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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::ColorVolumeApi, including all inherited members.
| array_bm(COV colours, int sx, int sy, float ssx, float ssy, float z) | GameApi::ColorVolumeApi | |
| ColorVolumeApi(Env &e) | GameApi::ColorVolumeApi | |
| directcolor(VO normal) | GameApi::ColorVolumeApi | |
| from_continuous_bitmap(CBM bm) | GameApi::ColorVolumeApi | |
| from_float_volume(FO obj, unsigned int col0, unsigned int col1) | GameApi::ColorVolumeApi | |
| from_volume(O obj, unsigned int col_true, unsigned int col_false) | GameApi::ColorVolumeApi | |
| function(std::function< unsigned int(float x, float y, float z)> f) | GameApi::ColorVolumeApi | |
| mix(COV p1, COV p2, float value) | GameApi::ColorVolumeApi | |
| or_cov(COV p1, COV p2) | GameApi::ColorVolumeApi | |
| phong(VO normal, PT light_pos, CO i_s, CO i_d, CO i_a, float k_s, float k_d, float k_a, float alfa) | GameApi::ColorVolumeApi | |
| texture(P obj, COV colors) | GameApi::ColorVolumeApi | |
| texture_bm(P obj, COV colors, int face, int sx, int sy) | GameApi::ColorVolumeApi |