GameApi 28
Library used by GameApi Builder tool
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GameApi::StateChangeApi Member List

This is the complete list of members for GameApi::StateChangeApi, including all inherited members.

init(int paths)GameApi::StateChangeApi
linear(TR s, int path_num, std::function< P(float val)> f, float start_v, float end_v, float duration)GameApi::StateChangeApi
linear_1(TR s, int path_num, std::function< P(float val)> f, float start_v, float end_v, float duration)GameApi::StateChangeApi
prepare(TR sc)GameApi::StateChangeApi
prepare_1(TR sc)GameApi::StateChangeApi
prepareloop(float *array, int arraysize, std::function< P(float val)> f, float step_duration)GameApi::StateChangeApi
render(VV sc, float time, SH shadero)GameApi::StateChangeApi
render(VV sc, float time, SH shadero, float(*fptr)(int path, std::string name))GameApi::StateChangeApi
StateChangeApi(Env &e, ShaderApi &api)GameApi::StateChangeApi