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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::TextureApi, including all inherited members.
| bind(VA va, TXID tx) | GameApi::TextureApi | |
| bind_arr(VA va, TXA tx) | GameApi::TextureApi | |
| bind_cubemap(VA va, TXID id) | GameApi::TextureApi | |
| bind_many(VA va, std::vector< TXID > tx, std::vector< int > types=std::vector< int >()) | GameApi::TextureApi | |
| bufferref_to_txid(TXID old, const BufferRef &buf) | GameApi::TextureApi | |
| combine_screens(RUN r1, RUN r2) | GameApi::TextureApi | |
| create_pbo(int sx, int sy) | GameApi::TextureApi | |
| delete_texid(TXID tx) | GameApi::TextureApi | |
| delete_texid(std::vector< TXID > vec) | GameApi::TextureApi | |
| forward_to_txid(VA va, ML mainloop, TXID id) | GameApi::TextureApi | |
| get_tex_coord(TX tx, int id) | GameApi::TextureApi | |
| get_tex_coord_1(TX tx, int id) | GameApi::TextureApi | |
| grab_screen(EveryApi &ev, RUN r) | GameApi::TextureApi | |
| grab_screen_bitmap(EveryApi &ev) | GameApi::TextureApi | |
| grab_to_bm_array(BM bm) | GameApi::TextureApi | |
| grab_to_server(BM bm, int id, int num) | GameApi::TextureApi | |
| pbo_to_bitmap(PBO p) | GameApi::TextureApi | |
| pbo_to_txid(PBO p) | GameApi::TextureApi | |
| prepare(TX tx, bool is_srgb=true, bool text_render=false) | GameApi::TextureApi | |
| prepare_arr(EveryApi &ev, std::vector< BM > vec, int sx, int sy) | GameApi::TextureApi | |
| prepare_cubemap(EveryApi &ev, BM right, BM left, BM top, BM bottom, BM back, BM front) | GameApi::TextureApi | |
| prepare_fb(FB bitmap, Low_GLuint &id) | GameApi::TextureApi | |
| prepare_key(ML next, ML keyed, int key) | GameApi::TextureApi | |
| prepare_key_anim(ML next, std::vector< ML > keyed, int key, float time_delta, std::vector< std::string > filenames) | GameApi::TextureApi | |
| prepare_many(EveryApi &ev, std::vector< BM > vec, std::vector< int > types=std::vector< int >(), bool mipmaps=true, std::vector< std::string > id_labels=std::vector< std::string >(), std::vector< bool > is_srgb=std::vector< bool >()) | GameApi::TextureApi | |
| prepare_many_buf(EveryApi &ev, std::vector< BM > vec, std::vector< int > types, bool mipmaps, std::vector< std::string > id_labels, std::vector< Low_GLuint > &res) | GameApi::TextureApi | |
| prepare_many_txid(EveryApi &ev, std::vector< BufferRef > vec, std::vector< Low_GLuint > ids, std::vector< int > types, bool mipmaps, std::vector< std::string > id_labels) | GameApi::TextureApi | |
| save_screenshot_via_key(EveryApi &ev, ML ml3, int key, std::string filename) | GameApi::TextureApi | |
| save_screenshots_via_key(EveryApi &ev, ML ml3, int key, float time_delta, int num) | GameApi::TextureApi | |
| send_fb_to_gpu(BufferRefF ref, Low_GLuint id) | GameApi::TextureApi | |
| send_screenshots_via_key_array(EveryApi &ev, ML ml3, int key, float time_delta, int num) | GameApi::TextureApi | |
| send_screenshots_via_key_to_server(EveryApi &ev, ML ml3, int key, float time_delta, int num) | GameApi::TextureApi | |
| tex_assign(TX tx, int id, int x, int y, BM bm) | GameApi::TextureApi | |
| tex_bitmap(BM bm) | GameApi::TextureApi | |
| tex_coord(TX tx, int id, int x, int y, int width, int height) | GameApi::TextureApi | |
| tex_plane(int sx, int sy) | GameApi::TextureApi | |
| TextureApi(Env &e) | GameApi::TextureApi | |
| to_bitmap(EveryApi &ev, TXID id) | GameApi::TextureApi | |
| unique_id() | GameApi::TextureApi | |
| unuse(TXID tx) | GameApi::TextureApi | |
| upload_bm_to_pbo(BM bm, PBO p) | GameApi::TextureApi | |
| upload_txid_to_pbo(TXID tx, PBO p) | GameApi::TextureApi | |
| use(TXID tx, int i=0) | GameApi::TextureApi | |
| use_many(std::vector< TXID > vec, int i=0) | GameApi::TextureApi | |
| videofile_txid_emscripten(EveryApi &ev, int sx, int sy, std::string url, int num) | GameApi::TextureApi | |
| videofile_txid_generic(EveryApi &ev, int sx, int sy, std::string url) | GameApi::TextureApi | |
| videofile_txid_win32(EveryApi &ev, int sx, int sy, std::string url) | GameApi::TextureApi | |
| vr_overlay(TXID id, std::string key, std::string name, int sx, int sy) | GameApi::TextureApi | |
| webcam_txid(int num) | GameApi::TextureApi | |
| webcam_txid_emscripten(EveryApi &ev, int sx, int sy, int num) | GameApi::TextureApi | |
| webcam_txid_generic(EveryApi &ev, int sx, int sy, int num) | GameApi::TextureApi | |
| webcam_txid_linux(EveryApi &ev, int sx, int sy, int num) | GameApi::TextureApi | |
| webcam_txid_slow(EveryApi &ev, int num) | GameApi::TextureApi | |
| webcam_txid_win(EveryApi &ev, int sx, int sy, int num) | GameApi::TextureApi |