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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::MatricesApi, including all inherited members.
| apply_matrix(MS m, M mat) | GameApi::MatricesApi | |
| from_lines_2d(LI li) | GameApi::MatricesApi | |
| from_lines_3d(LI li) | GameApi::MatricesApi | |
| from_points(PTS pts) | GameApi::MatricesApi | |
| interpolate(MS start, MS end, float val) | GameApi::MatricesApi | |
| inverse_ms(MS ms) | GameApi::MatricesApi | |
| load_matrices(std::string url) | GameApi::MatricesApi | |
| load_matrices_nr(std::string url) | GameApi::MatricesApi | |
| MatricesApi(Env &e) | GameApi::MatricesApi | |
| mn_matrix_array(EveryApi &ev, int count, MN move) | GameApi::MatricesApi | |
| mn_matrix_array2(EveryApi &ev, std::vector< MN > moves) | GameApi::MatricesApi | |
| ms_file(std::string url, int use_type) | GameApi::MatricesApi | |
| ms_interface(VX vox, int type, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GameApi::MatricesApi | |
| ms_random_rot(float px, float py, float pz, int count) | GameApi::MatricesApi | |
| ms_steady(MS ms) | GameApi::MatricesApi | |
| mult(MS m, M mat) | GameApi::MatricesApi | |
| mult(M mat, MS m) | GameApi::MatricesApi | |
| mult_array(MS m1, MS m2) | GameApi::MatricesApi | |
| mult_g_last_resize(EveryApi &ev, MS ms) | GameApi::MatricesApi | |
| prepare(MS p, bool color_from_instance) | GameApi::MatricesApi | |
| random_time_seq(EveryApi &ev, MS inner_start, MS outer, MS inner_end, float outer_time, float inner_time) | GameApi::MatricesApi | |
| render_ms_files(EveryApi &ev, std::vector< P > p, MT mat, std::string url, int start_type, int end_type) | GameApi::MatricesApi | |
| render_ms_files2(EveryApi &ev, std::vector< P > p, std::vector< MT > mat, std::string url, int start_type, int end_type) | GameApi::MatricesApi | |
| render_ms_files2_si(EveryApi &ev, std::vector< P > p, std::vector< MT > mat, VX voxel, int start_type, int end_type, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GameApi::MatricesApi | |
| render_ms_files_si(EveryApi &ev, std::vector< P > p, MT mat, VX voxel, int start_type, int end_type, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GameApi::MatricesApi | |
| repeat_ms(EveryApi &ev, MN mn, int val) | GameApi::MatricesApi | |
| scale2(MS m, float sx, float sy, float sz) | GameApi::MatricesApi | |
| subarray(MS m, int start, int count) | GameApi::MatricesApi | |
| trans2(MS m, float tx, float ty, float tz) | GameApi::MatricesApi |