GameApi 28
Library used by GameApi Builder tool
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GlobeShaderML Member List

This is the complete list of members for GlobeShaderML, including all inherited members.

Collect(CollectVisitor &vis)GlobeShaderMLinlinevirtual
destroy()MainLoopIteminlinevirtual
execute(MainLoopEnv &e)GlobeShaderMLinlinevirtual
FirstFrame()MainLoopIteminlinevirtual
get_vars() constMainLoopIteminlinevirtual
GlobeShaderML(GameApi::Env &env, GameApi::EveryApi &ev, MainLoopItem *next, float globe_r)GlobeShaderMLinline
handle_event(MainLoopEvent &e)GlobeShaderMLinlinevirtual
HeavyPrepare()GlobeShaderMLinlinevirtual
logoexecute()MainLoopIteminlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
Prepare()GlobeShaderMLinlinevirtual
ReadyToPrepare() constMainLoopIteminlinevirtual
set_vars(std::map< std::string, std::string > vars)MainLoopIteminlinevirtual
shader_id()GlobeShaderMLinlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~MainLoopItem()MainLoopIteminlinevirtual