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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::FloatVolumeApi, including all inherited members.
| distance() | GameApi::FloatVolumeApi | |
| FloatVolumeApi(Env &e) | GameApi::FloatVolumeApi | |
| from_float_bitmap(FB bm, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GameApi::FloatVolumeApi | |
| from_volume(O o, float false_val, float true_val) | GameApi::FloatVolumeApi | |
| function(std::function< float(float x, float y, float z)> f) | GameApi::FloatVolumeApi | |
| integrate_render(FO obj, int sx, int sy, int numsamples) | GameApi::FloatVolumeApi | |
| interpolate(FO f1, FO f2, float val) | GameApi::FloatVolumeApi | |
| julia(float c_x, float c_y, float limit) | GameApi::FloatVolumeApi | |
| light(float dist) | GameApi::FloatVolumeApi | |
| mandelbrot(float x_x, float x_y, float limit) | GameApi::FloatVolumeApi | |
| maximum(FO f1, FO f2) | GameApi::FloatVolumeApi | |
| min_distance(C curve) | GameApi::FloatVolumeApi | |
| minimum(FO f1, FO f2) | GameApi::FloatVolumeApi | |
| move(FO f1, float dx, float dy, float dz) | GameApi::FloatVolumeApi | |
| prepare(FO object, int numpoints, float start_x, float start_y, float start_z, float end_x, float end_y, float end_z) | GameApi::FloatVolumeApi | |
| raytrace(FO object, int sx, int sy, PT ray_0, PT ray_x, PT ray_y, PT ray_z, float surface_value) | GameApi::FloatVolumeApi | |
| render(FOA array) | GameApi::FloatVolumeApi | |
| shadow(FD fd, V light_dir, float mint, float maxt, float k) | GameApi::FloatVolumeApi | |
| smooth(std::vector< FO > vec, float val) | GameApi::FloatVolumeApi | |
| subvolume(FO f, float start_range, float end_range) | GameApi::FloatVolumeApi | |
| torusdistance(PT center, V u_x, V u_y, float radius) | GameApi::FloatVolumeApi | |
| wave_move_y(WV wav, float delta) | GameApi::FloatVolumeApi | |
| waveform_sphere(WV wav, float r) | GameApi::FloatVolumeApi |