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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::FontApi, including all inherited members.
| bm_array_id(std::vector< BM > vec) | GameApi::FontApi | |
| bm_array_id_inv(ARR arr) | GameApi::FontApi | |
| char_fetcher_from_string(SF string_fetcher, std::string alternatives, int idx) | GameApi::FontApi | |
| choose_float_fetcher(IF int_fetcher, float a_1, float a_2, float a_3, float a_4, float a_5, float a_6, float a_7) | GameApi::FontApi | |
| choose_glyph_from_font(FI font, long idx) | GameApi::FontApi | |
| choose_screen(float left_x, float right_x, int min_screen, int max_screen) | GameApi::FontApi | |
| combine_glyphs(GI glyph1, GI glyph2) | GameApi::FontApi | |
| draw_text_large(EveryApi &ev, FI font, std::string url, int x_gap, int empty_line_height, int baseline_separation) | GameApi::FontApi | |
| draw_text_string(FI font, std::string str, int x_gap, int empty_line_height) | GameApi::FontApi | |
| draw_text_string_sd(std::vector< GI > glyphs, std::string str, int gap_x, int empty_line_height) | GameApi::FontApi | |
| dynamic_character(EveryApi &ev, std::vector< BM > vec, IF fetcher, int x, int y) | GameApi::FontApi | |
| dynamic_character2(EveryApi &ev, std::vector< GI > vec, std::string alternatives, IF fetcher, int x, int y) | GameApi::FontApi | |
| dynamic_character_frame(EveryApi &ev, std::vector< BM > vec, IF fetcher, int x, int y, int fmt, MN mn) | GameApi::FontApi | |
| dynamic_polygon(EveryApi &ev, std::vector< P > vec, MT material, IF fetcher) | GameApi::FontApi | |
| dynamic_string(EveryApi &ev, Ft font, std::string alternative_chars, SF fetcher, int x, int y, int numchars) | GameApi::FontApi | |
| FI_sprite_atlas(EveryApi &ev, FI font, std::string chars, int sx, int sy, int y_delta) | GameApi::FontApi | |
| FI_sprite_atlas_persistent_cache(EveryApi &ev, FtA atlas, BM atlas_bm, std::string atlas_filename, std::string atlas_bm_filename) | GameApi::FontApi | |
| float_to_string_fetcher(FF fetcher) | GameApi::FontApi | |
| font_atlas(EveryApi &ev, Ft font, FtA atlas, float sx, float sy) | GameApi::FontApi | |
| font_atlas_engine2(EveryApi &ev, FI font, FtA atlas, float sx, float sy) | GameApi::FontApi | |
| font_atlas_info(EveryApi &ev, Ft font, std::string chars, float sx, float sy, int y_delta) | GameApi::FontApi | |
| font_atlas_info_engine2(EveryApi &ev, FI font, std::string chars, float sx, float sy, int y_delta) | GameApi::FontApi | |
| font_string(Ft font, std::string str, int x_gap) | GameApi::FontApi | |
| font_string_array(Ft font, std::string s, int x_gap) | GameApi::FontApi | |
| font_string_array2(FI font, std::string s) | GameApi::FontApi | |
| font_string_from_atlas(EveryApi &ev, FtA atlas, BM atlas_bm, std::string str, int x_gap) | GameApi::FontApi | |
| font_string_from_atlas_opengl_pipeline(EveryApi &ev, FtA atlas, BM atlas_bm, std::string str, int x_gap) | GameApi::FontApi | |
| FontApi(Env &e) | GameApi::FontApi | |
| fps_fetcher(EveryApi &ev) | GameApi::FontApi | |
| glyph(Ft font, long idx) | GameApi::FontApi | |
| glyph_bb(Ft font, long idx) | GameApi::FontApi | |
| glyph_fb(Ft font, long idx) | GameApi::FontApi | |
| glyph_outline(Ft font, long idx, float sx, float sy) | GameApi::FontApi | |
| glyph_plane(Ft font, long idx, float sx, float sy, float dx, float dy) | GameApi::FontApi | |
| hmd_request_presenting(IF i) | GameApi::FontApi | |
| hmd_state_fetcher() | GameApi::FontApi | |
| int_to_string_fetcher(IF fetcher) | GameApi::FontApi | |
| key_move_2_area_fetcher(float start_x, float end_x, float start_z, float end_z) | GameApi::FontApi | |
| keypress_int_fetcher(int key, int key_down_value, int key_up_value) | GameApi::FontApi | |
| large_string_from_atlas(EveryApi &ev, FtA atlas, BM atlas_bm, std::string url, int x_gap, int empty_line_height, int baseline_separation) | GameApi::FontApi | |
| load_atlas(std::string filename) | GameApi::FontApi | |
| load_atlas_from_string(std::string buf) | GameApi::FontApi | |
| load_font(std::string ttf_filename, int sx, int sy) | GameApi::FontApi | |
| load_font_dump(std::string url) | GameApi::FontApi | |
| ml_chooser(std::vector< ML > vec, IF fetcher) | GameApi::FontApi | |
| mouse_fetcher() | GameApi::FontApi | |
| movement_int_fetcher(int count, float x_mult, float y_mult, float z_mult) | GameApi::FontApi | |
| newfont(std::string filename, int sx, int sy) | GameApi::FontApi | |
| outline_bm(FI font, std::string glyph) | GameApi::FontApi | |
| outline_string(EveryApi &ev, FI font, std::string str) | GameApi::FontApi | |
| point_fetcher_constant(float x, float y, float z) | GameApi::FontApi | |
| point_fetcher_part(PF point_fetcher, int component, FF float_fetcher) | GameApi::FontApi | |
| quake_area_fetcher(float start_x, float end_x, float start_z, float end_z) | GameApi::FontApi | |
| ready_fetcher(P p) | GameApi::FontApi | |
| render_glyph(GI glyph) | GameApi::FontApi | |
| repeat_int_fetcher(IF fetcher, float duration) | GameApi::FontApi | |
| save_atlas(FtA atlas, std::string filename) | GameApi::FontApi | |
| save_atlas_store_file(FtA atlas, std::string filename) | GameApi::FontApi | |
| save_font_dump(FI font, std::string chars, std::string filename) | GameApi::FontApi | |
| score_fetcher(EveryApi &ev) | GameApi::FontApi | |
| score_string_fetcher(std::string id, std::string label, int numdigits) | GameApi::FontApi | |
| span_key_fetcher(float start_x, float end_x, float speed_x, int down_key, int up_key) | GameApi::FontApi | |
| string_display_to_bitmap(SD sd, int def) | GameApi::FontApi | |
| time_fetcher(EveryApi &ev, float start_time) | GameApi::FontApi | |
| time_fetcher2(EveryApi &ev) | GameApi::FontApi | |
| time_range_fetcher(float start_time, float end_time, float before_start, float start_value, float end_value, float after_end, float repeat) | GameApi::FontApi | |
| time_range_fetcher_key(int key, float start_time, float end_time, float before_start, float start_value, float end_value, float after_end, float repeat) | GameApi::FontApi | |
| time_range_fetcher_state(int state, IF states, float start_time, float end_time, float before_start, float start_value, float end_value, float after_end, float repeat) | GameApi::FontApi | |
| time_range_fetcher_state_key(int state, int key, IF if_state, float start_time, float end_time, float before_start, float start_value, float end_value, float after_end, float repeat) | GameApi::FontApi | |
| time_string_fetcher(EveryApi &ev) | GameApi::FontApi | |
| timed_int_fetcher(EveryApi &ev, int start, int end, float start_time, float end_time) | GameApi::FontApi | |
| toggle_button_fetcher(float start_x, float end_x, float start_y, float end_y) | GameApi::FontApi | |
| x_comp(PF point_fetcher, float start_x, float end_x, int num_steps) | GameApi::FontApi | |
| y_comp(PF point_fetcher, float start_y, float end_y, int num_steps) | GameApi::FontApi | |
| z_comp(PF point_fetcher, float start_z, float end_z, int num_steps) | GameApi::FontApi | |
| ~FontApi() | GameApi::FontApi |