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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::VoxelApi, including all inherited members.
| blit_voxel(O object, int sx, int sy, int sz, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, int false_value, int true_value) | GameApi::VoxelApi | |
| blit_voxel2(VX voxel, VX voxel2, int p_x, int p_y, int p_z) | GameApi::VoxelApi | |
| blur(VX vx) | GameApi::VoxelApi | |
| convert_p_to_vx(P p, int sx, int sy, int sz, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, int value) | GameApi::VoxelApi | |
| empty_ovx() | GameApi::VoxelApi | |
| empty_voxel(int sx, int sy, int sz) | GameApi::VoxelApi | |
| from_implicit(IM i, int sx, int sy, int sz, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, int value) | GameApi::VoxelApi | |
| function(unsigned int(*fptr)(EveryApi &ev, int x, int y, int z, void *data), int sx, int sy, int sz, void *data) | GameApi::VoxelApi | |
| get_pixel(VX v, int x, int y, int z) | GameApi::VoxelApi | |
| instanced_positions(VX x, float sx, float sy, float sz, unsigned int value) | GameApi::VoxelApi | |
| lod_vox(EveryApi &ev, std::string vox_url, int model, float sx, float sy, float sz, MT mat, PTS pts, int l1, int l2, int l3, int l4) | GameApi::VoxelApi | |
| remove_colours(OVX vx) | GameApi::VoxelApi | |
| remove_not_enabled(OVX vx) | GameApi::VoxelApi | |
| render_boxes(VX v, float sx, float sy, float sz) | GameApi::VoxelApi | |
| render_ovx(EveryApi &ev, OVX vx, MT mat, float sx, float sy, float sz, float border_width, unsigned int border_color) | GameApi::VoxelApi | |
| render_ovx_p(EveryApi &ev, OVX vx, float sx, float sy, float sz) | GameApi::VoxelApi | |
| resize_voxels(OVX vx, VX vx2) | GameApi::VoxelApi | |
| subvoxel(VX voxel, int start_x, int end_x, int start_y, int end_y, int start_z, int end_z) | GameApi::VoxelApi | |
| sw_rays(O volume, VX colours, int sx, int sy, float vx, float vy, float vz, float z) | GameApi::VoxelApi | |
| vox_bind_ml(EveryApi &ev, std::string url, int model, float sx, float sy, float sz, GameApi::MT mt, int level=0) | GameApi::VoxelApi | |
| vox_bind_ml2(EveryApi &ev, std::string url, int model, float sx, float sy, float sz, GameApi::MT mt, float border_width, unsigned int border_color, int level=0) | GameApi::VoxelApi | |
| vox_cubes(EveryApi &ev, std::string url, int model, float sx, float sy, float sz) | GameApi::VoxelApi | |
| vox_ml(EveryApi &ev, std::string url, int model, float sx, float sy, float sz, int level=0) | GameApi::VoxelApi | |
| vox_ml2(EveryApi &ev, std::string url, int model, float sx, float sy, float sz, float border_width, unsigned int border_color, int level=0) | GameApi::VoxelApi | |
| vox_voxel(EveryApi &ev, std::string url, int model, float sx, float sy, float sz, int level=0) | GameApi::VoxelApi | |
| vox_voxel2(EveryApi &ev, std::string url, int model, float sx, float sy, float sz) | GameApi::VoxelApi | |
| vox_voxel3(EveryApi &ev, std::string url, int model, float sx, float sy, float sz, int level=0) | GameApi::VoxelApi | |
| voxel_bind(EveryApi &ev, std::vector< P > objs, std::vector< PTS > vec, MT material) | GameApi::VoxelApi | |
| voxel_from_bitmaps(std::vector< BM > vec, std::string url) | GameApi::VoxelApi | |
| voxel_instancing(VX voxel, int count, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GameApi::VoxelApi | |
| voxel_landscape_from_fbm(FB bitmap, int height, int false_val, int true_val) | GameApi::VoxelApi | |
| voxel_render(EveryApi &ev, std::vector< P > objs, std::vector< PTS > vec) | GameApi::VoxelApi | |
| voxel_static(EveryApi &ev, std::vector< P > objs, std::vector< PTS > vec) | GameApi::VoxelApi | |
| VoxelApi(Env &e) | GameApi::VoxelApi | |
| vx_to_ovx(VX vx, std::vector< P > vec) | GameApi::VoxelApi |