GameApi 28
Library used by GameApi Builder tool
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GameApi::SpriteApi Member List

This is the complete list of members for GameApi::SpriteApi, including all inherited members.

alt_ml_array(EveryApi &ev, std::vector< ML > vec, float start_time, float time_delta, bool repeat)GameApi::SpriteApi
bitmap_anim(std::function< BM(float)> f, std::vector< float > key_frames)GameApi::SpriteApi
bitmap_anim_ml(EveryApi &ev, std::vector< BM > vec, std::vector< float > key_frames, float repeat_time)GameApi::SpriteApi
clear_arrays(VA va)GameApi::SpriteApi
clipping_sprite(VA va, int sx, int sy, float tex_l, float tex_t, float tex_r, float teb_b)GameApi::SpriteApi
create_vertex_array(BM bm, bool progress=false, bool textrender=false)GameApi::SpriteApi
delete_vertex_array(VA va)GameApi::SpriteApi
pixelpos(BM bm, int x, int y)GameApi::SpriteApi
preparesprite(BM bm, int bbm_choose=-1)GameApi::SpriteApi
render_sprite_vertex_array(VA va)GameApi::SpriteApi
render_sprite_vertex_array_ml(EveryApi &ev, BM bm)GameApi::SpriteApi
rendersprite(BM bm, SH sh, float x, float y, float mult_x=1.0, float mult_y=1.0)GameApi::SpriteApi
rendersprite2(BM bm, SH sh, PT pos)GameApi::SpriteApi
rendersprite3(BM bm, int bm_choose, SH sh, float x, float y, float mult_x, float mult_y)GameApi::SpriteApi
rendersprite3_1(BM bm, int bm_choose, SH sh, float x, float y, float mult_x, float mult_y)GameApi::SpriteApi
rendersprite4(BM bm, int bm_choose, SH sh, PT pos)GameApi::SpriteApi
rendersprite5(BM bm, int bm_choose, SH sh, SP move_space, SP sprite_space, float x, float y)GameApi::SpriteApi
rendersprite6(BM bm, int bm_choose, SH sh, SP move_space, SP sprite_space, PT pos)GameApi::SpriteApi
sprite_atlas_x(EveryApi &ev, BM orig, int start_x, int end_x, int start_y, int end_y, int delta_x, int count)GameApi::SpriteApi
sprite_atlas_xy(EveryApi &ev, BM orig, int start_x, int end_x, int start_y, int end_y, int delta_x, int delta_y, int count_x, int count_y)GameApi::SpriteApi
sprite_atlas_y(EveryApi &ev, BM orig, int start_x, int end_x, int start_y, int end_y, int delta_y, int count)GameApi::SpriteApi
SpriteApi(Env &e)GameApi::SpriteApi
spritepos(BM bm, float x, float y)GameApi::SpriteApi
spritespace(BM bm)GameApi::SpriteApi
turn_to_2d(EveryApi &ev, ML ml, float tl_x, float tl_y, float br_x, float br_y)GameApi::SpriteApi
update_vertex_array(VA va, BM bm)GameApi::SpriteApi
update_vertex_array_ml(VA va, BM bm)GameApi::SpriteApi
vertex_array_render(EveryApi &ev, BM bm)GameApi::SpriteApi
~SpriteApi()GameApi::SpriteApi