GameApi 28
Library used by GameApi Builder tool
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GameApi::FontApi Member List

This is the complete list of members for GameApi::FontApi, including all inherited members.

bm_array_id(std::vector< BM > vec)GameApi::FontApi
bm_array_id_inv(ARR arr)GameApi::FontApi
char_fetcher_from_string(SF string_fetcher, std::string alternatives, int idx)GameApi::FontApi
choose_float_fetcher(IF int_fetcher, float a_1, float a_2, float a_3, float a_4, float a_5, float a_6, float a_7)GameApi::FontApi
choose_glyph_from_font(FI font, long idx)GameApi::FontApi
choose_screen(float left_x, float right_x, int min_screen, int max_screen)GameApi::FontApi
combine_glyphs(GI glyph1, GI glyph2)GameApi::FontApi
draw_text_large(EveryApi &ev, FI font, std::string url, int x_gap, int empty_line_height, int baseline_separation)GameApi::FontApi
draw_text_string(FI font, std::string str, int x_gap, int empty_line_height)GameApi::FontApi
draw_text_string_sd(std::vector< GI > glyphs, std::string str, int gap_x, int empty_line_height)GameApi::FontApi
dynamic_character(EveryApi &ev, std::vector< BM > vec, IF fetcher, int x, int y)GameApi::FontApi
dynamic_character2(EveryApi &ev, std::vector< GI > vec, std::string alternatives, IF fetcher, int x, int y)GameApi::FontApi
dynamic_character_frame(EveryApi &ev, std::vector< BM > vec, IF fetcher, int x, int y, int fmt, MN mn)GameApi::FontApi
dynamic_polygon(EveryApi &ev, std::vector< P > vec, MT material, IF fetcher)GameApi::FontApi
dynamic_string(EveryApi &ev, Ft font, std::string alternative_chars, SF fetcher, int x, int y, int numchars)GameApi::FontApi
FI_sprite_atlas(EveryApi &ev, FI font, std::string chars, int sx, int sy, int y_delta)GameApi::FontApi
FI_sprite_atlas_persistent_cache(EveryApi &ev, FtA atlas, BM atlas_bm, std::string atlas_filename, std::string atlas_bm_filename)GameApi::FontApi
float_to_string_fetcher(FF fetcher)GameApi::FontApi
font_atlas(EveryApi &ev, Ft font, FtA atlas, float sx, float sy)GameApi::FontApi
font_atlas_engine2(EveryApi &ev, FI font, FtA atlas, float sx, float sy)GameApi::FontApi
font_atlas_info(EveryApi &ev, Ft font, std::string chars, float sx, float sy, int y_delta)GameApi::FontApi
font_atlas_info_engine2(EveryApi &ev, FI font, std::string chars, float sx, float sy, int y_delta)GameApi::FontApi
font_string(Ft font, std::string str, int x_gap)GameApi::FontApi
font_string_array(Ft font, std::string s, int x_gap)GameApi::FontApi
font_string_array2(FI font, std::string s)GameApi::FontApi
font_string_from_atlas(EveryApi &ev, FtA atlas, BM atlas_bm, std::string str, int x_gap)GameApi::FontApi
font_string_from_atlas_opengl_pipeline(EveryApi &ev, FtA atlas, BM atlas_bm, std::string str, int x_gap)GameApi::FontApi
FontApi(Env &e)GameApi::FontApi
fps_fetcher(EveryApi &ev)GameApi::FontApi
glyph(Ft font, long idx)GameApi::FontApi
glyph_bb(Ft font, long idx)GameApi::FontApi
glyph_fb(Ft font, long idx)GameApi::FontApi
glyph_outline(Ft font, long idx, float sx, float sy)GameApi::FontApi
glyph_plane(Ft font, long idx, float sx, float sy, float dx, float dy)GameApi::FontApi
hmd_request_presenting(IF i)GameApi::FontApi
hmd_state_fetcher()GameApi::FontApi
int_to_string_fetcher(IF fetcher)GameApi::FontApi
key_move_2_area_fetcher(float start_x, float end_x, float start_z, float end_z)GameApi::FontApi
keypress_int_fetcher(int key, int key_down_value, int key_up_value)GameApi::FontApi
large_string_from_atlas(EveryApi &ev, FtA atlas, BM atlas_bm, std::string url, int x_gap, int empty_line_height, int baseline_separation)GameApi::FontApi
load_atlas(std::string filename)GameApi::FontApi
load_atlas_from_string(std::string buf)GameApi::FontApi
load_font(std::string ttf_filename, int sx, int sy)GameApi::FontApi
load_font_dump(std::string url)GameApi::FontApi
ml_chooser(std::vector< ML > vec, IF fetcher)GameApi::FontApi
mouse_fetcher()GameApi::FontApi
movement_int_fetcher(int count, float x_mult, float y_mult, float z_mult)GameApi::FontApi
newfont(std::string filename, int sx, int sy)GameApi::FontApi
outline_bm(FI font, std::string glyph)GameApi::FontApi
outline_string(EveryApi &ev, FI font, std::string str)GameApi::FontApi
point_fetcher_constant(float x, float y, float z)GameApi::FontApi
point_fetcher_part(PF point_fetcher, int component, FF float_fetcher)GameApi::FontApi
quake_area_fetcher(float start_x, float end_x, float start_z, float end_z)GameApi::FontApi
ready_fetcher(P p)GameApi::FontApi
render_glyph(GI glyph)GameApi::FontApi
repeat_int_fetcher(IF fetcher, float duration)GameApi::FontApi
save_atlas(FtA atlas, std::string filename)GameApi::FontApi
save_atlas_store_file(FtA atlas, std::string filename)GameApi::FontApi
save_font_dump(FI font, std::string chars, std::string filename)GameApi::FontApi
score_fetcher(EveryApi &ev)GameApi::FontApi
score_string_fetcher(std::string id, std::string label, int numdigits)GameApi::FontApi
span_key_fetcher(float start_x, float end_x, float speed_x, int down_key, int up_key)GameApi::FontApi
string_display_to_bitmap(SD sd, int def)GameApi::FontApi
time_fetcher(EveryApi &ev, float start_time)GameApi::FontApi
time_fetcher2(EveryApi &ev)GameApi::FontApi
time_range_fetcher(float start_time, float end_time, float before_start, float start_value, float end_value, float after_end, float repeat)GameApi::FontApi
time_range_fetcher_key(int key, float start_time, float end_time, float before_start, float start_value, float end_value, float after_end, float repeat)GameApi::FontApi
time_range_fetcher_state(int state, IF states, float start_time, float end_time, float before_start, float start_value, float end_value, float after_end, float repeat)GameApi::FontApi
time_range_fetcher_state_key(int state, int key, IF if_state, float start_time, float end_time, float before_start, float start_value, float end_value, float after_end, float repeat)GameApi::FontApi
time_string_fetcher(EveryApi &ev)GameApi::FontApi
timed_int_fetcher(EveryApi &ev, int start, int end, float start_time, float end_time)GameApi::FontApi
toggle_button_fetcher(float start_x, float end_x, float start_y, float end_y)GameApi::FontApi
x_comp(PF point_fetcher, float start_x, float end_x, int num_steps)GameApi::FontApi
y_comp(PF point_fetcher, float start_y, float end_y, int num_steps)GameApi::FontApi
z_comp(PF point_fetcher, float start_z, float end_z, int num_steps)GameApi::FontApi
~FontApi()GameApi::FontApi