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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::BitmapApi, including all inherited members.
| add_shape_border(EveryApi &ev, BM bm, float dist_field_size, float start_range, float end_range, int r, int g, int b, int a, int border_size) | GameApi::BitmapApi | |
| addsubrects(BM orig) | GameApi::BitmapApi | |
| alpha_color(BM orig, unsigned int color_key) | GameApi::BitmapApi | |
| alt(std::vector< BM > vec, int index) | GameApi::BitmapApi | |
| anim_array(BM *array, int size) | GameApi::BitmapApi | |
| array(BM *array, int size) | GameApi::BitmapApi | |
| array_elem(BMA array, int i) | GameApi::BitmapApi | |
| array_heavy(std::vector< H > vec) | GameApi::BitmapApi | |
| avg(BM bm1, BM bm2) | GameApi::BitmapApi | |
| bitmap_heavy(BM bm, H timing) | GameApi::BitmapApi | |
| bitmap_prepare_heavy(EveryApi &ev, H bitmap_gen, int scanlines_per_slot) | GameApi::BitmapApi | |
| BitmapApi(Env &e) | GameApi::BitmapApi | |
| blitbitmap(BM bg, BM orig, int x, int y) | GameApi::BitmapApi | |
| blitbitmap_bb(BM bg, BM orig, int x, int y, BB mask) | GameApi::BitmapApi | |
| blitbitmap_fb(BM bg, BM orig, int x, int y, FB mask) | GameApi::BitmapApi | |
| bm_cubemap(EveryApi &ev, BM left, BM top, BM middle, BM right, BM back, BM down, int sx, int sy) | GameApi::BitmapApi | |
| bm_png_bm(EveryApi &ev, BM bm, std::string url) | GameApi::BitmapApi | |
| border(BM, int left, int right, int top, int bottom) | GameApi::BitmapApi | |
| bump_map(FB fb, float h) | GameApi::BitmapApi | |
| calculate_baked_light(P p, P p2, BM texture, int count, float light_pos_x, float light_pos_y, float light_pos_z, float shadow_darkness, float softness) | GameApi::BitmapApi | |
| chai_bm(std::string url, int sx, int sy) | GameApi::BitmapApi | |
| chessboard(int tile_sx, int tile_sy, int count_x, int count_y, unsigned int c1, unsigned int c2) | GameApi::BitmapApi | |
| choose_bool(IBM bm, int val) | GameApi::BitmapApi | |
| choose_color(BM bm, unsigned int c1, unsigned int c2) | GameApi::BitmapApi | |
| choose_ints(IBM bm, int count) | GameApi::BitmapApi | |
| choose_neg_zero_positive(EveryApi &ev, FB fb, float pos) | GameApi::BitmapApi | |
| circular_gradient(int sx, int sy, unsigned int center_color, unsigned int edge_color) | GameApi::BitmapApi | |
| color_bm(BM bm, unsigned int color) | GameApi::BitmapApi | |
| color_range(BM orig, unsigned int source_upper, unsigned int source_lower, unsigned int target_upper, unsigned int target_lower) | GameApi::BitmapApi | |
| colorvalue(BM bm, int x, int y) | GameApi::BitmapApi | |
| compose_x(BM bm1, BM bm2) | GameApi::BitmapApi | |
| compose_y(BM bm1, BM bm2) | GameApi::BitmapApi | |
| conical_gradient(int sx, int sy, float x, float y, float angle1, float angle2, unsigned int color_1, unsigned int color_2) | GameApi::BitmapApi | |
| convert_fb_to_ibm_bitmap(FB fb, float start, float d) | GameApi::BitmapApi | |
| convert_ibm_to_vx(IBM bm) | GameApi::BitmapApi | |
| create_ibm(std::vector< BB > vec) | GameApi::BitmapApi | |
| cubemap(BM bm) | GameApi::BitmapApi | |
| debug_number(EveryApi &ev, BM bm0, int num, bool disable, std::string url) | GameApi::BitmapApi | |
| display_bitmaps(EveryApi &ev, std::vector< BM > vec, float start_time, float delta_time) | GameApi::BitmapApi | |
| dup_x(BM orig) | GameApi::BitmapApi | |
| dyn_fetch_bitmap(EveryApi &ev, std::string url, int time, int texture_unit) | GameApi::BitmapApi | |
| dyn_fetch_bitmap2(EveryApi &ev, std::string url, std::string url2, int time, int texture_unit, int sx, int sy, int sx2, int sy2) | GameApi::BitmapApi | |
| dyn_fetch_mtl(EveryApi &ev, std::string mtl_url, ML ml2) | GameApi::BitmapApi | |
| empty_array() | GameApi::BitmapApi | |
| findtile(BM tile_bitmap, int x, int y) | GameApi::BitmapApi | |
| fix_edges(BM bm) | GameApi::BitmapApi | |
| flip_tile_bitmap(BM bm, int sx, int sy, bool is_x) | GameApi::BitmapApi | |
| flip_x(BM orig) | GameApi::BitmapApi | |
| flip_y(BM orig) | GameApi::BitmapApi | |
| flood_fill(FB fb, float percentage, int x, int y, bool inv) | GameApi::BitmapApi | |
| flood_fill_color(EveryApi &ev, BM bm, float percentage, int x, int y, unsigned int color) | GameApi::BitmapApi | |
| flood_fill_color_inv(EveryApi &ev, BM bm, float percentage, int x, int y, unsigned int color) | GameApi::BitmapApi | |
| function(std::function< unsigned(int, int)> f, int sx, int sy) | GameApi::BitmapApi | |
| gif_anim(EveryApi &ev, ML ml3, int key, float time_delta, int num, std::string filename, int delay) | GameApi::BitmapApi | |
| gradient(PT pos_1, PT pos_2, unsigned int color_1, unsigned int color_2, int sx, int sy) | GameApi::BitmapApi | |
| gradient_fb(int sx, int sy, float val, float val2, bool flip) | GameApi::BitmapApi | |
| gradient_y(unsigned int color_1, unsigned int color_2, int sx, int sy) | GameApi::BitmapApi | |
| gray_to_black(BM bm, float val) | GameApi::BitmapApi | |
| grid_ml(EveryApi &ev, ML next, IBM map, float y, float pos_x, float pos_z, float x_vec_x, float x_vec_z, float z_vec_x, float z_vec_z, int start_x, int start_z, float frame_inc) | GameApi::BitmapApi | |
| growbitmap(BM small_orig_bitmap, int l, int t, int r, int b) | GameApi::BitmapApi | |
| Indicator(int sx, int sy, int g_ind) | GameApi::BitmapApi | |
| intbitmap_bm(IBM ibm) | GameApi::BitmapApi | |
| intbitmap_loader(std::string url) | GameApi::BitmapApi | |
| interpolate_bitmap(BM orig1, BM orig2, float x) | GameApi::BitmapApi | |
| intvalue(BM bm, int x, int y) | GameApi::BitmapApi | |
| isoline_render(EveryApi &ev, FB bm, float start_range, float end_range, float delta_range, int num) | GameApi::BitmapApi | |
| isoline_render2(EveryApi &ev, FB fb, float pos, float delta_pos, int num) | GameApi::BitmapApi | |
| lightmap_bitmap(int sx, int sy, P faces, P faces2, int face, float light_dir_x, float light_dir_y, float light_dir_z) | GameApi::BitmapApi | |
| load_png_from_temp(std::string filename, void(*fptr)(void *), void *data, bool &success) | GameApi::BitmapApi | |
| load_png_from_temp2(std::string filename) | GameApi::BitmapApi | |
| load_png_from_temp3(std::string filename) | GameApi::BitmapApi | |
| loadbitmap(std::string filename) | GameApi::BitmapApi | |
| loadbitmapfromurl(std::string url) | GameApi::BitmapApi | |
| loadposbitmap(std::string filename) | GameApi::BitmapApi | |
| loadtilebitmap(std::string filename, int tile_sx, int tile_sy) | GameApi::BitmapApi | |
| mandelbrot(bool julia, float start_x, float end_x, float start_y, float end_y, float xx, float yy, int sx, int sy, int count) | GameApi::BitmapApi | |
| mandelbrot2(bool julia, float start_x, float end_x, float start_y, float end_y, float xx, float yy, int sx, int sy, int count) | GameApi::BitmapApi | |
| median_filter(BM bm, int sx, int sy) | GameApi::BitmapApi | |
| memoize(BM orig) | GameApi::BitmapApi | |
| memoize_all(BM orig) | GameApi::BitmapApi | |
| modify_bitmap(BM orig, BM bm, int x, int y) | GameApi::BitmapApi | |
| mtl_heavy(EveryApi &ev, H net, std::string url_prefix, int texture_unit_delta) | GameApi::BitmapApi | |
| mul_fb(FB f, float mul) | GameApi::BitmapApi | |
| network_heavy(std::string url, std::string homepageurl, H timing_heavy) | GameApi::BitmapApi | |
| newbitmap(int sx, int sy, unsigned int color=0x00000000) | GameApi::BitmapApi | |
| newbitmap_bb(BB bb, unsigned int color) | GameApi::BitmapApi | |
| newbitmap_bm(BM bm, unsigned int color) | GameApi::BitmapApi | |
| newbitmap_fb(FB fb, unsigned int color) | GameApi::BitmapApi | |
| newcolorbitmap(char *array, int sz, int sy, std::function< unsigned int(char)> f) | GameApi::BitmapApi | |
| newintbitmap(char *array, int sx, int sy, std::function< int(char)> f) | GameApi::BitmapApi | |
| newtilebitmap(int sx, int sy, int tile_sx, int tile_sy) | GameApi::BitmapApi | |
| noise_vectors(int sx, int sy) | GameApi::BitmapApi | |
| p_world_from_bitmap(EveryApi &ev, std::vector< P > vec, IBM world, float pos_x, float pos_y, float pos_z, float dx, float dz, float y) | GameApi::BitmapApi | |
| persistent_cache(BM orig, std::string filename) | GameApi::BitmapApi | |
| plus_bitmap(BM bm, BM bm2) | GameApi::BitmapApi | |
| plus_fb(FB f1, FB f2) | GameApi::BitmapApi | |
| png_heavy(EveryApi &ev, H data, std::string url, int texture_unit) | GameApi::BitmapApi | |
| png_heavy2(EveryApi &ev, H net, std::string url, int texture_unit, int sx, int sy) | GameApi::BitmapApi | |
| prepare(BM bm) | GameApi::BitmapApi | |
| progressive_heavy(EveryApi &ev, std::string url, std::string url2) | GameApi::BitmapApi | |
| radial_fb(int sx, int sy, float x, float y, float r, float val_at_zero, float val_at_r) | GameApi::BitmapApi | |
| radial_gradient(int sx, int sy, PT pos, float r1, float r2, unsigned int color_1, unsigned int color_2) | GameApi::BitmapApi | |
| random_int_bitmap(int sx, int sy, int min_value, int max_value) | GameApi::BitmapApi | |
| range_choose(FB bm, float start_range, float end_range) | GameApi::BitmapApi | |
| ready_to_prepare(BM bm) | GameApi::BitmapApi | |
| render_volume_object(O o, float start_x, float end_x, float start_y, float end_y, float z, int sx, int sy, float ray_length, int sample_count) | GameApi::BitmapApi | |
| repeat_bitmap(BM orig, int xcount, int ycount) | GameApi::BitmapApi | |
| rot90(BM orig) | GameApi::BitmapApi | |
| sample_bitmap(BM orig, float xmult, float ymult, float x, float y) | GameApi::BitmapApi | |
| save_png(BM bm, std::string filename) | GameApi::BitmapApi | |
| save_png_ml(EveryApi &ev, BM bm, std::string filename) | GameApi::BitmapApi | |
| save_raw(BM bm, std::string filename) | GameApi::BitmapApi | |
| savebitmap(BM orig, std::string filename, bool alpha=false) | GameApi::BitmapApi | |
| savebitmap_ml(EveryApi &ev, BM bm, std::string filename, bool alpha, float time) | GameApi::BitmapApi | |
| savepng_array_ml(EveryApi &ev, std::vector< BM > bms, std::string filename_start, std::string filename_end, bool alpha, float time) | GameApi::BitmapApi | |
| scale_bitmap(EveryApi &ev, BM orig, int sx, int sy) | GameApi::BitmapApi | |
| scale_bitmap2(BM bm) | GameApi::BitmapApi | |
| scale_bitmap_fullscreen(EveryApi &ev, BM orig) | GameApi::BitmapApi | |
| scale_to_size(BM bm, int sz) | GameApi::BitmapApi | |
| script_bitmap(std::string url, int sx, int sy) | GameApi::BitmapApi | |
| simple_blur(BM bm, float center, float left, float right, float top, float bottom) | GameApi::BitmapApi | |
| sin_fb(FB gradient) | GameApi::BitmapApi | |
| size_x(BM bm) | GameApi::BitmapApi | |
| size_y(BM bm) | GameApi::BitmapApi | |
| space(BM bm) | GameApi::BitmapApi | |
| sphere_rays_bitmap(float center_x, float center_y, float center_z, float radius, float delta_alfa, float delta_beta, FS field, int maxiter, float c, int fptr_enum, std::vector< PT > vec, int vec_choose) | GameApi::BitmapApi | |
| stable_diffusion(EveryApi &ev, std::string prompt, std::string filename) | GameApi::BitmapApi | |
| subbitmap(BM orig, int x, int y, int width, int height) | GameApi::BitmapApi | |
| subbitmapimage(BM orig, int r_start_range, int r_end_range, int g_start_range, int g_end_range, int b_start_range, int b_end_range, unsigned int empty_color) | GameApi::BitmapApi | |
| thread_heavy(H threaded) | GameApi::BitmapApi | |
| timing_heavy(int num_frames) | GameApi::BitmapApi | |
| transform(BM orig, std::function< unsigned int(int, int, unsigned int)> f) | GameApi::BitmapApi | |
| txid_from_heavy(H heavy) | GameApi::BitmapApi | |
| txidarray_from_heavy(EveryApi &ev, H heavy, std::vector< TXID > *vec, ML ml, int start_range, int end_range, int heavycount) | GameApi::BitmapApi | |
| vertical_bitmap_display(EveryApi &ev, std::vector< BM > vec, float y_delta) | GameApi::BitmapApi | |
| video_source(std::string filename, int sx, int sy) | GameApi::BitmapApi | |
| world_from_bitmap(std::function< BM(int)> f, BM int_bm, int dx, int dy) | GameApi::BitmapApi | |
| world_from_bitmap2(EveryApi &ev, std::vector< BM > v, std::string filename, std::string chars, int dx, int dy, int sx, int sy) | GameApi::BitmapApi | |
| world_from_bitmap3(EveryApi &ev, std::vector< BM > v, std::string url, std::string chars, int dx, int dy) | GameApi::BitmapApi | |
| write_gif_anim(std::vector< BM > vec, std::string filename, int delay) | GameApi::BitmapApi | |
| write_gif_anim2(Array< int, int > *vec, std::string filename, int delay) | GameApi::BitmapApi | |
| ~BitmapApi() | GameApi::BitmapApi |