| add_border(FB fb) | GameApi::FloatBitmapApi | |
| AddBitmap(std::vector< CFB > vec) | GameApi::FloatBitmapApi | |
| blur_bitmap(FB fb, float d) | GameApi::FloatBitmapApi | |
| C_bitmap(float sx, float sy, float val) | GameApi::FloatBitmapApi | |
| choose_bitmap(FB fb, BM bm1, BM bm2) | GameApi::FloatBitmapApi | |
| Cos(CFB val) | GameApi::FloatBitmapApi | |
| dist(int sx, int sy, float p_x, float p_y) | GameApi::FloatBitmapApi | |
| distance_field(FB bb, float max_value) | GameApi::FloatBitmapApi | |
| Equalizer(CFB, CFB) | GameApi::FloatBitmapApi | |
| fb_empty(int sx, int sy) | GameApi::FloatBitmapApi | |
| FloatBitmapApi(Env &e) | GameApi::FloatBitmapApi | |
| floatvalue(FB bm, int x, int y) | GameApi::FloatBitmapApi | |
| from_alpha(BM color_bm) | GameApi::FloatBitmapApi | |
| from_blue(BM color_bm) | GameApi::FloatBitmapApi | |
| from_bool(BB b, float val_true, float val_false) | GameApi::FloatBitmapApi | |
| from_bool_bitmap(BB bm, int csx, int csy) | GameApi::FloatBitmapApi | |
| from_grayscale(BM color_bm) | GameApi::FloatBitmapApi | |
| from_green(BM color_bm) | GameApi::FloatBitmapApi | |
| from_red(BM color_bm) | GameApi::FloatBitmapApi | |
| function(std::function< float(int, int)> f, int sx, int sy) | GameApi::FloatBitmapApi | |
| gaussian(float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, int sx, int sy) | GameApi::FloatBitmapApi | |
| grayscale(BM color_bm) | GameApi::FloatBitmapApi | |
| max_fb(FB fb1, FB fb2) | GameApi::FloatBitmapApi | |
| min_fb(FB fb1, FB fb2) | GameApi::FloatBitmapApi | |
| mix_fb(FB fb1, FB fb2, float val) | GameApi::FloatBitmapApi | |
| MulBitmap(std::vector< CFB > vec) | GameApi::FloatBitmapApi | |
| newfloatbitmap(char *array, int sx, int sy, std::function< float(char)> f) | GameApi::FloatBitmapApi | |
| perlin_noise(FB grad_1, FB grad_2) | GameApi::FloatBitmapApi | |
| perlin_noise2(int sx, int sy, float key) | GameApi::FloatBitmapApi | |
| SampleContBool(CBB a1, float start_x, float end_x, float start_y, float end_y, int sx, int sy) | GameApi::FloatBitmapApi | |
| SampleContFloat(CFB a1, float start_x, float end_x, float start_y, float end_y, int sx, int sy, float mult) | GameApi::FloatBitmapApi | |
| Sin(CFB val) | GameApi::FloatBitmapApi | |
| size_x(FB bm) | GameApi::FloatBitmapApi | |
| size_y(FB bm) | GameApi::FloatBitmapApi | |
| space_fill(PT *array, float *array2, int size, int sx, int sy) | GameApi::FloatBitmapApi | |
| SqrtContFloat(CFB val) | GameApi::FloatBitmapApi | |
| subfloatbitmap(EveryApi &ev, FB fb, float range_start, float range_end, unsigned int true_color, unsigned int false_color) | GameApi::FloatBitmapApi | |
| Tan(CFB val) | GameApi::FloatBitmapApi | |
| to_bool(FB f, float true_range_start, float true_range_end) | GameApi::FloatBitmapApi | |
| to_bool_mod(FB f, float mod_value) | GameApi::FloatBitmapApi | |
| to_color(FB r, FB g, FB b, FB a) | GameApi::FloatBitmapApi | |
| to_grayscale(FB fb) | GameApi::FloatBitmapApi | |
| to_grayscale_color(FB fb, int r, int g, int b, int a, int r2, int g2, int b2, int a2) | GameApi::FloatBitmapApi | |
| to_texid(FB bm) | GameApi::FloatBitmapApi | |
| X_bitmap(float sx, float sy) | GameApi::FloatBitmapApi | |
| Y_bitmap(float sx, float sy) | GameApi::FloatBitmapApi | |
| ~FloatBitmapApi() | GameApi::FloatBitmapApi | |