GameApi 28
Library used by GameApi Builder tool
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ItemConvert Member List

This is the complete list of members for ItemConvert, including all inherited members.

ApiName(int i) constItemConvertinlinevirtual
BeginEnv(GameApi::ExecuteEnv &e, std::vector< GameApiParam > params)ItemConvertinlinevirtual
CodeGen(GameApi::EveryApi &ev, std::vector< std::string > params, std::vector< std::string > param_names, int j)ItemConvertinlinevirtual
GameApiItem::CodeGen(GameApi::EveryApi &ev, std::vector< std::string > params, std::vector< std::string > param_names, std::vector< std::string > param_exprs, int j)=0GameApiItempure virtual
Comment() constItemConvertinlinevirtual
Count() constItemConvertinlinevirtual
DefaultAuthor(int i, int p) const =0GameApiItempure virtual
DefaultAuthor(int i, int p) const =0GameApiItempure virtual
DefaultLicense(int i, int p) const =0GameApiItempure virtual
DefaultLicense(int i, int p) const =0GameApiItempure virtual
EndEnv(GameApi::ExecuteEnv &e)ItemConvertinlinevirtual
Execute(GameApi::Env &ee, GameApi::EveryApi &ev, std::vector< std::string > params, GameApi::ExecuteEnv &e, int j)ItemConvertinlinevirtual
GameApiItem::Execute(std::stringstream &ss, GameApi::Env &ee, GameApi::EveryApi &ev, std::vector< std::string > params, GameApi::ExecuteEnv &e, int j)=0GameApiItempure virtual
FuncName(int i) constItemConvertinlinevirtual
ItemConvert(Item *i)ItemConvertinline
Name(int i) constItemConvertinlinevirtual
ParamCount(int i) constItemConvertinlinevirtual
ParamDefault(int i, int p) constItemConvertinlinevirtual
ParamName(int i, int p) constItemConvertinlinevirtual
ParamType(int i, int p) constItemConvertinlinevirtual
ReturnType(int i) constItemConvertinlinevirtual
Symbols() constItemConvertinlinevirtual
~GameApiItem()GameApiIteminlinevirtual
~GameApiItem()GameApiIteminlinevirtual