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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for HMDProjection, including all inherited members.
| Collect(CollectVisitor &vis) | HMDProjection | inlinevirtual |
| DefaultProjection(GameApi::EveryApi &ev) | HMDProjection | inline |
| DefaultSceneTranslate(GameApi::EveryApi &ev) | HMDProjection | inline |
| destroy() | MainLoopItem | inlinevirtual |
| execute(MainLoopEnv &e) | HMDProjection | inlinevirtual |
| FirstFrame() | MainLoopItem | inlinevirtual |
| Get300BoxToMetersMatrix() const | HMDProjection | inline |
| get_vars() const | MainLoopItem | inlinevirtual |
| GetHMDMatrixPoseEye(bool eye, bool is_std) | HMDProjection | inline |
| GetHMDMatrixProjectionEye(bool eye, bool is_std) | HMDProjection | inline |
| GetHMDMatrixSceneTranslateEye(bool eye, bool is_std) | HMDProjection | inline |
| handle_event(MainLoopEvent &e) | HMDProjection | inlinevirtual |
| HeavyPrepare() | HMDProjection | inlinevirtual |
| HMDProjection(GameApi::Env &env, GameApi::EveryApi &ev, MainLoopItem *item, bool eye, bool standard, float nr, float fr, bool translate) | HMDProjection | inline |
| logoexecute() | MainLoopItem | inlinevirtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| Prepare() | HMDProjection | inlinevirtual |
| ReadyToPrepare() const | MainLoopItem | inlinevirtual |
| set_vars(std::map< std::string, std::string > vars) | MainLoopItem | inlinevirtual |
| shader_id() | HMDProjection | inlinevirtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~MainLoopItem() | MainLoopItem | inlinevirtual |