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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::BoolBitmapApi, including all inherited members.
| andnot_bitmap(BB b1, BB not_b2) | GameApi::BoolBitmapApi | |
| bb_empty(int sx, int sy) | GameApi::BoolBitmapApi | |
| black_white_dithering(FB fb) | GameApi::BoolBitmapApi | |
| BoolBitmapApi(Env &e) | GameApi::BoolBitmapApi | |
| boolvalue(BB bb, int x, int y) | GameApi::BoolBitmapApi | |
| choose_bitmap(BB bools, BM true_bitmap, BM false_bitmap) | GameApi::BoolBitmapApi | |
| circle(BB bg, float center_x, float center_y, float radius) | GameApi::BoolBitmapApi | |
| ellipse(BB bg, float center_x, float center_y, float center2_x, float center2_y, float sum_of_distances) | GameApi::BoolBitmapApi | |
| from_bitmaps_color(BM bm, int r, int g, int b) | GameApi::BoolBitmapApi | |
| from_bitmaps_color_area(BM bm, std::function< bool(int r, int g, int b, int a)> f) | GameApi::BoolBitmapApi | |
| from_bitmaps_color_area(BM bm, int r_start, int r_end, int g_start, int g_end, int b_start, int b_end, int a_start, int a_end) | GameApi::BoolBitmapApi | |
| from_float_bitmap(FB float_bm, float range_start, float range_end) | GameApi::BoolBitmapApi | |
| function(std::function< bool(int, int)> f, int sx, int sy) | GameApi::BoolBitmapApi | |
| line(BB bg, float p_x, float p_y, float p2_x, float p2_y, float line_width1, float line_width2) | GameApi::BoolBitmapApi | |
| not_bitmap(BB b) | GameApi::BoolBitmapApi | |
| or_bitmap(BB b1, BB b2) | GameApi::BoolBitmapApi | |
| part_circle(int sx, int sy, float x, float y, float start_angle, float end_angle, float start_rad, float end_rad) | GameApi::BoolBitmapApi | |
| polygon(BB bg, PT *points, int size) | GameApi::BoolBitmapApi | |
| rectangle(BB bg, float x, float y, float width, float height) | GameApi::BoolBitmapApi | |
| rings(int sx, int sy, float center_x_start, float center_y_start, float center_x_end, float center_y_end, float start_radius, float end_radius, float start_thickness, float end_thickness, int numrings) | GameApi::BoolBitmapApi | |
| sections(int sx, int sy, float x, float y, std::function< bool(float angle)> f) | GameApi::BoolBitmapApi | |
| size_x(BB bm) | GameApi::BoolBitmapApi | |
| size_y(BB bm) | GameApi::BoolBitmapApi | |
| sprite(BB bg, BB sprite, float x, float y, float size_multiplier_x, float size_multiplier_y) | GameApi::BoolBitmapApi | |
| text(BB bg, int x, int y, const char *string, int size, BB *glyphs, int glyphcount, int(*fptr)(EveryApi &ev, char)) | GameApi::BoolBitmapApi | |
| texture(BM bg, BB bools1, int l1, int t1, BM texturebitmap2, int l2, int t2) | GameApi::BoolBitmapApi | |
| to_bitmap(BB bools, int true_r, int true_g, int true_b, int true_a, int false_r, int false_g, int false_b, int false_a) | GameApi::BoolBitmapApi | |
| to_bitmap_1(BB bools, int true_r, int true_g, int true_b, int true_a, int false_r, int false_g, int false_b, int false_a) | GameApi::BoolBitmapApi | |
| to_volume(BB b, float dist) | GameApi::BoolBitmapApi | |
| transform(BB orig, std::function< bool(int, int, bool)> f) | GameApi::BoolBitmapApi | |
| tri(BB orig, float p1_x, float p1_y, float p2_x, float p2_y, float p3_x, float p3_y) | GameApi::BoolBitmapApi | |
| xor_bitmap(BB b1, BB flip_b2) | GameApi::BoolBitmapApi | |
| ~BoolBitmapApi() | GameApi::BoolBitmapApi |