GameApi 28
Library used by GameApi Builder tool
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GameApi::ShaderModuleApi Member List

This is the complete list of members for GameApi::ShaderModuleApi, including all inherited members.

ambient_occulsion(SFO obj, float d, float i)GameApi::ShaderModuleApi
and_not(SFO obj, SFO not_obj)GameApi::ShaderModuleApi
bind_arg(SFO obj, std::string name, std::string value)GameApi::ShaderModuleApi
blend(SFO obj1, SFO obj2, float k)GameApi::ShaderModuleApi
bounding_primitive(SFO prim, SFO inside, SFO outside)GameApi::ShaderModuleApi
color(SFO obj, float r, float g, float b, float a)GameApi::ShaderModuleApi
color_from_normal(SFO obj)GameApi::ShaderModuleApi
color_from_position(SFO obj, float sx, float sy, float sz)GameApi::ShaderModuleApi
color_function(SFO orig, std::function< std::string(std::string)> function, std::string function_name)GameApi::ShaderModuleApi
colormod_from_position(SFO obj, float px, float py, float pz, float sx, float sy, float sz)GameApi::ShaderModuleApi
cube()GameApi::ShaderModuleApi
cube(float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)GameApi::ShaderModuleApi
empty()GameApi::ShaderModuleApi
f_render_color(SFO obj)GameApi::ShaderModuleApi
from_lines(LI li, SFO obj)GameApi::ShaderModuleApi
from_points(PTS p, SFO obj)GameApi::ShaderModuleApi
function(std::function< std::string(std::string id)> function, std::string function_name, std::vector< std::string > param_names=std::vector< std::string >(), std::vector< std::string > arg_values=std::vector< std::string >())GameApi::ShaderModuleApi
grayscale(SFO obj)GameApi::ShaderModuleApi
grayscale_from_distance(SFO obj, SFO dist, float length)GameApi::ShaderModuleApi
line()GameApi::ShaderModuleApi
line(float start_x, float start_y, float start_z, float end_x, float end_y, float end_z, float line_width1, float line_width2)GameApi::ShaderModuleApi
mix_color(SFO col1, SFO col2, float t)GameApi::ShaderModuleApi
mod_x(SFO obj, float dx)GameApi::ShaderModuleApi
mod_y(SFO obj, float dy)GameApi::ShaderModuleApi
mod_z(SFO obj, float dz)GameApi::ShaderModuleApi
noise(SFO obj, float strength)GameApi::ShaderModuleApi
or_elem(SFO obj1, SFO obj2)GameApi::ShaderModuleApi
plane(PT center, V u_x, V u_y)GameApi::ShaderModuleApi
render(SFO obj)GameApi::ShaderModuleApi
rot_x(SFO obj, float angle)GameApi::ShaderModuleApi
rot_x(SFO obj, float angle, PT center)GameApi::ShaderModuleApi
rot_y(SFO obj, float angle)GameApi::ShaderModuleApi
rot_y(SFO obj, float angle, PT center)GameApi::ShaderModuleApi
rot_z(SFO obj, float angle)GameApi::ShaderModuleApi
rot_z(SFO obj, float angle, PT center)GameApi::ShaderModuleApi
rounded_cube(float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, float r)GameApi::ShaderModuleApi
scale(SFO obj)GameApi::ShaderModuleApi
scale(SFO obj, float sx, float sy, float sz)GameApi::ShaderModuleApi
sfo_to_ml(EveryApi &ev, SFO sfo, float sx, float sy)GameApi::ShaderModuleApi
ShaderModuleApi(Env &e)GameApi::ShaderModuleApi
soft_shadow(SFO scene, V light_dir, float mint, float maxt, float k, float strong)GameApi::ShaderModuleApi
sphere()GameApi::ShaderModuleApi
sphere(PT center, float radius)GameApi::ShaderModuleApi
spherical(SFO obj, PT tl, PT br, float rr, float rp)GameApi::ShaderModuleApi
stop_generation(SFO obj)GameApi::ShaderModuleApi
texture(SFO obj)GameApi::ShaderModuleApi
texture_box(float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)GameApi::ShaderModuleApi
torus(float radius_1, float radius_2)GameApi::ShaderModuleApi
trans(SFO obj)GameApi::ShaderModuleApi
trans(SFO obj, float dx, float dy, float dz)GameApi::ShaderModuleApi
v_render(SFO obj)GameApi::ShaderModuleApi