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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::EventApi, including all inherited members.
| activate_event(ST states, int state, E event) | GameApi::EventApi | |
| activate_mouse_plane(E activation_event, MP m) | GameApi::EventApi | |
| array(E *array, int size) | GameApi::EventApi | |
| array(L *array, int size) | GameApi::EventApi | |
| array(M *array, int size) | GameApi::EventApi | |
| array(LL *array, int size) | GameApi::EventApi | |
| bitmap(E start, E end, BM bitmap) | GameApi::EventApi | |
| bitmap(E start, E end, BM start_bitmap, BM end_bitmap) | GameApi::EventApi | |
| deactivate_mouse_plane(E deactivation_event, MP m) | GameApi::EventApi | |
| disable_obj(ST states, int state, LL link) | GameApi::EventApi | |
| enable_obj(ST states, int state, LL link) | GameApi::EventApi | |
| EventApi(Env &e) | GameApi::EventApi | |
| key_down_event(int key, E start_time, E end_time) | GameApi::EventApi | |
| key_up_event(int key, E start_time, E end_time) | GameApi::EventApi | |
| line(E start, E end, MV start_mv, MV end_mv, int start_choose, int end_choose) | GameApi::EventApi | |
| link(L obj, MV point) | GameApi::EventApi | |
| link(L obj, ID pointnum, MV point) | GameApi::EventApi | |
| mouse_plane() | GameApi::EventApi | |
| mouse_plane(ST states, int state, M mouse) | GameApi::EventApi | |
| mouse_rectangle(MP m, int x, int y, int width, int height) | GameApi::EventApi | |
| pair(E e1, E e2) | GameApi::EventApi | |
| point(float x, float y, float z) | GameApi::EventApi | |
| polygon(E start, E end, P polygon) | GameApi::EventApi | |
| polygon(E start, E end, P start_polygon, P end_polygon) | GameApi::EventApi | |
| root_event() | GameApi::EventApi | |
| run_game(ST states, int start_state) | GameApi::EventApi | |
| Serialize(ST states, int start_state) | GameApi::EventApi | |
| state_change(E event, int old_state, int new_state) | GameApi::EventApi | |
| states(int count_states) | GameApi::EventApi | |
| timer(E activation_event, float time) | GameApi::EventApi | |
| UnSerialize(std::string s) | GameApi::EventApi | |
| ~EventApi() | GameApi::EventApi |