GameApi 28
Library used by GameApi Builder tool
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GameApi::FloatVolumeApi Member List

This is the complete list of members for GameApi::FloatVolumeApi, including all inherited members.

distance()GameApi::FloatVolumeApi
FloatVolumeApi(Env &e)GameApi::FloatVolumeApi
from_float_bitmap(FB bm, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)GameApi::FloatVolumeApi
from_volume(O o, float false_val, float true_val)GameApi::FloatVolumeApi
function(std::function< float(float x, float y, float z)> f)GameApi::FloatVolumeApi
integrate_render(FO obj, int sx, int sy, int numsamples)GameApi::FloatVolumeApi
interpolate(FO f1, FO f2, float val)GameApi::FloatVolumeApi
julia(float c_x, float c_y, float limit)GameApi::FloatVolumeApi
light(float dist)GameApi::FloatVolumeApi
mandelbrot(float x_x, float x_y, float limit)GameApi::FloatVolumeApi
maximum(FO f1, FO f2)GameApi::FloatVolumeApi
min_distance(C curve)GameApi::FloatVolumeApi
minimum(FO f1, FO f2)GameApi::FloatVolumeApi
move(FO f1, float dx, float dy, float dz)GameApi::FloatVolumeApi
prepare(FO object, int numpoints, float start_x, float start_y, float start_z, float end_x, float end_y, float end_z)GameApi::FloatVolumeApi
raytrace(FO object, int sx, int sy, PT ray_0, PT ray_x, PT ray_y, PT ray_z, float surface_value)GameApi::FloatVolumeApi
render(FOA array)GameApi::FloatVolumeApi
shadow(FD fd, V light_dir, float mint, float maxt, float k)GameApi::FloatVolumeApi
smooth(std::vector< FO > vec, float val)GameApi::FloatVolumeApi
subvolume(FO f, float start_range, float end_range)GameApi::FloatVolumeApi
torusdistance(PT center, V u_x, V u_y, float radius)GameApi::FloatVolumeApi
wave_move_y(WV wav, float delta)GameApi::FloatVolumeApi
waveform_sphere(WV wav, float r)GameApi::FloatVolumeApi