GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
ArrayRender Member List

This is the complete list of members for ArrayRender, including all inherited members.

Alloc(int numfaces, int numvertices)ArrayRender
Alloc(int numfaces, int numvertices, int vertexframes, int normalframes, int colorframes, int texcoordframes)ArrayRender
AllocTexture(int count)ArrayRender
ArrayRender(LowApi *g_low)ArrayRenderinline
bufferArrayRender
buffer_allocatedArrayRender
color_arrayArrayRender
ColorArrayStep() constArrayRenderinline
DisableTexture()ArrayRender
EnableTexture(int num)ArrayRender
g_lowArrayRender
index_arrayArrayRender
Insert(FaceCollection &coll)ArrayRender
InsertAll(Mesh &mesh, MeshNormals &normal, MeshTexCoords &coord, MeshColors &color)ArrayRender
InsertMesh(Mesh &mesh, int frame)ArrayRender
m_color_framesArrayRender
m_normal_framesArrayRender
m_texcoord_framesArrayRender
m_vertex_framesArrayRender
normal_arrayArrayRender
NormalArrayStep() constArrayRenderinline
NumFaces(FaceCollection &coll)ArrayRender
NumVertices(FaceCollection &coll)ArrayRender
Prepare()ArrayRender
previous_frameArrayRender
q_color_arrayArrayRender
q_normal_arrayArrayRender
q_num_verticesArrayRender
q_tex_coord_arrayArrayRender
q_vertex_arrayArrayRender
quadsArrayRender
Render(bool normal, bool color, bool texcoord)ArrayRenderinline
Render(bool normal, bool color, bool texcoord, int vertex_pos, int vertex_size)ArrayRender
Render(int vertexframe, int normalframe, int colorframe, int texcoordframe, int vertex_pos, int vertex_size)ArrayRender
Render(int vertexframe, int normalframe, int colorframe, int texcoordframe)ArrayRenderinline
tex_coord_arrayArrayRender
tex_size_xArrayRender
tex_size_yArrayRender
TexCoordArrayStep() constArrayRenderinline
textureArrayRender
texture_countArrayRender
TextureCount() constArrayRenderinline
texturesArrayRender
UpdateAllTextures(MeshTextures &texture)ArrayRender
UpdateColors(Mesh &mesh, MeshColors &color, std::pair< int, int > p, int frame)ArrayRender
UpdateNormals(Mesh &mesh, MeshNormals &normal, std::pair< int, int > p, int frame)ArrayRender
UpdatePos(FaceCollection &coll, std::pair< int, int > p)ArrayRender
UpdateTexCoord(Mesh &mesh, MeshTexCoords &coord, std::pair< int, int > p, int frame)ArrayRender
UpdateTexture(MeshTextures &texture, int num, bool textrender=false)ArrayRender
used_face_countArrayRender
used_vertex_countArrayRender
vaoArrayRender
vertex_arrayArrayRender
vertex_array_sizeArrayRender
VertexArrayStep() constArrayRenderinline
~ArrayRender()ArrayRender