GameApi 28
Library used by GameApi Builder tool
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PhongShaderML Member List

This is the complete list of members for PhongShaderML, including all inherited members.

Collect(CollectVisitor &vis)PhongShaderMLinlinevirtual
destroy()MainLoopIteminlinevirtual
execute(MainLoopEnv &e)PhongShaderMLinlinevirtual
FirstFrame()MainLoopIteminlinevirtual
get_vars() constMainLoopIteminlinevirtual
handle_event(MainLoopEvent &e)PhongShaderMLinlinevirtual
HeavyPrepare()PhongShaderMLinlinevirtual
logoexecute()PhongShaderMLinlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
PhongShaderML(GameApi::Env &env, GameApi::EveryApi &ev, MainLoopItem *next, Vector light_dir, unsigned int ambient, unsigned int specular, unsigned int highlight, float pow, bool background_included)PhongShaderMLinline
Prepare()PhongShaderMLinlinevirtual
ReadyToPrepare() constMainLoopIteminlinevirtual
set_vars(std::map< std::string, std::string > vars)MainLoopIteminlinevirtual
shader_id()PhongShaderMLinlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~MainLoopItem()MainLoopIteminlinevirtual