GameApi 28
Library used by GameApi Builder tool
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GenericShaderML Member List

This is the complete list of members for GenericShaderML, including all inherited members.

Collect(CollectVisitor &vis)GenericShaderMLinlinevirtual
destroy()MainLoopIteminlinevirtual
execute(MainLoopEnv &e)GenericShaderMLinlinevirtual
FirstFrame()MainLoopIteminlinevirtual
GenericShaderML(GameApi::Env &env, GameApi::EveryApi &ev, MainLoopItem *next, ShaderI2 *vertex, ShaderI2 *fragment, std::vector< GameApi::TXID > vec)GenericShaderMLinline
get_vars() constMainLoopIteminlinevirtual
handle_event(MainLoopEvent &e)GenericShaderMLinlinevirtual
HeavyPrepare()GenericShaderMLinlinevirtual
logoexecute()MainLoopIteminlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
Prepare()GenericShaderMLinlinevirtual
ReadyToPrepare() constMainLoopIteminlinevirtual
set_vars(std::map< std::string, std::string > vars)MainLoopIteminlinevirtual
shader_id()GenericShaderMLinlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~MainLoopItem()MainLoopIteminlinevirtual