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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for KeyMoveML2, including all inherited members.
| Collect(CollectVisitor &vis) | KeyMoveML2 | inlinevirtual |
| destroy() | MainLoopItem | inlinevirtual |
| execute(MainLoopEnv &env) | KeyMoveML2 | inlinevirtual |
| FirstFrame() | MainLoopItem | inlinevirtual |
| get_vars() const | MainLoopItem | inlinevirtual |
| handle_event(MainLoopEvent &eve) | KeyMoveML2 | inlinevirtual |
| HeavyPrepare() | KeyMoveML2 | inlinevirtual |
| KeyMoveML2(GameApi::Env &e, GameApi::EveryApi &ev, MainLoopItem *next, int key_forward, int key_backward, int key_rotate_minus, int key_rotate_plus, float speed, float rot_speed, float start_angle, float start_x, float end_x, float start_z, float end_z) | KeyMoveML2 | inline |
| logoexecute() | MainLoopItem | inlinevirtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| Prepare() | KeyMoveML2 | inlinevirtual |
| ReadyToPrepare() const | MainLoopItem | inlinevirtual |
| set_vars(std::map< std::string, std::string > vars) | MainLoopItem | inlinevirtual |
| shader_id() | KeyMoveML2 | inlinevirtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~MainLoopItem() | MainLoopItem | inlinevirtual |