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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for BindInstFade, including all inherited members.
| BindInstFade(GameApi::Env &env, Material *mat, GameApi::P p, GameApi::PTS pts, bool flip, float start_time, float end_time) | BindInstFade | inline |
| Collect(CollectVisitor &vis) | BindInstFade | inlinevirtual |
| destroy() | MainLoopItem | inlinevirtual |
| execute(MainLoopEnv &e) | BindInstFade | inlinevirtual |
| find_ml() | BindInstFade | inline |
| FirstFrame() | MainLoopItem | inlinevirtual |
| get_vars() const | MainLoopItem | inlinevirtual |
| handle_event(MainLoopEvent &e) | BindInstFade | inlinevirtual |
| HeavyPrepare() | BindInstFade | inlinevirtual |
| logoexecute() | MainLoopItem | inlinevirtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| Prepare() | BindInstFade | inlinevirtual |
| ReadyToPrepare() const | MainLoopItem | inlinevirtual |
| set_vars(std::map< std::string, std::string > vars) | MainLoopItem | inlinevirtual |
| shader_id() | BindInstFade | inlinevirtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~MainLoopItem() | MainLoopItem | inlinevirtual |