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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::StateChangeApi, including all inherited members.
| init(int paths) | GameApi::StateChangeApi | |
| linear(TR s, int path_num, std::function< P(float val)> f, float start_v, float end_v, float duration) | GameApi::StateChangeApi | |
| linear_1(TR s, int path_num, std::function< P(float val)> f, float start_v, float end_v, float duration) | GameApi::StateChangeApi | |
| prepare(TR sc) | GameApi::StateChangeApi | |
| prepare_1(TR sc) | GameApi::StateChangeApi | |
| prepareloop(float *array, int arraysize, std::function< P(float val)> f, float step_duration) | GameApi::StateChangeApi | |
| render(VV sc, float time, SH shadero) | GameApi::StateChangeApi | |
| render(VV sc, float time, SH shadero, float(*fptr)(int path, std::string name)) | GameApi::StateChangeApi | |
| StateChangeApi(Env &e, ShaderApi &api) | GameApi::StateChangeApi |