GameApi 28
Library used by GameApi Builder tool
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GameApi::PointsApi Member List

This is the complete list of members for GameApi::PointsApi, including all inherited members.

anim_mix(PTS o1, PTS o2, float start_val, float end_val, float start_time, float end_time)GameApi::PointsApi
anim_rot_pts(PTS pts, float start_time, float end_time, float v_x, float v_y, float v_z, float rotate_amount)GameApi::PointsApi
block_ms_lod(MS pts, float start_x, float end_x, float start_y, float end_y, int max_points_visible, float ncd_z_s, float ncd_z_e)GameApi::PointsApi
block_pts(PTS pts, float d, int max_points_visible)GameApi::PointsApi
block_pts_debug()GameApi::PointsApi
block_pts_lod(PTS pts, float start_x, float end_x, float start_y, float end_y, int max_points_visible, float ncd_z_s, float ncd_z_e)GameApi::PointsApi
bullet(int key, float vx, float vy, float vz, float px, float py, float pz, float dist, int max_count, float repeat_time)GameApi::PointsApi
cbm_to_cfb(CBM bm, float red_mult, float red_add, float green_mult, float green_add, float blue_mult, float blue_add, float alpha_mult, float alpha_add)GameApi::PointsApi
collision_bind(EveryApi &ev, PTS bounding_box, std::string name)GameApi::PointsApi
collision_bind_inst(EveryApi &ev, PTS bounding_box, PTS inst_points, std::string name)GameApi::PointsApi
collision_collect(ML mainloop)GameApi::PointsApi
collision_points(float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)GameApi::PointsApi
color_function(PTS orig, std::function< unsigned int(int pointnum, PT pos)> f)GameApi::PointsApi
color_points(PTS p, unsigned int color)GameApi::PointsApi
colour_divisor_calc(P p)GameApi::PointsApi
combine_pts(PTS p1, PTS p2)GameApi::PointsApi
explode(PTA array, float x, float y, float z, float dist)GameApi::PointsApi
filter_component(PTS pts, int comp, float val)GameApi::PointsApi
from_float_volume(FO float_volume, int numpoints, float start_x, float start_y, float start_z, float end_x, float end_y, float end_z)GameApi::PointsApi
from_volume(O o, PT pos, V u_x, V u_y, V u_z, int sx, int sy, int sz)GameApi::PointsApi
function(std::function< PT(int pointnum)> f, int numpoints)GameApi::PointsApi
height_field_p(P faces, CFB landscape, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)GameApi::PointsApi
height_field_pts(PTS points, CFB landscape, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)GameApi::PointsApi
heightmap(BM colour, FB floatbitmap, PT pos, V u_x, V u_y, V u_z, int sx, int sy)GameApi::PointsApi
hemisphere_points(PT points, V normal, float r, int numpoints)GameApi::PointsApi
iterate_points(PTS points, VFi field, FA speed)GameApi::PointsApi
li_from_pts(PTS pts, float dx, float dy, float dz)GameApi::PointsApi
li_pts(LI li, float pos)GameApi::PointsApi
li_pts2(LI li)GameApi::PointsApi
load_points(std::string url)GameApi::PointsApi
matrix2_display(EveryApi &ev, M matrix1, M matrix2, int sx, int sy, int sz, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)GameApi::PointsApi
matrix_display(EveryApi &ev, M matrix)GameApi::PointsApi
matrix_field(MN start, MN end)GameApi::PointsApi
matrix_points(PTS orig, M matrix)GameApi::PointsApi
memoize_pts(PTS pts)GameApi::PointsApi
move(PTS obj, float dx, float dy, float dz)GameApi::PointsApi
movement_display(EveryApi &ev, ML ml, MN mn, int count, int sx, int sy, int sz, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)GameApi::PointsApi
num_points(PTA pta)GameApi::PointsApi
num_points(MSA pta)GameApi::PointsApi
NumPoints(PTS p)GameApi::PointsApi
NumPoints(MS p)GameApi::PointsApi
or_points(PTS p1, PTS p2)GameApi::PointsApi
ply_faces(std::string url)GameApi::PointsApi
ply_pts(std::string url)GameApi::PointsApi
point_access(PTA pta, int pointnum)GameApi::PointsApi
points_field(float start_speed_y, float end_speed_y, int numpoints, float start_x, float end_x, float start_y, float end_y)GameApi::PointsApi
PointsApi(Env &e)GameApi::PointsApi
polygon_face_center_points(P p)GameApi::PointsApi
pos_x(PTS p, int index)GameApi::PointsApi
pos_y(PTS p, int index)GameApi::PointsApi
pos_z(PTS p, int index)GameApi::PointsApi
prepare(PTS p, bool color_from_instance)GameApi::PointsApi
pressure_gradient(FFi pressure)GameApi::PointsApi
pt_array(EveryApi &ev, std::vector< PT > vec)GameApi::PointsApi
pts_alt(std::vector< PTS > vec, int index)GameApi::PointsApi
pts_grid(BM bm, float start_x, float end_x, float start_y, float en_y, float z)GameApi::PointsApi
pts_grid_bb(BB bb, float start_x, float end_x, float start_y, float en_y, float z)GameApi::PointsApi
pts_lines(std::string url, float start_pos, float dist, float speed)GameApi::PointsApi
pts_render(EveryApi &ev, PTS pts)GameApi::PointsApi
publish_heightfield(ML ml, CFB landscape, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)GameApi::PointsApi
random_bitmap_instancing(EveryApi &ev, BB bm, int count, float start_x, float end_x, float start_y, float end_y, float z)GameApi::PointsApi
random_lattice(EveryApi &ev, int sx, int sy, int sz, float s_x, float s_y, float s_z, float px, float py, float pz, int count)GameApi::PointsApi
random_mesh_quad_instancing(EveryApi &ev, P p, int count)GameApi::PointsApi
random_mesh_quad_instancing_color(EveryApi &ev, P p, int count, std::vector< BM > textures)GameApi::PointsApi
random_plane(PT pos, V u_x, V u_y, int numpoints)GameApi::PointsApi
random_points_in_plane(EveryApi &ev, float key, float start_x, float end_x, float start_z, float end_z, float y, int num)GameApi::PointsApi
random_speeds(float start_speed, float end_speed, int num)GameApi::PointsApi
render(PTA array)GameApi::PointsApi
render_ml(EveryApi &ev, PTA array)GameApi::PointsApi
rot_x(PTS obj, float angle)GameApi::PointsApi
rot_y(PTS obj, float angle)GameApi::PointsApi
rot_z(PTS obj, float angle)GameApi::PointsApi
scale(PTS obj, float sx, float sy, float sz)GameApi::PointsApi
set_point(PTA pta, int pointnum, float x, float y, float z)GameApi::PointsApi
shadow_points(PTS obj, PT pos, V u_x, V u_y, V light_vec)GameApi::PointsApi
single_pts()GameApi::PointsApi
sort_pts(PTS p)GameApi::PointsApi
standard_box(int sx, int sy, int sz, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)GameApi::PointsApi
surface(S surf, int sx, int sy)GameApi::PointsApi
surface(std::function< PT(float, float)> surf, std::function< unsigned int(PT, float, float)> color, float start_u, float end_u, float start_v, float end_v, float step_u, float step_v)GameApi::PointsApi
unit_cube(PTS orig, PT pos, V u_x, V u_y, V u_z)GameApi::PointsApi
unit_to_cube(PTS orig, PT pos, V u_x, V u_y, V u_z)GameApi::PointsApi
unit_to_flex(PTS orig, PT bTL, PT bTR, PT bBL, PT bBR, PT fTL, PT fTR, PT fBL, PT fBR)GameApi::PointsApi
update(PTA array, GameApi::P pp, bool slow=false)GameApi::PointsApi
update_from_data(PTA array, PTS p, bool draw=true)GameApi::PointsApi
update_from_data(MSA array, MS p, bool draw=true)GameApi::PointsApi
voxelarray_to_pts(AV arr)GameApi::PointsApi
wave_points(WV wave, int num_samples, float pos_x, float pos_y, float pos_z, float u_x_x, float u_x_y, float u_x_z, float u_y_x, float u_y_y, float u_y_z)GameApi::PointsApi
world_filter(PTS points)GameApi::PointsApi
world_filter_cursor(ML ml, float start_delta_x, float end_delta_x, float start_delta_y, float end_delta_y, float start_delta_z, float end_delta_z)GameApi::PointsApi