GameApi 28
Library used by GameApi Builder tool
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GameApiItem Member List

This is the complete list of members for GameApiItem, including all inherited members.

ApiName(int i) const =0GameApiItempure virtual
ApiName(int i) const =0GameApiItempure virtual
BeginEnv(GameApi::ExecuteEnv &e, std::vector< GameApiParam > params)GameApiIteminlinevirtual
BeginEnv(GameApi::ExecuteEnv &e, std::vector< GameApiParam > params)GameApiIteminlinevirtual
CodeGen(GameApi::EveryApi &ev, std::vector< std::string > params, std::vector< std::string > param_names, int j)=0GameApiItempure virtual
CodeGen(GameApi::EveryApi &ev, std::vector< std::string > params, std::vector< std::string > param_names, std::vector< std::string > param_exprs, int j)=0GameApiItempure virtual
Comment() const =0GameApiItempure virtual
Comment() const =0GameApiItempure virtual
Count() const =0GameApiItempure virtual
Count() const =0GameApiItempure virtual
DefaultAuthor(int i, int p) const =0GameApiItempure virtual
DefaultAuthor(int i, int p) const =0GameApiItempure virtual
DefaultLicense(int i, int p) const =0GameApiItempure virtual
DefaultLicense(int i, int p) const =0GameApiItempure virtual
EndEnv(GameApi::ExecuteEnv &e)GameApiIteminlinevirtual
EndEnv(GameApi::ExecuteEnv &e)GameApiIteminlinevirtual
Execute(GameApi::Env &ee, GameApi::EveryApi &ev, std::vector< std::string > params, GameApi::ExecuteEnv &e, int j)=0GameApiItempure virtual
Execute(std::stringstream &ss, GameApi::Env &ee, GameApi::EveryApi &ev, std::vector< std::string > params, GameApi::ExecuteEnv &e, int j)=0GameApiItempure virtual
FuncName(int i) const =0GameApiItempure virtual
FuncName(int i) const =0GameApiItempure virtual
Name(int i) const =0GameApiItempure virtual
Name(int i) const =0GameApiItempure virtual
ParamCount(int i) const =0GameApiItempure virtual
ParamCount(int i) const =0GameApiItempure virtual
ParamDefault(int i, int p) const =0GameApiItempure virtual
ParamDefault(int i, int p) const =0GameApiItempure virtual
ParamName(int i, int p) const =0GameApiItempure virtual
ParamName(int i, int p) const =0GameApiItempure virtual
ParamType(int i, int p) const =0GameApiItempure virtual
ParamType(int i, int p) const =0GameApiItempure virtual
ReturnType(int i) const =0GameApiItempure virtual
ReturnType(int i) const =0GameApiItempure virtual
Symbols() const =0GameApiItempure virtual
Symbols() const =0GameApiItempure virtual
~GameApiItem()GameApiIteminlinevirtual
~GameApiItem()GameApiIteminlinevirtual