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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for FloatScene, including all inherited members.
| BaseColor(Point p) const =0 | FloatScene | pure virtual |
| Collect(CollectVisitor &vis)=0 | FloatScene | pure virtual |
| DiffuseColor(Point p) const =0 | FloatScene | pure virtual |
| EmissiveColor(Point p) const =0 | FloatScene | pure virtual |
| execute(float alfa, float beta, bool &found, Point center, float radius, int maxiter, float c) const =0 | FloatScene | pure virtual |
| Field(Point p) const =0 | FloatScene | pure virtual |
| FirstFrame() | CollectInterface | inlinevirtual |
| HeavyPrepare()=0 | FloatScene | pure virtual |
| MetalRoughnessColor(Point p) const =0 | FloatScene | pure virtual |
| NormalColor(Point p) const =0 | FloatScene | pure virtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| OcculsionColor(Point p) const =0 | FloatScene | pure virtual |
| Prepare()=0 | FloatScene | pure virtual |
| SheenColor(Point p) const =0 | FloatScene | pure virtual |
| SpecGlossiColor(Point p) const =0 | FloatScene | pure virtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~FloatScene() | FloatScene | inlinevirtual |