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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::VolumeApi, including all inherited members.
| andnot_op(O object1, O object2) | GameApi::VolumeApi | |
| boolfunction(std::function< bool(float x, float y, float z)> f) | GameApi::VolumeApi | |
| bounding_sphere(O next, float cx, float cy, float cz, float radius) | GameApi::VolumeApi | |
| bounding_x(O next, O next2, float x) | GameApi::VolumeApi | |
| bounding_y(O next, O next2, float y) | GameApi::VolumeApi | |
| bounding_z(O next, O next2, float z) | GameApi::VolumeApi | |
| colour(O object, unsigned int col) | GameApi::VolumeApi | |
| cubetexture(O object, PT origo, PT u_x, PT u_y, PT u_z, BM bm) | GameApi::VolumeApi | |
| find_surface(O object, PT p1, PT p2, PT *res1, PT *res2, int level) | GameApi::VolumeApi | |
| fptrtype typedef | GameApi::VolumeApi | |
| from_bool_bitmap(BB b, float dist) | GameApi::VolumeApi | |
| from_polygon(P p, float x, float y, float z) | GameApi::VolumeApi | |
| instanced_positions(O object, int size, float wholesize) | GameApi::VolumeApi | |
| instanced_positions(O object, int sx, int sy, int sz, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GameApi::VolumeApi | |
| instancing_volume(O o, PTS p) | GameApi::VolumeApi | |
| link_areas(O o, PT p1, PT p2, float d) | GameApi::VolumeApi | |
| mandelbrot_volume(bool julia, int count, float yy) | GameApi::VolumeApi | |
| mandelbulb(float n, float p_x, float p_y, float p_z, float c_x, float c_y, float c_z, float radius, int iterations) | GameApi::VolumeApi | |
| max_op(O object1, O object2) | GameApi::VolumeApi | |
| min_op(O object1, O object2) | GameApi::VolumeApi | |
| move(O obj, float dx, float dy, float dz) | GameApi::VolumeApi | |
| not_op(O object1) | GameApi::VolumeApi | |
| o_cone(PT p1, PT p2, float rad1, float rad2) | GameApi::VolumeApi | |
| o_cube(float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GameApi::VolumeApi | |
| o_sphere(float center_x, float center_y, float center_z, float radius) | GameApi::VolumeApi | |
| o_torus(PT center, PT u_x, PT u_y, float dist1, float dist2) | GameApi::VolumeApi | |
| plane(O o, int sx, int sy, PT u_p, V u_x, V u_y, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GameApi::VolumeApi | |
| random_vol_object(O o, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, int numpoints) | GameApi::VolumeApi | |
| reflect(O object, float val) | GameApi::VolumeApi | |
| render(O object, int sx, int sy, PT ray_0, PT ray_x, PT ray_y, PT ray_z) | GameApi::VolumeApi | |
| rendercubes(O object, fptrtype fptr, int size, float wholesize) | GameApi::VolumeApi | |
| rendercubes2(EveryApi &ev, O object, fptrtype fptr, int sx, int sy, int sz, float world_x, float world_y, float world_z) | GameApi::VolumeApi | |
| rendercubes3(O object, int sx, int sy, int sz, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GameApi::VolumeApi | |
| rotatex(O object, float angle) | GameApi::VolumeApi | |
| rotatey(O object, float angle) | GameApi::VolumeApi | |
| rotatez(O object, float angle) | GameApi::VolumeApi | |
| scale(O object, float sx, float sy, float sz) | GameApi::VolumeApi | |
| spheretexture(O object, PT center, BM texture, float multx, float multy) | GameApi::VolumeApi | |
| subset_color(O model, O color_subset, unsigned int color) | GameApi::VolumeApi | |
| subvolume(std::function< float(float x, float y, float z)> f, float start_range, float end_range) | GameApi::VolumeApi | |
| VolumeApi(Env &e) | GameApi::VolumeApi | |
| volumeprojection(O o, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, int sx, int sy, int numsamples) | GameApi::VolumeApi | |
| ~VolumeApi() | GameApi::VolumeApi |