GameApi 28
Library used by GameApi Builder tool
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GameApi::VolumeApi Member List

This is the complete list of members for GameApi::VolumeApi, including all inherited members.

andnot_op(O object1, O object2)GameApi::VolumeApi
boolfunction(std::function< bool(float x, float y, float z)> f)GameApi::VolumeApi
bounding_sphere(O next, float cx, float cy, float cz, float radius)GameApi::VolumeApi
bounding_x(O next, O next2, float x)GameApi::VolumeApi
bounding_y(O next, O next2, float y)GameApi::VolumeApi
bounding_z(O next, O next2, float z)GameApi::VolumeApi
colour(O object, unsigned int col)GameApi::VolumeApi
cubetexture(O object, PT origo, PT u_x, PT u_y, PT u_z, BM bm)GameApi::VolumeApi
find_surface(O object, PT p1, PT p2, PT *res1, PT *res2, int level)GameApi::VolumeApi
fptrtype typedefGameApi::VolumeApi
from_bool_bitmap(BB b, float dist)GameApi::VolumeApi
from_polygon(P p, float x, float y, float z)GameApi::VolumeApi
instanced_positions(O object, int size, float wholesize)GameApi::VolumeApi
instanced_positions(O object, int sx, int sy, int sz, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)GameApi::VolumeApi
instancing_volume(O o, PTS p)GameApi::VolumeApi
link_areas(O o, PT p1, PT p2, float d)GameApi::VolumeApi
mandelbrot_volume(bool julia, int count, float yy)GameApi::VolumeApi
mandelbulb(float n, float p_x, float p_y, float p_z, float c_x, float c_y, float c_z, float radius, int iterations)GameApi::VolumeApi
max_op(O object1, O object2)GameApi::VolumeApi
min_op(O object1, O object2)GameApi::VolumeApi
move(O obj, float dx, float dy, float dz)GameApi::VolumeApi
not_op(O object1)GameApi::VolumeApi
o_cone(PT p1, PT p2, float rad1, float rad2)GameApi::VolumeApi
o_cube(float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)GameApi::VolumeApi
o_sphere(float center_x, float center_y, float center_z, float radius)GameApi::VolumeApi
o_torus(PT center, PT u_x, PT u_y, float dist1, float dist2)GameApi::VolumeApi
plane(O o, int sx, int sy, PT u_p, V u_x, V u_y, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)GameApi::VolumeApi
random_vol_object(O o, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, int numpoints)GameApi::VolumeApi
reflect(O object, float val)GameApi::VolumeApi
render(O object, int sx, int sy, PT ray_0, PT ray_x, PT ray_y, PT ray_z)GameApi::VolumeApi
rendercubes(O object, fptrtype fptr, int size, float wholesize)GameApi::VolumeApi
rendercubes2(EveryApi &ev, O object, fptrtype fptr, int sx, int sy, int sz, float world_x, float world_y, float world_z)GameApi::VolumeApi
rendercubes3(O object, int sx, int sy, int sz, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)GameApi::VolumeApi
rotatex(O object, float angle)GameApi::VolumeApi
rotatey(O object, float angle)GameApi::VolumeApi
rotatez(O object, float angle)GameApi::VolumeApi
scale(O object, float sx, float sy, float sz)GameApi::VolumeApi
spheretexture(O object, PT center, BM texture, float multx, float multy)GameApi::VolumeApi
subset_color(O model, O color_subset, unsigned int color)GameApi::VolumeApi
subvolume(std::function< float(float x, float y, float z)> f, float start_range, float end_range)GameApi::VolumeApi
VolumeApi(Env &e)GameApi::VolumeApi
volumeprojection(O o, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, int sx, int sy, int numsamples)GameApi::VolumeApi
~VolumeApi()GameApi::VolumeApi