GameApi 28
Library used by GameApi Builder tool
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HMDProjection Member List

This is the complete list of members for HMDProjection, including all inherited members.

Collect(CollectVisitor &vis)HMDProjectioninlinevirtual
DefaultProjection(GameApi::EveryApi &ev)HMDProjectioninline
DefaultSceneTranslate(GameApi::EveryApi &ev)HMDProjectioninline
destroy()MainLoopIteminlinevirtual
execute(MainLoopEnv &e)HMDProjectioninlinevirtual
FirstFrame()MainLoopIteminlinevirtual
Get300BoxToMetersMatrix() constHMDProjectioninline
get_vars() constMainLoopIteminlinevirtual
GetHMDMatrixPoseEye(bool eye, bool is_std)HMDProjectioninline
GetHMDMatrixProjectionEye(bool eye, bool is_std)HMDProjectioninline
GetHMDMatrixSceneTranslateEye(bool eye, bool is_std)HMDProjectioninline
handle_event(MainLoopEvent &e)HMDProjectioninlinevirtual
HeavyPrepare()HMDProjectioninlinevirtual
HMDProjection(GameApi::Env &env, GameApi::EveryApi &ev, MainLoopItem *item, bool eye, bool standard, float nr, float fr, bool translate)HMDProjectioninline
logoexecute()MainLoopIteminlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
Prepare()HMDProjectioninlinevirtual
ReadyToPrepare() constMainLoopIteminlinevirtual
set_vars(std::map< std::string, std::string > vars)MainLoopIteminlinevirtual
shader_id()HMDProjectioninlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~MainLoopItem()MainLoopIteminlinevirtual