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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::PolygonDistanceField, including all inherited members.
| ambient_occulsion_sfo(EveryApi &ev, PD obj, float d, float i) | GameApi::PolygonDistanceField | |
| color_from_normal_pd(EveryApi &ev, PD obj) | GameApi::PolygonDistanceField | |
| colormod_from_position(EveryApi &ev, PD obj, float px, float py, float pz, float sx, float sy, float sz) | GameApi::PolygonDistanceField | |
| cone_pd(EveryApi &ev, int numfaces, PT p1, PT p2, float rad1, float rad2) | GameApi::PolygonDistanceField | |
| create_pd(P mesh, SFO distance_field) | GameApi::PolygonDistanceField | |
| cube_pd(EveryApi &ev, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GameApi::PolygonDistanceField | |
| empty(EveryApi &ev) | GameApi::PolygonDistanceField | |
| get_distance_field(PD p) | GameApi::PolygonDistanceField | |
| get_polygon(PD p) | GameApi::PolygonDistanceField | |
| mesh_color_from_sfo(EveryApi &ev, PD orig, MT next) | GameApi::PolygonDistanceField | |
| or_array_pd(EveryApi &ev, std::vector< PD > vec) | GameApi::PolygonDistanceField | |
| PolygonDistanceField(Env &e) | GameApi::PolygonDistanceField | |
| render_scene(EveryApi &ev, PD object, PD world) | GameApi::PolygonDistanceField | |
| render_scene_array(EveryApi &ev, std::vector< PD > vec) | GameApi::PolygonDistanceField | |
| rotatex_pd(EveryApi &ev, PD orig, float angle) | GameApi::PolygonDistanceField | |
| rotatey_pd(EveryApi &ev, PD orig, float angle) | GameApi::PolygonDistanceField | |
| rotatez_pd(EveryApi &ev, PD orig, float angle) | GameApi::PolygonDistanceField | |
| rounded_cube_pd(EveryApi &ev, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, float radius) | GameApi::PolygonDistanceField | |
| scale_pd(EveryApi &ev, PD orig, float sx, float sy, float sz) | GameApi::PolygonDistanceField | |
| sphere_pd(EveryApi &ev, PT center, float radius, int numfaces1, int numfaces2) | GameApi::PolygonDistanceField | |
| translate_pd(EveryApi &ev, PD orig, float dx, float dy, float dz) | GameApi::PolygonDistanceField |