GameApi 28
Library used by GameApi Builder tool
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GameApi::MatricesApi Member List

This is the complete list of members for GameApi::MatricesApi, including all inherited members.

apply_matrix(MS m, M mat)GameApi::MatricesApi
from_lines_2d(LI li)GameApi::MatricesApi
from_lines_3d(LI li)GameApi::MatricesApi
from_points(PTS pts)GameApi::MatricesApi
interpolate(MS start, MS end, float val)GameApi::MatricesApi
inverse_ms(MS ms)GameApi::MatricesApi
load_matrices(std::string url)GameApi::MatricesApi
load_matrices_nr(std::string url)GameApi::MatricesApi
MatricesApi(Env &e)GameApi::MatricesApi
mn_matrix_array(EveryApi &ev, int count, MN move)GameApi::MatricesApi
mn_matrix_array2(EveryApi &ev, std::vector< MN > moves)GameApi::MatricesApi
ms_file(std::string url, int use_type)GameApi::MatricesApi
ms_interface(VX vox, int type, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)GameApi::MatricesApi
ms_random_rot(float px, float py, float pz, int count)GameApi::MatricesApi
ms_steady(MS ms)GameApi::MatricesApi
mult(MS m, M mat)GameApi::MatricesApi
mult(M mat, MS m)GameApi::MatricesApi
mult_array(MS m1, MS m2)GameApi::MatricesApi
mult_g_last_resize(EveryApi &ev, MS ms)GameApi::MatricesApi
prepare(MS p, bool color_from_instance)GameApi::MatricesApi
random_time_seq(EveryApi &ev, MS inner_start, MS outer, MS inner_end, float outer_time, float inner_time)GameApi::MatricesApi
render_ms_files(EveryApi &ev, std::vector< P > p, MT mat, std::string url, int start_type, int end_type)GameApi::MatricesApi
render_ms_files2(EveryApi &ev, std::vector< P > p, std::vector< MT > mat, std::string url, int start_type, int end_type)GameApi::MatricesApi
render_ms_files2_si(EveryApi &ev, std::vector< P > p, std::vector< MT > mat, VX voxel, int start_type, int end_type, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)GameApi::MatricesApi
render_ms_files_si(EveryApi &ev, std::vector< P > p, MT mat, VX voxel, int start_type, int end_type, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)GameApi::MatricesApi
repeat_ms(EveryApi &ev, MN mn, int val)GameApi::MatricesApi
scale2(MS m, float sx, float sy, float sz)GameApi::MatricesApi
subarray(MS m, int start, int count)GameApi::MatricesApi
trans2(MS m, float tx, float ty, float tz)GameApi::MatricesApi