GameApi 28
Library used by GameApi Builder tool
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GameApi::BoolBitmapApi Member List

This is the complete list of members for GameApi::BoolBitmapApi, including all inherited members.

andnot_bitmap(BB b1, BB not_b2)GameApi::BoolBitmapApi
bb_empty(int sx, int sy)GameApi::BoolBitmapApi
black_white_dithering(FB fb)GameApi::BoolBitmapApi
BoolBitmapApi(Env &e)GameApi::BoolBitmapApi
boolvalue(BB bb, int x, int y)GameApi::BoolBitmapApi
choose_bitmap(BB bools, BM true_bitmap, BM false_bitmap)GameApi::BoolBitmapApi
circle(BB bg, float center_x, float center_y, float radius)GameApi::BoolBitmapApi
ellipse(BB bg, float center_x, float center_y, float center2_x, float center2_y, float sum_of_distances)GameApi::BoolBitmapApi
from_bitmaps_color(BM bm, int r, int g, int b)GameApi::BoolBitmapApi
from_bitmaps_color_area(BM bm, std::function< bool(int r, int g, int b, int a)> f)GameApi::BoolBitmapApi
from_bitmaps_color_area(BM bm, int r_start, int r_end, int g_start, int g_end, int b_start, int b_end, int a_start, int a_end)GameApi::BoolBitmapApi
from_float_bitmap(FB float_bm, float range_start, float range_end)GameApi::BoolBitmapApi
function(std::function< bool(int, int)> f, int sx, int sy)GameApi::BoolBitmapApi
line(BB bg, float p_x, float p_y, float p2_x, float p2_y, float line_width1, float line_width2)GameApi::BoolBitmapApi
not_bitmap(BB b)GameApi::BoolBitmapApi
or_bitmap(BB b1, BB b2)GameApi::BoolBitmapApi
part_circle(int sx, int sy, float x, float y, float start_angle, float end_angle, float start_rad, float end_rad)GameApi::BoolBitmapApi
polygon(BB bg, PT *points, int size)GameApi::BoolBitmapApi
rectangle(BB bg, float x, float y, float width, float height)GameApi::BoolBitmapApi
rings(int sx, int sy, float center_x_start, float center_y_start, float center_x_end, float center_y_end, float start_radius, float end_radius, float start_thickness, float end_thickness, int numrings)GameApi::BoolBitmapApi
sections(int sx, int sy, float x, float y, std::function< bool(float angle)> f)GameApi::BoolBitmapApi
size_x(BB bm)GameApi::BoolBitmapApi
size_y(BB bm)GameApi::BoolBitmapApi
sprite(BB bg, BB sprite, float x, float y, float size_multiplier_x, float size_multiplier_y)GameApi::BoolBitmapApi
text(BB bg, int x, int y, const char *string, int size, BB *glyphs, int glyphcount, int(*fptr)(EveryApi &ev, char))GameApi::BoolBitmapApi
texture(BM bg, BB bools1, int l1, int t1, BM texturebitmap2, int l2, int t2)GameApi::BoolBitmapApi
to_bitmap(BB bools, int true_r, int true_g, int true_b, int true_a, int false_r, int false_g, int false_b, int false_a)GameApi::BoolBitmapApi
to_bitmap_1(BB bools, int true_r, int true_g, int true_b, int true_a, int false_r, int false_g, int false_b, int false_a)GameApi::BoolBitmapApi
to_volume(BB b, float dist)GameApi::BoolBitmapApi
transform(BB orig, std::function< bool(int, int, bool)> f)GameApi::BoolBitmapApi
tri(BB orig, float p1_x, float p1_y, float p2_x, float p2_y, float p3_x, float p3_y)GameApi::BoolBitmapApi
xor_bitmap(BB b1, BB flip_b2)GameApi::BoolBitmapApi
~BoolBitmapApi()GameApi::BoolBitmapApi