GameApi 28
Library used by GameApi Builder tool
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GameApi::LinesApi Member List

This is the complete list of members for GameApi::LinesApi, including all inherited members.

alt(std::vector< LI > v, int index)GameApi::LinesApi
border_from_bool_bitmap(BB b, float start_x, float end_x, float start_y, float end_y, float z)GameApi::LinesApi
change_color(LI li, unsigned int color)GameApi::LinesApi
change_color2(LI li, unsigned int color_1, unsigned int color_2)GameApi::LinesApi
color_function(LI lines, std::function< unsigned int(int linenum, bool id)> f)GameApi::LinesApi
from_plane(PL plane)GameApi::LinesApi
from_points(PC points, bool loops)GameApi::LinesApi
from_points2(PTS start_points, PTS end_points)GameApi::LinesApi
from_polygon(P poly)GameApi::LinesApi
from_polygon2(P poly1, P poly2)GameApi::LinesApi
function(std::function< PT(int linenum, bool id)> f, int numlines)GameApi::LinesApi
fur(PTS pts, PT center, float dist)GameApi::LinesApi
import_ifc(EveryApi &ev, std::string url)GameApi::LinesApi
li_bevel(LI li, P p, float mix)GameApi::LinesApi
li_empty()GameApi::LinesApi
li_matrix(LI lines, M matrix)GameApi::LinesApi
li_or_array(std::vector< LI > vec)GameApi::LinesApi
li_or_elem(LI li1, LI li2)GameApi::LinesApi
li_url(std::string url)GameApi::LinesApi
li_url_nr(std::string url)GameApi::LinesApi
line_anim(P poly, LI lines_from_polygon2, float val)GameApi::LinesApi
line_pos_mult(float val, LI li)GameApi::LinesApi
line_product(LI lines1, LI lines2)GameApi::LinesApi
lines_from_quads(P p, int sx, int sy)GameApi::LinesApi
LinesApi(Env &e)GameApi::LinesApi
ml_li_render(EveryApi &ev, LI l, float linewidth)GameApi::LinesApi
normals_from_polygon(P poly, float length)GameApi::LinesApi
p_towards_normal(P p, float amount)GameApi::LinesApi
point_array(std::vector< PT > vec)GameApi::LinesApi
pos_choose(EveryApi &ev, FB bm, float pos, float start_x, float end_x, float start_y, float end_y, float z)GameApi::LinesApi
prepare(LI l)GameApi::LinesApi
prepare_inst(LLA array, PTA instances)GameApi::LinesApi
prepare_inst_matrix(LLA array, MSA instances)GameApi::LinesApi
pts_line_anim(LI lines, float val)GameApi::LinesApi
pts_line_anim2(LI lines, std::function< float(int)> f)GameApi::LinesApi
random_angle(LI lines, float max_angle)GameApi::LinesApi
random_mesh_quad_lines(EveryApi &ev, P p, int count)GameApi::LinesApi
render(LLA array)GameApi::LinesApi
render_inst(LLA array, PTA instances)GameApi::LinesApi
render_inst_matrix(LLA array, MSA instances)GameApi::LinesApi
render_inst_ml(EveryApi &ev, LLA array, PTA pta, float linewidth)GameApi::LinesApi
render_inst_ml2(EveryApi &ev, LI array, PTA pta, float linewidth)GameApi::LinesApi
render_inst_ml3(EveryApi &ev, LI array, PTS pts, float linewidth)GameApi::LinesApi
render_inst_ml3_matrix(EveryApi &ev, LI array, MS pts, float linewidth)GameApi::LinesApi
render_ml(EveryApi &ev, LLA array, float linewidth)GameApi::LinesApi
render_ml2(EveryApi &ev, LI array, float linewidth)GameApi::LinesApi
render_slice_2d(P p, PT pos, V u_x, V u_y)GameApi::LinesApi
rotx(LI lines, float angle)GameApi::LinesApi
roty(LI lines, float angle)GameApi::LinesApi
rotz(LI lines, float angle)GameApi::LinesApi
scale(LI lines, float m_x, float m_y, float m_z)GameApi::LinesApi
split_lines(LI lines, float dist)GameApi::LinesApi
translate(LI lines, float dx, float dy, float dz)GameApi::LinesApi
twist_y(LI lines, float y_0, float angle_per_y_unit)GameApi::LinesApi
unit_cube(LI orig, PT pos, V u_x, V u_y, V u_z)GameApi::LinesApi
unit_to_cube(LI orig, PT pos, V u_x, V u_y, V u_z)GameApi::LinesApi
unit_to_flex(LI orig, PT bTL, PT bTR, PT bBL, PT bBR, PT fTL, PT fTR, PT fBL, PT fBR)GameApi::LinesApi
update(LLA la, LI l)GameApi::LinesApi
update_ml(LLA la, LI l)GameApi::LinesApi