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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GLTF_Model, including all inherited members.
| accessors_size() const | GLTF_Model | inlinevirtual |
| animations_size() const | GLTF_Model | inlinevirtual |
| base_url | GLTF_Model | |
| BaseUrl() const | GLTF_Model | inlinevirtual |
| buffers_size() const | GLTF_Model | inlinevirtual |
| bufferviews_size() const | GLTF_Model | inlinevirtual |
| cameras_size() const | GLTF_Model | inlinevirtual |
| Collect(CollectVisitor &vis) | GLTF_Model | inlinevirtual |
| execute() | GLTF_Model | inlinevirtual |
| FirstFrame() | CollectInterface | inlinevirtual |
| get_accessor(int i) const | GLTF_Model | inlinevirtual |
| get_animation(int i) const | GLTF_Model | inlinevirtual |
| get_buffer(int i) const | GLTF_Model | inlinevirtual |
| get_bufferview(int i) const | GLTF_Model | inlinevirtual |
| get_camera(int i) const | GLTF_Model | inlinevirtual |
| get_default_scene() const | GLTF_Model | inlinevirtual |
| get_image(int i) const | GLTF_Model | inlinevirtual |
| get_light(int i) const | GLTF_Model | inlinevirtual |
| get_load() const =0 | GLTFModelInterface | pure virtual |
| get_material(int i) const | GLTF_Model | inlinevirtual |
| get_mesh(int i) const | GLTF_Model | inlinevirtual |
| get_node(int i) const | GLTF_Model | inlinevirtual |
| get_sampler(int i) const | GLTF_Model | inlinevirtual |
| get_scene(int i) const | GLTF_Model | inlinevirtual |
| get_skin(int i) const | GLTF_Model | inlinevirtual |
| get_texture(int i) const | GLTF_Model | inlinevirtual |
| GLTF_Model(tinygltf::Model *model, std::string base_url, std::string url) | GLTF_Model | inline |
| HeavyPrepare() | GLTF_Model | inlinevirtual |
| images_size() const | GLTF_Model | inlinevirtual |
| IsSketchFabZipASyncJoinImplementation() const | GLTFModelInterface | inlinevirtual |
| lights_size() const | GLTF_Model | inlinevirtual |
| materials_size() const | GLTF_Model | inlinevirtual |
| meshes_size() const | GLTF_Model | inlinevirtual |
| name() const | GLTF_Model | inlinevirtual |
| nodes_size() const | GLTF_Model | inlinevirtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| Prepare() | GLTF_Model | inlinevirtual |
| Ready() const | GLTFModelInterface | inlinevirtual |
| ReadyToFetch() const | GLTFModelInterface | inlinevirtual |
| ReadyToPrepare() const | GLTFModelInterface | inlinevirtual |
| samplers_size() const | GLTF_Model | inlinevirtual |
| scenes_size() const | GLTF_Model | inlinevirtual |
| self | GLTF_Model | |
| set_loadgltf_unique_id(int id) | GLTFModelInterface | inlinevirtual |
| skins_size() const | GLTF_Model | inlinevirtual |
| textures_size() const | GLTF_Model | inlinevirtual |
| Url() const | GLTF_Model | inlinevirtual |
| url | GLTF_Model | |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~GLTFModelInterface() | GLTFModelInterface | inlinevirtual |