GameApi 28
Library used by GameApi Builder tool
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GameApi::WModApi Member List

This is the complete list of members for GameApi::WModApi, including all inherited members.

change_param_is_array(WM mod2, int id, std::string uid, int param_index, bool is_array, int ref_line_index)GameApi::WModApi
change_param_multiple_return_values(WM mod2, int id, std::string uid, int j, int sz)GameApi::WModApi
change_param_value(WM mod2, int id, std::string uid, int param_index, std::string newvalue, int j)GameApi::WModApi
codegen(EveryApi &ev, WM mod2, int id, std::string line_uid, int level, int j, CodeGenPositions *pos=0)GameApi::WModApi
codegen_reset_counter()GameApi::WModApi
collect_nodes(EveryApi &ev, WM mod2, int id, std::string line_uid, int level)GameApi::WModApi
collect_urls(EveryApi &ev, WM mod2, int id, std::string line_uid, ExecuteEnv &exeenv, int level, ASyncData *arr, int arr_size, int j, bool use_async=false)GameApi::WModApi
defaults_from_function(GameApi::EveryApi &ev, std::string module_name)GameApi::WModApi
delete_by_uid(WM mod2, int id, std::string line_uid)GameApi::WModApi
dep_from_function(EveryApi &ev, WM mod2, int id)GameApi::WModApi
deps_from_mod(EveryApi &ev, WM mod2)GameApi::WModApi
dump_functions(GameApi::EveryApi &ev, int i)GameApi::WModApi
dump_functions_count()GameApi::WModApi
dump_functions_for_docs(GameApi::EveryApi &ev, int i)GameApi::WModApi
execute(EveryApi &ev, WM mod2, int id, std::string line_uid, ExecuteEnv &exeenv, int level, int j)GameApi::WModApi
exprs_from_function(GameApi::EveryApi &ev, WM mod, int id, std::string funcname)GameApi::WModApi
extract_deps(std::string filename)GameApi::WModApi
extract_funcname(std::string line)GameApi::WModApi
find_line_index(WM mod2, int id, std::string uid)GameApi::WModApi
generate_param_array(std::vector< std::string > v)GameApi::WModApi
get_funcname(WM mod2, int id, std::string uid)GameApi::WModApi
indexes_from_funcname(GameApi::EveryApi &ev, std::string funcname)GameApi::WModApi
insert_inserted_to_canvas(GuiApi &gui, W canvas, W item, std::string uid, W &display_clicks, W &edit_clicks, W &delete_key, W &codegen_button, W &popup_open)GameApi::WModApi
insert_links(EveryApi &ev, GuiApi &gui, WM mod2, int id, std::vector< W > &links, W canvas, const std::vector< W > &connect_targets, SH sh2, SH sh)GameApi::WModApi
insert_to_canvas(GameApi::EveryApi &ev, GuiApi &gui, W canvas, WM mod, int id, FtA font, BM font_bm, std::vector< W > &connect_clicks, std::vector< W > &params, std::vector< W > &diaplay_clicks, std::vector< W > &edit_clicks, std::vector< W > &delete_key, std::vector< W > &codegen_button, std::vector< W > &popup_open, void(*fptr)(void *), void *data)GameApi::WModApi
insert_to_mod(WM mod, int id, std::string modname, std::string uid, bool array_return, int x, int y, std::vector< InsertParam > params)GameApi::WModApi
inserted_widget(GameApi::EveryApi &ev, GuiApi &gui, WM mod2, int id, FtA atlas, BM atlas_bm, std::string func_name, std::vector< W * > connect_click, std::string uid, std::vector< W > &params)GameApi::WModApi
labels_from_function(GameApi::EveryApi &ev, WM mod, int id, std::string funcname)GameApi::WModApi
load(EveryApi &ev, std::string filename)GameApi::WModApi
param_value(WM mod2, int id, std::string uid, int param_index)GameApi::WModApi
parse_multiple_return_uid(std::string s, bool &success)GameApi::WModApi
parse_param_array(std::string s)GameApi::WModApi
refs_from_function(GameApi::EveryApi &ev, WM mod, int id, std::string funcname)GameApi::WModApi
return_type(GameApi::EveryApi &ev, WM mod2, int id, std::string line_uid)GameApi::WModApi
save(WM mod, std::string ilename)GameApi::WModApi
typecheck(GameApi::EveryApi &ev, WM mod2, int id, std::string uid1, std::string uid2, int param_index, int ret_index, bool &is_array, bool &is_array_return)GameApi::WModApi
types_from_function(GameApi::EveryApi &ev, WM mod, int id, std::string funcname)GameApi::WModApi
update_lines_from_canvas(W canvas, WM mod, int id)GameApi::WModApi
WModApi(Env &e)GameApi::WModApi