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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::SurfaceApi, including all inherited members.
| betweensurface(C curve1, C curve2) | GameApi::SurfaceApi | |
| bitmapsphere(PT center, float radius0, float radius1, BM height) | GameApi::SurfaceApi | |
| color(S orig, unsigned int color) | GameApi::SurfaceApi | |
| interpolate(S s1, S s2, float val) | GameApi::SurfaceApi | |
| plane(PT pos, V u_x, V u_y) | GameApi::SurfaceApi | |
| render(S surf, int sx, int sy, PT ray_0, PT ray_x, PT ray_y, PT ray_z) | GameApi::SurfaceApi | |
| sphere(PT center, float radius) | GameApi::SurfaceApi | |
| surface_points(S surf, int sx, int sy) | GameApi::SurfaceApi | |
| SurfaceApi(Env &e) | GameApi::SurfaceApi | |
| texture(S orig, BM texture) | GameApi::SurfaceApi | |
| torus(PT center, float dist1, float dist2, PT pos, PT u_x, PT u_y) | GameApi::SurfaceApi | |
| ~SurfaceApi() | GameApi::SurfaceApi |