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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::ShaderModuleApi, including all inherited members.
| ambient_occulsion(SFO obj, float d, float i) | GameApi::ShaderModuleApi | |
| and_not(SFO obj, SFO not_obj) | GameApi::ShaderModuleApi | |
| bind_arg(SFO obj, std::string name, std::string value) | GameApi::ShaderModuleApi | |
| blend(SFO obj1, SFO obj2, float k) | GameApi::ShaderModuleApi | |
| bounding_primitive(SFO prim, SFO inside, SFO outside) | GameApi::ShaderModuleApi | |
| color(SFO obj, float r, float g, float b, float a) | GameApi::ShaderModuleApi | |
| color_from_normal(SFO obj) | GameApi::ShaderModuleApi | |
| color_from_position(SFO obj, float sx, float sy, float sz) | GameApi::ShaderModuleApi | |
| color_function(SFO orig, std::function< std::string(std::string)> function, std::string function_name) | GameApi::ShaderModuleApi | |
| colormod_from_position(SFO obj, float px, float py, float pz, float sx, float sy, float sz) | GameApi::ShaderModuleApi | |
| cube() | GameApi::ShaderModuleApi | |
| cube(float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GameApi::ShaderModuleApi | |
| empty() | GameApi::ShaderModuleApi | |
| f_render_color(SFO obj) | GameApi::ShaderModuleApi | |
| from_lines(LI li, SFO obj) | GameApi::ShaderModuleApi | |
| from_points(PTS p, SFO obj) | GameApi::ShaderModuleApi | |
| function(std::function< std::string(std::string id)> function, std::string function_name, std::vector< std::string > param_names=std::vector< std::string >(), std::vector< std::string > arg_values=std::vector< std::string >()) | GameApi::ShaderModuleApi | |
| grayscale(SFO obj) | GameApi::ShaderModuleApi | |
| grayscale_from_distance(SFO obj, SFO dist, float length) | GameApi::ShaderModuleApi | |
| line() | GameApi::ShaderModuleApi | |
| line(float start_x, float start_y, float start_z, float end_x, float end_y, float end_z, float line_width1, float line_width2) | GameApi::ShaderModuleApi | |
| mix_color(SFO col1, SFO col2, float t) | GameApi::ShaderModuleApi | |
| mod_x(SFO obj, float dx) | GameApi::ShaderModuleApi | |
| mod_y(SFO obj, float dy) | GameApi::ShaderModuleApi | |
| mod_z(SFO obj, float dz) | GameApi::ShaderModuleApi | |
| noise(SFO obj, float strength) | GameApi::ShaderModuleApi | |
| or_elem(SFO obj1, SFO obj2) | GameApi::ShaderModuleApi | |
| plane(PT center, V u_x, V u_y) | GameApi::ShaderModuleApi | |
| render(SFO obj) | GameApi::ShaderModuleApi | |
| rot_x(SFO obj, float angle) | GameApi::ShaderModuleApi | |
| rot_x(SFO obj, float angle, PT center) | GameApi::ShaderModuleApi | |
| rot_y(SFO obj, float angle) | GameApi::ShaderModuleApi | |
| rot_y(SFO obj, float angle, PT center) | GameApi::ShaderModuleApi | |
| rot_z(SFO obj, float angle) | GameApi::ShaderModuleApi | |
| rot_z(SFO obj, float angle, PT center) | GameApi::ShaderModuleApi | |
| rounded_cube(float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, float r) | GameApi::ShaderModuleApi | |
| scale(SFO obj) | GameApi::ShaderModuleApi | |
| scale(SFO obj, float sx, float sy, float sz) | GameApi::ShaderModuleApi | |
| sfo_to_ml(EveryApi &ev, SFO sfo, float sx, float sy) | GameApi::ShaderModuleApi | |
| ShaderModuleApi(Env &e) | GameApi::ShaderModuleApi | |
| soft_shadow(SFO scene, V light_dir, float mint, float maxt, float k, float strong) | GameApi::ShaderModuleApi | |
| sphere() | GameApi::ShaderModuleApi | |
| sphere(PT center, float radius) | GameApi::ShaderModuleApi | |
| spherical(SFO obj, PT tl, PT br, float rr, float rp) | GameApi::ShaderModuleApi | |
| stop_generation(SFO obj) | GameApi::ShaderModuleApi | |
| texture(SFO obj) | GameApi::ShaderModuleApi | |
| texture_box(float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GameApi::ShaderModuleApi | |
| torus(float radius_1, float radius_2) | GameApi::ShaderModuleApi | |
| trans(SFO obj) | GameApi::ShaderModuleApi | |
| trans(SFO obj, float dx, float dy, float dz) | GameApi::ShaderModuleApi | |
| v_render(SFO obj) | GameApi::ShaderModuleApi |