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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::WaveformApi, including all inherited members.
| cubic(float f_0, float f_1, float df_0, float df_1, float min_y, float max_y) | GameApi::WaveformApi | |
| df_dx(PN poly) | GameApi::WaveformApi | |
| freq_change(WV orig, float old_freq, float new_freq) | GameApi::WaveformApi | |
| function(std::function< float(float)> f, float length, float min_value, float max_value) | GameApi::WaveformApi | |
| gaussian(float start_x, float end_x, float start_y, float end_y) | GameApi::WaveformApi | |
| get_value(WV orig, float val) | GameApi::WaveformApi | |
| int_sample(int *array, int length, float samplelength, int min_value, int max_value) | GameApi::WaveformApi | |
| length(WV orig) | GameApi::WaveformApi | |
| length_change(WV orig, float new_length) | GameApi::WaveformApi | |
| mix(WV orig, float pos, WV sample) | GameApi::WaveformApi | |
| move(WV w1, float delta) | GameApi::WaveformApi | |
| polynomial_wave(PN pn, float start_x, float end_x, float start_y, float end_y) | GameApi::WaveformApi | |
| repeat(WV wave, int num) | GameApi::WaveformApi | |
| sample(float *array, int length, float samplelength) | GameApi::WaveformApi | |
| scale(WV w1, float scale) | GameApi::WaveformApi | |
| sinwave(float length, float freq) | GameApi::WaveformApi | |
| std_polynomial(float x_5, float x_4, float x_3, float x_2, float x_1, float c) | GameApi::WaveformApi | |
| step(bool b) | GameApi::WaveformApi | |
| sum(WV w1, WV w2) | GameApi::WaveformApi | |
| volume_ramp(WV orig, float old_y_value, float x_pos1, float x_pos2, float y_pos1, float y_pos2) | GameApi::WaveformApi | |
| waveform_bitmap(WV wave, int sx, int sy, unsigned int true_color, unsigned int false_color) | GameApi::WaveformApi | |
| waveform_rotated_polygon(WV wave, float start_angle, float end_angle, float radius, int num_samples, int num_waves) | GameApi::WaveformApi | |
| WaveformApi(Env &e) | GameApi::WaveformApi | |
| wv_empty(float length) | GameApi::WaveformApi |