virtual |
| find_next(AccelNode *current, Point start, Point target, float &tmin) const =0 | AccelStructure | pure virtual |
| find_point(Point p) const =0 | AccelStructure | pure virtual |
| find_point(Point p) const =0 | AccelStructure | pure virtual |
| find_quad(Point p1, Point p2, Point p3, Point p4) const =0 | AccelStructure | pure virtual |
| find_quad(Point p1, Point p2, Point p3, Point p4) const =0 | AccelStructure | pure virtual |
| find_ray(Point p1, Point p2) const =0 | AccelStructure | pure virtual |
| find_ray(Point p1, Point p2, float &tmin) const =0 | AccelStructure | pure virtual |
| find_tri(Point p1, Point p2, Point p3) const =0 | AccelStructure | pure virtual |
| find_tri(Point p1, Point p2, Point p3) const =0 | AccelStructure | pure virtual |
| push_back(Point p, void *data)=0 | AccelStructure | pure virtual |
| push_back(AccelNode *n, void *data)=0 | AccelStructure | pure virtual |
| push_back(Point p, void *data)=0 | AccelStructure | pure virtual |
| push_back(AccelNode *n, void *data)=0 | AccelStructure | pure virtual |
| ~AccelStructure() | AccelStructure | inlinevirtual |