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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for DSGLTF, including all inherited members.
| accessor_extensions2_size(int a) const | DSGLTF | inline |
| accessor_extensions_key(int a, int ext) const | DSGLTF | inline |
| accessor_extensions_size(int a) const | DSGLTF | inline |
| accessor_extensions_size2(int a) const | DSGLTF | inline |
| accessor_extensions_value(int a, int ext) const | DSGLTF | inline |
| accessor_externsions2_char(int a, int ch) const | DSGLTF | inline |
| accessor_extras_char(int a, int ch) const | DSGLTF | inline |
| accessor_extras_size(int a) const | DSGLTF | inline |
| accessor_maxvalues_get(int a, int val) const | DSGLTF | inline |
| accessor_maxvalues_size(int a) const | DSGLTF | inline |
| accessor_minvalues_get(int a, int val) const | DSGLTF | inline |
| accessor_minvalues_size(int a) const | DSGLTF | inline |
| accessor_name_char(int a, int ch) const | DSGLTF | inline |
| accessor_name_size(int a) const | DSGLTF | inline |
| accessors_size() const | DSGLTF | inlinevirtual |
| animation_channel_get(int a, int chan) const | DSGLTF | inline |
| animation_channel_size(int a) const | DSGLTF | inline |
| animation_name_get(int a, int ch) const | DSGLTF | inline |
| animation_name_size(int a) const | DSGLTF | inline |
| animation_sampler_get(int a, int chan) const | DSGLTF | inline |
| animation_sampler_size(int a) const | DSGLTF | inline |
| animations_size() const | DSGLTF | inlinevirtual |
| BaseUrl() const | DSGLTF | inlinevirtual |
| buffer_data_get(int b, int ch) const | DSGLTF | inline |
| buffer_data_size(int b) const | DSGLTF | inline |
| buffer_name_get(int b, int ch) const | DSGLTF | inline |
| buffer_name_size(int b) const | DSGLTF | inline |
| buffer_uri_get(int b, int ch) const | DSGLTF | inline |
| buffer_uri_size(int b) const | DSGLTF | inline |
| buffers_size() const | DSGLTF | inlinevirtual |
| bufferviews_name_get(int bv, int ch) const | DSGLTF | inline |
| bufferviews_name_size(int bv) const | DSGLTF | inline |
| bufferviews_size() const | DSGLTF | inlinevirtual |
| camera_name_get(int c, int ch) const | DSGLTF | inline |
| camera_name_size(int c) const | DSGLTF | inline |
| camera_ortho(int c) const | DSGLTF | inline |
| camera_perspective(int c) const | DSGLTF | inline |
| camera_type_get(int c, int ch) const | DSGLTF | inline |
| camera_type_size(int c) const | DSGLTF | inline |
| cameras_size() const | DSGLTF | inlinevirtual |
| Collect(CollectVisitor &vis) | DSGLTF | inlinevirtual |
| DSGLTF(DiskStore *ds) | DSGLTF | inline |
| execute() | GLTFModelInterface | inlinevirtual |
| fill_heap_for_tinygltfValue(tinygltf::Value &val, int block) | DSGLTF | inline |
| find_block(int id) const | DSGLTF | inline |
| FirstFrame() | CollectInterface | inlinevirtual |
| get_accessor(int i) const | DSGLTF | inlinevirtual |
| get_animation(int i) const | DSGLTF | inlinevirtual |
| get_buffer(int i) const | DSGLTF | inlinevirtual |
| get_bufferview(int i) const | DSGLTF | inlinevirtual |
| get_camera(int i) const | DSGLTF | inlinevirtual |
| get_default_scene() const | DSGLTF | inlinevirtual |
| get_header() const | DSGLTF | inline |
| get_image(int i) const | DSGLTF | inlinevirtual |
| get_light(int i) const | DSGLTF | inlinevirtual |
| get_load() const =0 | GLTFModelInterface | pure virtual |
| get_material(int i) const | DSGLTF | inlinevirtual |
| get_mesh(int i) const | DSGLTF | inlinevirtual |
| get_node(int i) const | DSGLTF | inlinevirtual |
| get_ptr(int block) const | DSGLTF | inline |
| get_sampler(int i) const | DSGLTF | inlinevirtual |
| get_scene(int i) const | DSGLTF | inlinevirtual |
| get_skin(int i) const | DSGLTF | inlinevirtual |
| get_texture(int i) const | DSGLTF | inlinevirtual |
| HeavyPrepare() | DSGLTF | inlinevirtual |
| image_image_get(int i, int ch) const | DSGLTF | inline |
| image_image_size(int i) const | DSGLTF | inline |
| image_mimeType_get(int i, int ch) const | DSGLTF | inline |
| image_mimeType_size(int i) const | DSGLTF | inline |
| image_name_get(int i, int ch) const | DSGLTF | inline |
| image_name_size(int i) const | DSGLTF | inline |
| image_uri_get(int i, int ch) const | DSGLTF | inline |
| image_uri_size(int i) const | DSGLTF | inline |
| images_size() const | DSGLTF | inlinevirtual |
| IsSketchFabZipASyncJoinImplementation() const | GLTFModelInterface | inlinevirtual |
| light_color_get(int l, int component) const | DSGLTF | inline |
| light_color_size(int l) const | DSGLTF | inline |
| light_name_get(int l, int ch) const | DSGLTF | inline |
| light_name_size(int l) const | DSGLTF | inline |
| light_spot(int i) const | DSGLTF | inline |
| light_type_get(int l, int ch) const | DSGLTF | inline |
| light_type_size(int l) const | DSGLTF | inline |
| lights_size() const | DSGLTF | inlinevirtual |
| material_alphamode_get(int bv, int ch) const | DSGLTF | inline |
| material_alphamode_size(int bv) const | DSGLTF | inline |
| material_emissivefactor(int bv, int zero_to_two) const | DSGLTF | inline |
| material_name_get(int bv, int ch) const | DSGLTF | inline |
| material_name_size(int bv) const | DSGLTF | inline |
| material_normaltexture(int bv) const | DSGLTF | inline |
| material_occlusiontexture(int bv) const | DSGLTF | inline |
| material_pbr(int bv) const | DSGLTF | inline |
| material_textureinfo(int bv) const | DSGLTF | inline |
| materials_size() const | DSGLTF | inlinevirtual |
| mesh_name_get(int mesh, int ch) const | DSGLTF | inline |
| mesh_name_size(int mesh) const | DSGLTF | inline |
| mesh_primitives_get(int mesh, int prim) const | DSGLTF | inline |
| mesh_primitives_size(int mesh) const | DSGLTF | inline |
| mesh_weights_get(int mesh, int index) const | DSGLTF | inline |
| mesh_weights_size(int mesh) const | DSGLTF | inline |
| meshes_size() const | DSGLTF | inlinevirtual |
| name() const | DSGLTF | inlinevirtual |
| node_children_get(int n, int child) const | DSGLTF | inline |
| node_children_size(int n) const | DSGLTF | inline |
| node_matrix_get(int n, int i) const | DSGLTF | inline |
| node_matrix_size(int n) const | DSGLTF | inline |
| node_name_get(int n, int ch) const | DSGLTF | inline |
| node_name_size(int n) const | DSGLTF | inline |
| node_rotation_get(int n, int i) const | DSGLTF | inline |
| node_rotation_size(int n) const | DSGLTF | inline |
| node_scale_get(int n, int i) const | DSGLTF | inline |
| node_scale_size(int n) const | DSGLTF | inline |
| node_translation_get(int n, int i) const | DSGLTF | inline |
| node_translation_size(int n) const | DSGLTF | inline |
| nodes_size() const | DSGLTF | inlinevirtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| Prepare() | DSGLTF | inlinevirtual |
| Ready() const | GLTFModelInterface | inlinevirtual |
| ReadyToFetch() const | GLTFModelInterface | inlinevirtual |
| ReadyToPrepare() const | GLTFModelInterface | inlinevirtual |
| sampler_name_get(int s, int ch) const | DSGLTF | inline |
| sampler_name_size(int s) const | DSGLTF | inline |
| samplers_size() const | DSGLTF | inlinevirtual |
| scenes_name_get(int s, int ch) const | DSGLTF | inline |
| scenes_name_size(int s) const | DSGLTF | inline |
| scenes_nodes_get(int s, int node) const | DSGLTF | inline |
| scenes_nodes_size(int s) const | DSGLTF | inline |
| scenes_size() const | DSGLTF | inlinevirtual |
| set_loadgltf_unique_id(int id) | GLTFModelInterface | inlinevirtual |
| skin_joints_get(int i, int j) const | DSGLTF | inline |
| skin_joints_size(int i) const | DSGLTF | inline |
| skin_name_get(int i, int ch) const | DSGLTF | inline |
| skin_name_size(int i) const | DSGLTF | inline |
| skins_size() const | DSGLTF | inlinevirtual |
| texture_name_get(int i, int ch) const | DSGLTF | inline |
| texture_name_size(int t) const | DSGLTF | inline |
| textures_size() const | DSGLTF | inlinevirtual |
| Url() const | DSGLTF | inlinevirtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~GLTFModelInterface() | GLTFModelInterface | inlinevirtual |