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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for OC::ObjectCreator, including all inherited members.
| AppendL(LineList &l, Line l1) | OC::ObjectCreator | static |
| AppendP(PointList &p, Point p1) | OC::ObjectCreator | static |
| Curve(const CurveIn3d &curve, float x) | OC::ObjectCreator | static |
| Dir(Point p1, Point p2) | OC::ObjectCreator | static |
| Dist(Point p, Vector v, float dist) | OC::ObjectCreator | static |
| Dist(Point p, Point p2, float dist) | OC::ObjectCreator | static |
| Intersect(Line l, Sphere s) | OC::ObjectCreator | static |
| Intersect(Line l, Function< Point, float > &func) | OC::ObjectCreator | static |
| Intersect(Line l, float(*func)(T t, Point p), T t) | OC::ObjectCreator | static |
| Lines(const PointList &p1, const PointList &p2) | OC::ObjectCreator | static |
| Ln(Point p, Point p2) | OC::ObjectCreator | static |
| Ln(Point p, Vector v) | OC::ObjectCreator | static |
| Middle(Point p1, Point p2) | OC::ObjectCreator | static |
| MovePL(const PointList &p, Vector v) | OC::ObjectCreator | static |
| PL(Triangle t) | OC::ObjectCreator | static |
| PL(Line l) | OC::ObjectCreator | static |
| PL(Point p) | OC::ObjectCreator | static |
| PL(It beg, It end) | OC::ObjectCreator | static |
| Plane2d(Point2d p, Plane pl) | OC::ObjectCreator | static |
| Q(Point p1, Point p2, Point p3, Point p4) | OC::ObjectCreator | static |
| Quads(const PointList &p1, const PointList &p2) | OC::ObjectCreator | static |
| Rot(float angle_in_rad, float dist) | OC::ObjectCreator | static |
| Scale(Point p1, Point p2, float p) | OC::ObjectCreator | static |
| SphereFunc(Sphere s, Point p) | OC::ObjectCreator | |
| Tri(Point p, Point p2, Point p3) | OC::ObjectCreator | static |
| Tri(Point p, Vector v1, Vector v2) | OC::ObjectCreator | static |
| Tri(Line l, Point p) | OC::ObjectCreator | static |