| add_to_download_bar(std::string filename) | GameApi::Env | |
| async_load_all_urls(std::vector< std::string > urls, std::string homepage) | GameApi::Env | |
| async_load_callback(std::string url, void(*fptr)(void *), void *data) | GameApi::Env | |
| async_load_callback(std::string url, void(*fptr)(void *), void *data) | GameApi::Env | |
| async_load_url(std::string url, std::string homepage, bool nosize=false) | GameApi::Env | |
| async_load_url(std::string url, std::string homepage) | GameApi::Env | |
| async_mapping(int index) | GameApi::Env | |
| async_rem_callback(std::string url) | GameApi::Env | |
| async_scheduler() | GameApi::Env | |
| count_async_callbacks_still_pending() | GameApi::Env | |
| download_bar_count() const | GameApi::Env | |
| download_index_mapping(int index) | GameApi::Env | |
| Env() | GameApi::Env | |
| Env() | GameApi::Env | |
| EnvImpl | GameApi::Env | friend |
| envimpl | GameApi::Env | |
| free_memory() | GameApi::Env | |
| free_memory() | GameApi::Env | |
| free_temp_memory() | GameApi::Env | |
| free_temp_memory() | GameApi::Env | |
| free_to_counts(std::vector< int > vec) | GameApi::Env | |
| free_to_counts(std::vector< int > vec) | GameApi::Env | |
| get_download_bar_filename(int i) const | GameApi::Env | |
| get_download_bar_progress(int i) const | GameApi::Env | |
| get_download_bar_ready(int i) const | GameApi::Env | |
| get_loaded_async_url(std::string url) | GameApi::Env | |
| get_loaded_async_url(std::string url) | GameApi::Env | |
| Latest_Env() | GameApi::Env | static |
| Latest_Env() | GameApi::Env | static |
| load_file(std::string filename, void(*fptr)(void *), void *, bool &success) | GameApi::Env | |
| load_file_clean(std::string filename) | GameApi::Env | |
| load_file_result(std::string filename) | GameApi::Env | |
| print_callbacks_pending() | GameApi::Env | |
| print_dependencies(int num) | GameApi::Env | |
| remove_async(int i) | GameApi::Env | |
| remove_download_bar_item(int i) | GameApi::Env | |
| set_download_data(int i, const std::vector< unsigned char > &file) | GameApi::Env | |
| set_download_progress(int i, float percentage) | GameApi::Env | |
| set_download_ready(int i) | GameApi::Env | |
| start_async(ASyncTask *task) | GameApi::Env | |
| store_counts() | GameApi::Env | |
| store_counts() | GameApi::Env | |
| store_file(std::string filename, ASyncVec *vec) | GameApi::Env | |
| store_file_exists(std::string filename) | GameApi::Env | |
| ~Env() | GameApi::Env | |
| ~Env() | GameApi::Env | |