GameApi 28
Library used by GameApi Builder tool
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GameApi::Env Member List

This is the complete list of members for GameApi::Env, including all inherited members.

add_to_download_bar(std::string filename)GameApi::Env
async_load_all_urls(std::vector< std::string > urls, std::string homepage)GameApi::Env
async_load_callback(std::string url, void(*fptr)(void *), void *data)GameApi::Env
async_load_callback(std::string url, void(*fptr)(void *), void *data)GameApi::Env
async_load_url(std::string url, std::string homepage, bool nosize=false)GameApi::Env
async_load_url(std::string url, std::string homepage)GameApi::Env
async_mapping(int index)GameApi::Env
async_rem_callback(std::string url)GameApi::Env
async_scheduler()GameApi::Env
count_async_callbacks_still_pending()GameApi::Env
download_bar_count() constGameApi::Env
download_index_mapping(int index)GameApi::Env
Env()GameApi::Env
Env()GameApi::Env
EnvImplGameApi::Envfriend
envimplGameApi::Env
free_memory()GameApi::Env
free_memory()GameApi::Env
free_temp_memory()GameApi::Env
free_temp_memory()GameApi::Env
free_to_counts(std::vector< int > vec)GameApi::Env
free_to_counts(std::vector< int > vec)GameApi::Env
get_download_bar_filename(int i) constGameApi::Env
get_download_bar_progress(int i) constGameApi::Env
get_download_bar_ready(int i) constGameApi::Env
get_loaded_async_url(std::string url)GameApi::Env
get_loaded_async_url(std::string url)GameApi::Env
Latest_Env()GameApi::Envstatic
Latest_Env()GameApi::Envstatic
load_file(std::string filename, void(*fptr)(void *), void *, bool &success)GameApi::Env
load_file_clean(std::string filename)GameApi::Env
load_file_result(std::string filename)GameApi::Env
print_callbacks_pending()GameApi::Env
print_dependencies(int num)GameApi::Env
remove_async(int i)GameApi::Env
remove_download_bar_item(int i)GameApi::Env
set_download_data(int i, const std::vector< unsigned char > &file)GameApi::Env
set_download_progress(int i, float percentage)GameApi::Env
set_download_ready(int i)GameApi::Env
start_async(ASyncTask *task)GameApi::Env
store_counts()GameApi::Env
store_counts()GameApi::Env
store_file(std::string filename, ASyncVec *vec)GameApi::Env
store_file_exists(std::string filename)GameApi::Env
~Env()GameApi::Env
~Env()GameApi::Env