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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::PointsApi, including all inherited members.
| anim_mix(PTS o1, PTS o2, float start_val, float end_val, float start_time, float end_time) | GameApi::PointsApi | |
| anim_rot_pts(PTS pts, float start_time, float end_time, float v_x, float v_y, float v_z, float rotate_amount) | GameApi::PointsApi | |
| block_ms_lod(MS pts, float start_x, float end_x, float start_y, float end_y, int max_points_visible, float ncd_z_s, float ncd_z_e) | GameApi::PointsApi | |
| block_pts(PTS pts, float d, int max_points_visible) | GameApi::PointsApi | |
| block_pts_debug() | GameApi::PointsApi | |
| block_pts_lod(PTS pts, float start_x, float end_x, float start_y, float end_y, int max_points_visible, float ncd_z_s, float ncd_z_e) | GameApi::PointsApi | |
| bullet(int key, float vx, float vy, float vz, float px, float py, float pz, float dist, int max_count, float repeat_time) | GameApi::PointsApi | |
| cbm_to_cfb(CBM bm, float red_mult, float red_add, float green_mult, float green_add, float blue_mult, float blue_add, float alpha_mult, float alpha_add) | GameApi::PointsApi | |
| collision_bind(EveryApi &ev, PTS bounding_box, std::string name) | GameApi::PointsApi | |
| collision_bind_inst(EveryApi &ev, PTS bounding_box, PTS inst_points, std::string name) | GameApi::PointsApi | |
| collision_collect(ML mainloop) | GameApi::PointsApi | |
| collision_points(float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GameApi::PointsApi | |
| color_function(PTS orig, std::function< unsigned int(int pointnum, PT pos)> f) | GameApi::PointsApi | |
| color_points(PTS p, unsigned int color) | GameApi::PointsApi | |
| colour_divisor_calc(P p) | GameApi::PointsApi | |
| combine_pts(PTS p1, PTS p2) | GameApi::PointsApi | |
| explode(PTA array, float x, float y, float z, float dist) | GameApi::PointsApi | |
| filter_component(PTS pts, int comp, float val) | GameApi::PointsApi | |
| from_float_volume(FO float_volume, int numpoints, float start_x, float start_y, float start_z, float end_x, float end_y, float end_z) | GameApi::PointsApi | |
| from_volume(O o, PT pos, V u_x, V u_y, V u_z, int sx, int sy, int sz) | GameApi::PointsApi | |
| function(std::function< PT(int pointnum)> f, int numpoints) | GameApi::PointsApi | |
| height_field_p(P faces, CFB landscape, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GameApi::PointsApi | |
| height_field_pts(PTS points, CFB landscape, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GameApi::PointsApi | |
| heightmap(BM colour, FB floatbitmap, PT pos, V u_x, V u_y, V u_z, int sx, int sy) | GameApi::PointsApi | |
| hemisphere_points(PT points, V normal, float r, int numpoints) | GameApi::PointsApi | |
| iterate_points(PTS points, VFi field, FA speed) | GameApi::PointsApi | |
| li_from_pts(PTS pts, float dx, float dy, float dz) | GameApi::PointsApi | |
| li_pts(LI li, float pos) | GameApi::PointsApi | |
| li_pts2(LI li) | GameApi::PointsApi | |
| load_points(std::string url) | GameApi::PointsApi | |
| matrix2_display(EveryApi &ev, M matrix1, M matrix2, int sx, int sy, int sz, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GameApi::PointsApi | |
| matrix_display(EveryApi &ev, M matrix) | GameApi::PointsApi | |
| matrix_field(MN start, MN end) | GameApi::PointsApi | |
| matrix_points(PTS orig, M matrix) | GameApi::PointsApi | |
| memoize_pts(PTS pts) | GameApi::PointsApi | |
| move(PTS obj, float dx, float dy, float dz) | GameApi::PointsApi | |
| movement_display(EveryApi &ev, ML ml, MN mn, int count, int sx, int sy, int sz, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GameApi::PointsApi | |
| num_points(PTA pta) | GameApi::PointsApi | |
| num_points(MSA pta) | GameApi::PointsApi | |
| NumPoints(PTS p) | GameApi::PointsApi | |
| NumPoints(MS p) | GameApi::PointsApi | |
| or_points(PTS p1, PTS p2) | GameApi::PointsApi | |
| ply_faces(std::string url) | GameApi::PointsApi | |
| ply_pts(std::string url) | GameApi::PointsApi | |
| point_access(PTA pta, int pointnum) | GameApi::PointsApi | |
| points_field(float start_speed_y, float end_speed_y, int numpoints, float start_x, float end_x, float start_y, float end_y) | GameApi::PointsApi | |
| PointsApi(Env &e) | GameApi::PointsApi | |
| polygon_face_center_points(P p) | GameApi::PointsApi | |
| pos_x(PTS p, int index) | GameApi::PointsApi | |
| pos_y(PTS p, int index) | GameApi::PointsApi | |
| pos_z(PTS p, int index) | GameApi::PointsApi | |
| prepare(PTS p, bool color_from_instance) | GameApi::PointsApi | |
| pressure_gradient(FFi pressure) | GameApi::PointsApi | |
| pt_array(EveryApi &ev, std::vector< PT > vec) | GameApi::PointsApi | |
| pts_alt(std::vector< PTS > vec, int index) | GameApi::PointsApi | |
| pts_grid(BM bm, float start_x, float end_x, float start_y, float en_y, float z) | GameApi::PointsApi | |
| pts_grid_bb(BB bb, float start_x, float end_x, float start_y, float en_y, float z) | GameApi::PointsApi | |
| pts_lines(std::string url, float start_pos, float dist, float speed) | GameApi::PointsApi | |
| pts_render(EveryApi &ev, PTS pts) | GameApi::PointsApi | |
| publish_heightfield(ML ml, CFB landscape, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GameApi::PointsApi | |
| random_bitmap_instancing(EveryApi &ev, BB bm, int count, float start_x, float end_x, float start_y, float end_y, float z) | GameApi::PointsApi | |
| random_lattice(EveryApi &ev, int sx, int sy, int sz, float s_x, float s_y, float s_z, float px, float py, float pz, int count) | GameApi::PointsApi | |
| random_mesh_quad_instancing(EveryApi &ev, P p, int count) | GameApi::PointsApi | |
| random_mesh_quad_instancing_color(EveryApi &ev, P p, int count, std::vector< BM > textures) | GameApi::PointsApi | |
| random_plane(PT pos, V u_x, V u_y, int numpoints) | GameApi::PointsApi | |
| random_points_in_plane(EveryApi &ev, float key, float start_x, float end_x, float start_z, float end_z, float y, int num) | GameApi::PointsApi | |
| random_speeds(float start_speed, float end_speed, int num) | GameApi::PointsApi | |
| render(PTA array) | GameApi::PointsApi | |
| render_ml(EveryApi &ev, PTA array) | GameApi::PointsApi | |
| rot_x(PTS obj, float angle) | GameApi::PointsApi | |
| rot_y(PTS obj, float angle) | GameApi::PointsApi | |
| rot_z(PTS obj, float angle) | GameApi::PointsApi | |
| scale(PTS obj, float sx, float sy, float sz) | GameApi::PointsApi | |
| set_point(PTA pta, int pointnum, float x, float y, float z) | GameApi::PointsApi | |
| shadow_points(PTS obj, PT pos, V u_x, V u_y, V light_vec) | GameApi::PointsApi | |
| single_pts() | GameApi::PointsApi | |
| sort_pts(PTS p) | GameApi::PointsApi | |
| standard_box(int sx, int sy, int sz, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GameApi::PointsApi | |
| surface(S surf, int sx, int sy) | GameApi::PointsApi | |
| surface(std::function< PT(float, float)> surf, std::function< unsigned int(PT, float, float)> color, float start_u, float end_u, float start_v, float end_v, float step_u, float step_v) | GameApi::PointsApi | |
| unit_cube(PTS orig, PT pos, V u_x, V u_y, V u_z) | GameApi::PointsApi | |
| unit_to_cube(PTS orig, PT pos, V u_x, V u_y, V u_z) | GameApi::PointsApi | |
| unit_to_flex(PTS orig, PT bTL, PT bTR, PT bBL, PT bBR, PT fTL, PT fTR, PT fBL, PT fBR) | GameApi::PointsApi | |
| update(PTA array, GameApi::P pp, bool slow=false) | GameApi::PointsApi | |
| update_from_data(PTA array, PTS p, bool draw=true) | GameApi::PointsApi | |
| update_from_data(MSA array, MS p, bool draw=true) | GameApi::PointsApi | |
| voxelarray_to_pts(AV arr) | GameApi::PointsApi | |
| wave_points(WV wave, int num_samples, float pos_x, float pos_y, float pos_z, float u_x_x, float u_x_y, float u_x_z, float u_y_x, float u_y_y, float u_y_z) | GameApi::PointsApi | |
| world_filter(PTS points) | GameApi::PointsApi | |
| world_filter_cursor(ML ml, float start_delta_x, float end_delta_x, float start_delta_y, float end_delta_y, float start_delta_z, float end_delta_z) | GameApi::PointsApi |