|
GameApi 28
Library used by GameApi Builder tool
|
This is the complete list of members for Advection, including all inherited members.
| Advection(Vector v, VectorField &field) | Advection | inline |
| Angle(const Vector &aVec, const Vector &aVec2) | Vector | static |
| ApplyPoint(Point p) const | Vector | inline |
| CrossProduct(const Vector &aVec, const Vector &aVec2) | Vector | inlinestatic |
| Dist() const | Vector | |
| DotProduct(const Vector &aVec, const Vector &aVec2) | Vector | inlinestatic |
| dx | Vector | |
| dy | Vector | |
| dz | Vector | |
| FindProjectionLength(Vector u, Vector u_x) | Vector | inlinestatic |
| operator()(Point p) const | Vector | inline |
| operator*=(const float &aFloat) | Vector | inline |
| operator+=(const Vector &aVec) | Vector | inline |
| operator-() const | Vector | inline |
| operator/=(const float &aFloat) | Vector | inline |
| SplitToComponents(Vector u, Vector u_x) | Vector | inlinestatic |
| UnitConvert(const Vector &u_x, const Vector &u_y, const Vector &u_z) | Vector | |
| UnitX() | Vector | static |
| UnitY() | Vector | static |
| UnitZ() | Vector | static |
| Update(float time) | Advection | inline |
| Vector() | Vector | inline |
| Vector(float ddx, float ddy, float ddz) | Vector | inline |
| Vector(const Vector &aVec) | Vector | inline |
| Vector(const Point &aPoint) | Vector | inline |
| XMultiply(const ComponentMultipliers &aMult) | Vector | inline |
| YMultiply(const ComponentMultipliers &aMult) | Vector | inline |
| ZMultiply(const ComponentMultipliers &aMult) | Vector | inline |