GameApi 28
Library used by GameApi Builder tool
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CachedVoxel Member List

This is the complete list of members for CachedVoxel, including all inherited members.

activate(int x, int y, int z) constCachedVoxelinline
CachedVoxel(int sx, int sy, int sz, std::vector< VoxelPos > pos, std::vector< VoxelFunc > vec, void *ptr)CachedVoxelinline
CleanPrepare()=0Voxel< int >pure virtual
Collect(CollectVisitor &vis)=0CollectInterfacepure virtual
Color(int x, int y, int z) constCachedVoxelinlinevirtual
deactivate(int x, int y, int z) constCachedVoxelinline
FirstFrame()CollectInterfaceinlinevirtual
HeavyPrepare()=0CollectInterfacepure virtual
load(int i) constCachedVoxelinline
Map(int x, int y, int z) constCachedVoxelinlinevirtual
Normal(int x, int y, int z) constCachedVoxelinlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
Prepare()=0Voxel< int >pure virtual
reload(int i) constCachedVoxelinline
SizeX() constCachedVoxelinlinevirtual
SizeY() constCachedVoxelinlinevirtual
SizeZ() constCachedVoxelinlinevirtual
unload(int i) constCachedVoxelinline
~CollectInterface()CollectInterfaceinlinevirtual
~Voxel()Voxel< int >inlinevirtual