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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::LinesApi, including all inherited members.
| alt(std::vector< LI > v, int index) | GameApi::LinesApi | |
| border_from_bool_bitmap(BB b, float start_x, float end_x, float start_y, float end_y, float z) | GameApi::LinesApi | |
| change_color(LI li, unsigned int color) | GameApi::LinesApi | |
| change_color2(LI li, unsigned int color_1, unsigned int color_2) | GameApi::LinesApi | |
| color_function(LI lines, std::function< unsigned int(int linenum, bool id)> f) | GameApi::LinesApi | |
| from_plane(PL plane) | GameApi::LinesApi | |
| from_points(PC points, bool loops) | GameApi::LinesApi | |
| from_points2(PTS start_points, PTS end_points) | GameApi::LinesApi | |
| from_polygon(P poly) | GameApi::LinesApi | |
| from_polygon2(P poly1, P poly2) | GameApi::LinesApi | |
| function(std::function< PT(int linenum, bool id)> f, int numlines) | GameApi::LinesApi | |
| fur(PTS pts, PT center, float dist) | GameApi::LinesApi | |
| import_ifc(EveryApi &ev, std::string url) | GameApi::LinesApi | |
| li_bevel(LI li, P p, float mix) | GameApi::LinesApi | |
| li_empty() | GameApi::LinesApi | |
| li_matrix(LI lines, M matrix) | GameApi::LinesApi | |
| li_or_array(std::vector< LI > vec) | GameApi::LinesApi | |
| li_or_elem(LI li1, LI li2) | GameApi::LinesApi | |
| li_url(std::string url) | GameApi::LinesApi | |
| li_url_nr(std::string url) | GameApi::LinesApi | |
| line_anim(P poly, LI lines_from_polygon2, float val) | GameApi::LinesApi | |
| line_pos_mult(float val, LI li) | GameApi::LinesApi | |
| line_product(LI lines1, LI lines2) | GameApi::LinesApi | |
| lines_from_quads(P p, int sx, int sy) | GameApi::LinesApi | |
| LinesApi(Env &e) | GameApi::LinesApi | |
| ml_li_render(EveryApi &ev, LI l, float linewidth) | GameApi::LinesApi | |
| normals_from_polygon(P poly, float length) | GameApi::LinesApi | |
| p_towards_normal(P p, float amount) | GameApi::LinesApi | |
| point_array(std::vector< PT > vec) | GameApi::LinesApi | |
| pos_choose(EveryApi &ev, FB bm, float pos, float start_x, float end_x, float start_y, float end_y, float z) | GameApi::LinesApi | |
| prepare(LI l) | GameApi::LinesApi | |
| prepare_inst(LLA array, PTA instances) | GameApi::LinesApi | |
| prepare_inst_matrix(LLA array, MSA instances) | GameApi::LinesApi | |
| pts_line_anim(LI lines, float val) | GameApi::LinesApi | |
| pts_line_anim2(LI lines, std::function< float(int)> f) | GameApi::LinesApi | |
| random_angle(LI lines, float max_angle) | GameApi::LinesApi | |
| random_mesh_quad_lines(EveryApi &ev, P p, int count) | GameApi::LinesApi | |
| render(LLA array) | GameApi::LinesApi | |
| render_inst(LLA array, PTA instances) | GameApi::LinesApi | |
| render_inst_matrix(LLA array, MSA instances) | GameApi::LinesApi | |
| render_inst_ml(EveryApi &ev, LLA array, PTA pta, float linewidth) | GameApi::LinesApi | |
| render_inst_ml2(EveryApi &ev, LI array, PTA pta, float linewidth) | GameApi::LinesApi | |
| render_inst_ml3(EveryApi &ev, LI array, PTS pts, float linewidth) | GameApi::LinesApi | |
| render_inst_ml3_matrix(EveryApi &ev, LI array, MS pts, float linewidth) | GameApi::LinesApi | |
| render_ml(EveryApi &ev, LLA array, float linewidth) | GameApi::LinesApi | |
| render_ml2(EveryApi &ev, LI array, float linewidth) | GameApi::LinesApi | |
| render_slice_2d(P p, PT pos, V u_x, V u_y) | GameApi::LinesApi | |
| rotx(LI lines, float angle) | GameApi::LinesApi | |
| roty(LI lines, float angle) | GameApi::LinesApi | |
| rotz(LI lines, float angle) | GameApi::LinesApi | |
| scale(LI lines, float m_x, float m_y, float m_z) | GameApi::LinesApi | |
| split_lines(LI lines, float dist) | GameApi::LinesApi | |
| translate(LI lines, float dx, float dy, float dz) | GameApi::LinesApi | |
| twist_y(LI lines, float y_0, float angle_per_y_unit) | GameApi::LinesApi | |
| unit_cube(LI orig, PT pos, V u_x, V u_y, V u_z) | GameApi::LinesApi | |
| unit_to_cube(LI orig, PT pos, V u_x, V u_y, V u_z) | GameApi::LinesApi | |
| unit_to_flex(LI orig, PT bTL, PT bTR, PT bBL, PT bBR, PT fTL, PT fTR, PT fBL, PT fBR) | GameApi::LinesApi | |
| update(LLA la, LI l) | GameApi::LinesApi | |
| update_ml(LLA la, LI l) | GameApi::LinesApi |