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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::WModApi, including all inherited members.
| change_param_is_array(WM mod2, int id, std::string uid, int param_index, bool is_array, int ref_line_index) | GameApi::WModApi | |
| change_param_multiple_return_values(WM mod2, int id, std::string uid, int j, int sz) | GameApi::WModApi | |
| change_param_value(WM mod2, int id, std::string uid, int param_index, std::string newvalue, int j) | GameApi::WModApi | |
| codegen(EveryApi &ev, WM mod2, int id, std::string line_uid, int level, int j, CodeGenPositions *pos=0) | GameApi::WModApi | |
| codegen_reset_counter() | GameApi::WModApi | |
| collect_nodes(EveryApi &ev, WM mod2, int id, std::string line_uid, int level) | GameApi::WModApi | |
| collect_urls(EveryApi &ev, WM mod2, int id, std::string line_uid, ExecuteEnv &exeenv, int level, ASyncData *arr, int arr_size, int j, bool use_async=false) | GameApi::WModApi | |
| defaults_from_function(GameApi::EveryApi &ev, std::string module_name) | GameApi::WModApi | |
| delete_by_uid(WM mod2, int id, std::string line_uid) | GameApi::WModApi | |
| dep_from_function(EveryApi &ev, WM mod2, int id) | GameApi::WModApi | |
| deps_from_mod(EveryApi &ev, WM mod2) | GameApi::WModApi | |
| dump_functions(GameApi::EveryApi &ev, int i) | GameApi::WModApi | |
| dump_functions_count() | GameApi::WModApi | |
| dump_functions_for_docs(GameApi::EveryApi &ev, int i) | GameApi::WModApi | |
| execute(EveryApi &ev, WM mod2, int id, std::string line_uid, ExecuteEnv &exeenv, int level, int j) | GameApi::WModApi | |
| exprs_from_function(GameApi::EveryApi &ev, WM mod, int id, std::string funcname) | GameApi::WModApi | |
| extract_deps(std::string filename) | GameApi::WModApi | |
| extract_funcname(std::string line) | GameApi::WModApi | |
| find_line_index(WM mod2, int id, std::string uid) | GameApi::WModApi | |
| generate_param_array(std::vector< std::string > v) | GameApi::WModApi | |
| get_funcname(WM mod2, int id, std::string uid) | GameApi::WModApi | |
| indexes_from_funcname(GameApi::EveryApi &ev, std::string funcname) | GameApi::WModApi | |
| insert_inserted_to_canvas(GuiApi &gui, W canvas, W item, std::string uid, W &display_clicks, W &edit_clicks, W &delete_key, W &codegen_button, W &popup_open) | GameApi::WModApi | |
| insert_links(EveryApi &ev, GuiApi &gui, WM mod2, int id, std::vector< W > &links, W canvas, const std::vector< W > &connect_targets, SH sh2, SH sh) | GameApi::WModApi | |
| insert_to_canvas(GameApi::EveryApi &ev, GuiApi &gui, W canvas, WM mod, int id, FtA font, BM font_bm, std::vector< W > &connect_clicks, std::vector< W > ¶ms, std::vector< W > &diaplay_clicks, std::vector< W > &edit_clicks, std::vector< W > &delete_key, std::vector< W > &codegen_button, std::vector< W > &popup_open, void(*fptr)(void *), void *data) | GameApi::WModApi | |
| insert_to_mod(WM mod, int id, std::string modname, std::string uid, bool array_return, int x, int y, std::vector< InsertParam > params) | GameApi::WModApi | |
| inserted_widget(GameApi::EveryApi &ev, GuiApi &gui, WM mod2, int id, FtA atlas, BM atlas_bm, std::string func_name, std::vector< W * > connect_click, std::string uid, std::vector< W > ¶ms) | GameApi::WModApi | |
| labels_from_function(GameApi::EveryApi &ev, WM mod, int id, std::string funcname) | GameApi::WModApi | |
| load(EveryApi &ev, std::string filename) | GameApi::WModApi | |
| param_value(WM mod2, int id, std::string uid, int param_index) | GameApi::WModApi | |
| parse_multiple_return_uid(std::string s, bool &success) | GameApi::WModApi | |
| parse_param_array(std::string s) | GameApi::WModApi | |
| refs_from_function(GameApi::EveryApi &ev, WM mod, int id, std::string funcname) | GameApi::WModApi | |
| return_type(GameApi::EveryApi &ev, WM mod2, int id, std::string line_uid) | GameApi::WModApi | |
| save(WM mod, std::string ilename) | GameApi::WModApi | |
| typecheck(GameApi::EveryApi &ev, WM mod2, int id, std::string uid1, std::string uid2, int param_index, int ret_index, bool &is_array, bool &is_array_return) | GameApi::WModApi | |
| types_from_function(GameApi::EveryApi &ev, WM mod, int id, std::string funcname) | GameApi::WModApi | |
| update_lines_from_canvas(W canvas, WM mod, int id) | GameApi::WModApi | |
| WModApi(Env &e) | GameApi::WModApi |