GameApi 28
Library used by GameApi Builder tool
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GameApi::FloatBitmapApi Member List

This is the complete list of members for GameApi::FloatBitmapApi, including all inherited members.

add_border(FB fb)GameApi::FloatBitmapApi
AddBitmap(std::vector< CFB > vec)GameApi::FloatBitmapApi
blur_bitmap(FB fb, float d)GameApi::FloatBitmapApi
C_bitmap(float sx, float sy, float val)GameApi::FloatBitmapApi
choose_bitmap(FB fb, BM bm1, BM bm2)GameApi::FloatBitmapApi
Cos(CFB val)GameApi::FloatBitmapApi
dist(int sx, int sy, float p_x, float p_y)GameApi::FloatBitmapApi
distance_field(FB bb, float max_value)GameApi::FloatBitmapApi
Equalizer(CFB, CFB)GameApi::FloatBitmapApi
fb_empty(int sx, int sy)GameApi::FloatBitmapApi
FloatBitmapApi(Env &e)GameApi::FloatBitmapApi
floatvalue(FB bm, int x, int y)GameApi::FloatBitmapApi
from_alpha(BM color_bm)GameApi::FloatBitmapApi
from_blue(BM color_bm)GameApi::FloatBitmapApi
from_bool(BB b, float val_true, float val_false)GameApi::FloatBitmapApi
from_bool_bitmap(BB bm, int csx, int csy)GameApi::FloatBitmapApi
from_grayscale(BM color_bm)GameApi::FloatBitmapApi
from_green(BM color_bm)GameApi::FloatBitmapApi
from_red(BM color_bm)GameApi::FloatBitmapApi
function(std::function< float(int, int)> f, int sx, int sy)GameApi::FloatBitmapApi
gaussian(float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, int sx, int sy)GameApi::FloatBitmapApi
grayscale(BM color_bm)GameApi::FloatBitmapApi
max_fb(FB fb1, FB fb2)GameApi::FloatBitmapApi
min_fb(FB fb1, FB fb2)GameApi::FloatBitmapApi
mix_fb(FB fb1, FB fb2, float val)GameApi::FloatBitmapApi
MulBitmap(std::vector< CFB > vec)GameApi::FloatBitmapApi
newfloatbitmap(char *array, int sx, int sy, std::function< float(char)> f)GameApi::FloatBitmapApi
perlin_noise(FB grad_1, FB grad_2)GameApi::FloatBitmapApi
perlin_noise2(int sx, int sy, float key)GameApi::FloatBitmapApi
SampleContBool(CBB a1, float start_x, float end_x, float start_y, float end_y, int sx, int sy)GameApi::FloatBitmapApi
SampleContFloat(CFB a1, float start_x, float end_x, float start_y, float end_y, int sx, int sy, float mult)GameApi::FloatBitmapApi
Sin(CFB val)GameApi::FloatBitmapApi
size_x(FB bm)GameApi::FloatBitmapApi
size_y(FB bm)GameApi::FloatBitmapApi
space_fill(PT *array, float *array2, int size, int sx, int sy)GameApi::FloatBitmapApi
SqrtContFloat(CFB val)GameApi::FloatBitmapApi
subfloatbitmap(EveryApi &ev, FB fb, float range_start, float range_end, unsigned int true_color, unsigned int false_color)GameApi::FloatBitmapApi
Tan(CFB val)GameApi::FloatBitmapApi
to_bool(FB f, float true_range_start, float true_range_end)GameApi::FloatBitmapApi
to_bool_mod(FB f, float mod_value)GameApi::FloatBitmapApi
to_color(FB r, FB g, FB b, FB a)GameApi::FloatBitmapApi
to_grayscale(FB fb)GameApi::FloatBitmapApi
to_grayscale_color(FB fb, int r, int g, int b, int a, int r2, int g2, int b2, int a2)GameApi::FloatBitmapApi
to_texid(FB bm)GameApi::FloatBitmapApi
X_bitmap(float sx, float sy)GameApi::FloatBitmapApi
Y_bitmap(float sx, float sy)GameApi::FloatBitmapApi
~FloatBitmapApi()GameApi::FloatBitmapApi