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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for PhongShaderML, including all inherited members.
| Collect(CollectVisitor &vis) | PhongShaderML | inlinevirtual |
| destroy() | MainLoopItem | inlinevirtual |
| execute(MainLoopEnv &e) | PhongShaderML | inlinevirtual |
| FirstFrame() | MainLoopItem | inlinevirtual |
| get_vars() const | MainLoopItem | inlinevirtual |
| handle_event(MainLoopEvent &e) | PhongShaderML | inlinevirtual |
| HeavyPrepare() | PhongShaderML | inlinevirtual |
| logoexecute() | PhongShaderML | inlinevirtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| PhongShaderML(GameApi::Env &env, GameApi::EveryApi &ev, MainLoopItem *next, Vector light_dir, unsigned int ambient, unsigned int specular, unsigned int highlight, float pow, bool background_included) | PhongShaderML | inline |
| Prepare() | PhongShaderML | inlinevirtual |
| ReadyToPrepare() const | MainLoopItem | inlinevirtual |
| set_vars(std::map< std::string, std::string > vars) | MainLoopItem | inlinevirtual |
| shader_id() | PhongShaderML | inlinevirtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~MainLoopItem() | MainLoopItem | inlinevirtual |