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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for CachedVoxel, including all inherited members.
| activate(int x, int y, int z) const | CachedVoxel | inline |
| CachedVoxel(int sx, int sy, int sz, std::vector< VoxelPos > pos, std::vector< VoxelFunc > vec, void *ptr) | CachedVoxel | inline |
| CleanPrepare()=0 | Voxel< int > | pure virtual |
| Collect(CollectVisitor &vis)=0 | CollectInterface | pure virtual |
| Color(int x, int y, int z) const | CachedVoxel | inlinevirtual |
| deactivate(int x, int y, int z) const | CachedVoxel | inline |
| FirstFrame() | CollectInterface | inlinevirtual |
| HeavyPrepare()=0 | CollectInterface | pure virtual |
| load(int i) const | CachedVoxel | inline |
| Map(int x, int y, int z) const | CachedVoxel | inlinevirtual |
| Normal(int x, int y, int z) const | CachedVoxel | inlinevirtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| Prepare()=0 | Voxel< int > | pure virtual |
| reload(int i) const | CachedVoxel | inline |
| SizeX() const | CachedVoxel | inlinevirtual |
| SizeY() const | CachedVoxel | inlinevirtual |
| SizeZ() const | CachedVoxel | inlinevirtual |
| unload(int i) const | CachedVoxel | inline |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~Voxel() | Voxel< int > | inlinevirtual |