GameApi 28
Library used by GameApi Builder tool
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GameApi::TextureApi Member List

This is the complete list of members for GameApi::TextureApi, including all inherited members.

bind(VA va, TXID tx)GameApi::TextureApi
bind_arr(VA va, TXA tx)GameApi::TextureApi
bind_cubemap(VA va, TXID id)GameApi::TextureApi
bind_many(VA va, std::vector< TXID > tx, std::vector< int > types=std::vector< int >())GameApi::TextureApi
bufferref_to_txid(TXID old, const BufferRef &buf)GameApi::TextureApi
combine_screens(RUN r1, RUN r2)GameApi::TextureApi
create_pbo(int sx, int sy)GameApi::TextureApi
delete_texid(TXID tx)GameApi::TextureApi
delete_texid(std::vector< TXID > vec)GameApi::TextureApi
forward_to_txid(VA va, ML mainloop, TXID id)GameApi::TextureApi
get_tex_coord(TX tx, int id)GameApi::TextureApi
get_tex_coord_1(TX tx, int id)GameApi::TextureApi
grab_screen(EveryApi &ev, RUN r)GameApi::TextureApi
grab_screen_bitmap(EveryApi &ev)GameApi::TextureApi
grab_to_bm_array(BM bm)GameApi::TextureApi
grab_to_server(BM bm, int id, int num)GameApi::TextureApi
pbo_to_bitmap(PBO p)GameApi::TextureApi
pbo_to_txid(PBO p)GameApi::TextureApi
prepare(TX tx, bool is_srgb=true, bool text_render=false)GameApi::TextureApi
prepare_arr(EveryApi &ev, std::vector< BM > vec, int sx, int sy)GameApi::TextureApi
prepare_cubemap(EveryApi &ev, BM right, BM left, BM top, BM bottom, BM back, BM front)GameApi::TextureApi
prepare_fb(FB bitmap, Low_GLuint &id)GameApi::TextureApi
prepare_key(ML next, ML keyed, int key)GameApi::TextureApi
prepare_key_anim(ML next, std::vector< ML > keyed, int key, float time_delta, std::vector< std::string > filenames)GameApi::TextureApi
prepare_many(EveryApi &ev, std::vector< BM > vec, std::vector< int > types=std::vector< int >(), bool mipmaps=true, std::vector< std::string > id_labels=std::vector< std::string >(), std::vector< bool > is_srgb=std::vector< bool >())GameApi::TextureApi
prepare_many_buf(EveryApi &ev, std::vector< BM > vec, std::vector< int > types, bool mipmaps, std::vector< std::string > id_labels, std::vector< Low_GLuint > &res)GameApi::TextureApi
prepare_many_txid(EveryApi &ev, std::vector< BufferRef > vec, std::vector< Low_GLuint > ids, std::vector< int > types, bool mipmaps, std::vector< std::string > id_labels)GameApi::TextureApi
save_screenshot_via_key(EveryApi &ev, ML ml3, int key, std::string filename)GameApi::TextureApi
save_screenshots_via_key(EveryApi &ev, ML ml3, int key, float time_delta, int num)GameApi::TextureApi
send_fb_to_gpu(BufferRefF ref, Low_GLuint id)GameApi::TextureApi
send_screenshots_via_key_array(EveryApi &ev, ML ml3, int key, float time_delta, int num)GameApi::TextureApi
send_screenshots_via_key_to_server(EveryApi &ev, ML ml3, int key, float time_delta, int num)GameApi::TextureApi
tex_assign(TX tx, int id, int x, int y, BM bm)GameApi::TextureApi
tex_bitmap(BM bm)GameApi::TextureApi
tex_coord(TX tx, int id, int x, int y, int width, int height)GameApi::TextureApi
tex_plane(int sx, int sy)GameApi::TextureApi
TextureApi(Env &e)GameApi::TextureApi
to_bitmap(EveryApi &ev, TXID id)GameApi::TextureApi
unique_id()GameApi::TextureApi
unuse(TXID tx)GameApi::TextureApi
upload_bm_to_pbo(BM bm, PBO p)GameApi::TextureApi
upload_txid_to_pbo(TXID tx, PBO p)GameApi::TextureApi
use(TXID tx, int i=0)GameApi::TextureApi
use_many(std::vector< TXID > vec, int i=0)GameApi::TextureApi
videofile_txid_emscripten(EveryApi &ev, int sx, int sy, std::string url, int num)GameApi::TextureApi
videofile_txid_generic(EveryApi &ev, int sx, int sy, std::string url)GameApi::TextureApi
videofile_txid_win32(EveryApi &ev, int sx, int sy, std::string url)GameApi::TextureApi
vr_overlay(TXID id, std::string key, std::string name, int sx, int sy)GameApi::TextureApi
webcam_txid(int num)GameApi::TextureApi
webcam_txid_emscripten(EveryApi &ev, int sx, int sy, int num)GameApi::TextureApi
webcam_txid_generic(EveryApi &ev, int sx, int sy, int num)GameApi::TextureApi
webcam_txid_linux(EveryApi &ev, int sx, int sy, int num)GameApi::TextureApi
webcam_txid_slow(EveryApi &ev, int num)GameApi::TextureApi
webcam_txid_win(EveryApi &ev, int sx, int sy, int num)GameApi::TextureApi