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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::SpriteApi, including all inherited members.
| alt_ml_array(EveryApi &ev, std::vector< ML > vec, float start_time, float time_delta, bool repeat) | GameApi::SpriteApi | |
| bitmap_anim(std::function< BM(float)> f, std::vector< float > key_frames) | GameApi::SpriteApi | |
| bitmap_anim_ml(EveryApi &ev, std::vector< BM > vec, std::vector< float > key_frames, float repeat_time) | GameApi::SpriteApi | |
| clear_arrays(VA va) | GameApi::SpriteApi | |
| clipping_sprite(VA va, int sx, int sy, float tex_l, float tex_t, float tex_r, float teb_b) | GameApi::SpriteApi | |
| create_vertex_array(BM bm, bool progress=false, bool textrender=false) | GameApi::SpriteApi | |
| delete_vertex_array(VA va) | GameApi::SpriteApi | |
| pixelpos(BM bm, int x, int y) | GameApi::SpriteApi | |
| preparesprite(BM bm, int bbm_choose=-1) | GameApi::SpriteApi | |
| render_sprite_vertex_array(VA va) | GameApi::SpriteApi | |
| render_sprite_vertex_array_ml(EveryApi &ev, BM bm) | GameApi::SpriteApi | |
| rendersprite(BM bm, SH sh, float x, float y, float mult_x=1.0, float mult_y=1.0) | GameApi::SpriteApi | |
| rendersprite2(BM bm, SH sh, PT pos) | GameApi::SpriteApi | |
| rendersprite3(BM bm, int bm_choose, SH sh, float x, float y, float mult_x, float mult_y) | GameApi::SpriteApi | |
| rendersprite3_1(BM bm, int bm_choose, SH sh, float x, float y, float mult_x, float mult_y) | GameApi::SpriteApi | |
| rendersprite4(BM bm, int bm_choose, SH sh, PT pos) | GameApi::SpriteApi | |
| rendersprite5(BM bm, int bm_choose, SH sh, SP move_space, SP sprite_space, float x, float y) | GameApi::SpriteApi | |
| rendersprite6(BM bm, int bm_choose, SH sh, SP move_space, SP sprite_space, PT pos) | GameApi::SpriteApi | |
| sprite_atlas_x(EveryApi &ev, BM orig, int start_x, int end_x, int start_y, int end_y, int delta_x, int count) | GameApi::SpriteApi | |
| sprite_atlas_xy(EveryApi &ev, BM orig, int start_x, int end_x, int start_y, int end_y, int delta_x, int delta_y, int count_x, int count_y) | GameApi::SpriteApi | |
| sprite_atlas_y(EveryApi &ev, BM orig, int start_x, int end_x, int start_y, int end_y, int delta_y, int count) | GameApi::SpriteApi | |
| SpriteApi(Env &e) | GameApi::SpriteApi | |
| spritepos(BM bm, float x, float y) | GameApi::SpriteApi | |
| spritespace(BM bm) | GameApi::SpriteApi | |
| turn_to_2d(EveryApi &ev, ML ml, float tl_x, float tl_y, float br_x, float br_y) | GameApi::SpriteApi | |
| update_vertex_array(VA va, BM bm) | GameApi::SpriteApi | |
| update_vertex_array_ml(VA va, BM bm) | GameApi::SpriteApi | |
| vertex_array_render(EveryApi &ev, BM bm) | GameApi::SpriteApi | |
| ~SpriteApi() | GameApi::SpriteApi |