| Alloc(int numfaces, int numvertices) | ArrayRender | |
| Alloc(int numfaces, int numvertices, int vertexframes, int normalframes, int colorframes, int texcoordframes) | ArrayRender | |
| AllocTexture(int count) | ArrayRender | |
| ArrayRender(LowApi *g_low) | ArrayRender | inline |
| buffer | ArrayRender | |
| buffer_allocated | ArrayRender | |
| color_array | ArrayRender | |
| ColorArrayStep() const | ArrayRender | inline |
| DisableTexture() | ArrayRender | |
| EnableTexture(int num) | ArrayRender | |
| g_low | ArrayRender | |
| index_array | ArrayRender | |
| Insert(FaceCollection &coll) | ArrayRender | |
| InsertAll(Mesh &mesh, MeshNormals &normal, MeshTexCoords &coord, MeshColors &color) | ArrayRender | |
| InsertMesh(Mesh &mesh, int frame) | ArrayRender | |
| m_color_frames | ArrayRender | |
| m_normal_frames | ArrayRender | |
| m_texcoord_frames | ArrayRender | |
| m_vertex_frames | ArrayRender | |
| normal_array | ArrayRender | |
| NormalArrayStep() const | ArrayRender | inline |
| NumFaces(FaceCollection &coll) | ArrayRender | |
| NumVertices(FaceCollection &coll) | ArrayRender | |
| Prepare() | ArrayRender | |
| previous_frame | ArrayRender | |
| q_color_array | ArrayRender | |
| q_normal_array | ArrayRender | |
| q_num_vertices | ArrayRender | |
| q_tex_coord_array | ArrayRender | |
| q_vertex_array | ArrayRender | |
| quads | ArrayRender | |
| Render(bool normal, bool color, bool texcoord) | ArrayRender | inline |
| Render(bool normal, bool color, bool texcoord, int vertex_pos, int vertex_size) | ArrayRender | |
| Render(int vertexframe, int normalframe, int colorframe, int texcoordframe, int vertex_pos, int vertex_size) | ArrayRender | |
| Render(int vertexframe, int normalframe, int colorframe, int texcoordframe) | ArrayRender | inline |
| tex_coord_array | ArrayRender | |
| tex_size_x | ArrayRender | |
| tex_size_y | ArrayRender | |
| TexCoordArrayStep() const | ArrayRender | inline |
| texture | ArrayRender | |
| texture_count | ArrayRender | |
| TextureCount() const | ArrayRender | inline |
| textures | ArrayRender | |
| UpdateAllTextures(MeshTextures &texture) | ArrayRender | |
| UpdateColors(Mesh &mesh, MeshColors &color, std::pair< int, int > p, int frame) | ArrayRender | |
| UpdateNormals(Mesh &mesh, MeshNormals &normal, std::pair< int, int > p, int frame) | ArrayRender | |
| UpdatePos(FaceCollection &coll, std::pair< int, int > p) | ArrayRender | |
| UpdateTexCoord(Mesh &mesh, MeshTexCoords &coord, std::pair< int, int > p, int frame) | ArrayRender | |
| UpdateTexture(MeshTextures &texture, int num, bool textrender=false) | ArrayRender | |
| used_face_count | ArrayRender | |
| used_vertex_count | ArrayRender | |
| vao | ArrayRender | |
| vertex_array | ArrayRender | |
| vertex_array_size | ArrayRender | |
| VertexArrayStep() const | ArrayRender | inline |
| ~ArrayRender() | ArrayRender | |