GameApi 28
Library used by GameApi Builder tool
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Program Member List

This is the complete list of members for Program, including all inherited members.

attr_loc(std::string s, int index)Program
bind_attrib(int num, std::string name)Program
bind_frag(int num, std::string name)Program
cacheProgram
clean_map()Program
detach(const Shader &shader)Program
find_attr(const std::string &attr_name, int id)Program
find_attr_int(const std::string &attr_name, int id)Program
g_intvar_cacheProgram
g_setvar_cacheProgram
GeomOutputVertices(int i)Program
GeomTypes(int input, int output)Program
get_loc(std::string name)Program
get_matrix_var(const std::string &name)Program
link()Program
locsProgram
operator=(const Program &)=deleteProgram
print_locs()Program
print_log()Program
privProgram
Program()Program
Program(const Program &)=deleteProgram
push_back(const Shader &shader)Program
set_var(const char *name, float val)Program
set_var(int name, float val)Program
set_var(const char *name, float val1, float val2)Program
set_var(const char *name, const Point &p)Program
set_var(const char *name, const Vector &p)Program
set_var(const char *name, const Color &c)Program
set_var(const char *name, float val1, float val2, float val3, float val4)Program
set_var(int name, float val1, float val2, float val3, float val4)Program
set_var(const char *name, Matrix m)Program
set_var(const char *name, float *array, int count)Program
set_var(const char *name, int *array, int count)Program
set_var(const char *name, int val)Program
set_var(const char *name, const std::vector< Point > &v)Program
set_var_matrix(const char *name, const std::vector< float > &v)Program
set_var_matrix2(const char *name, const std::vector< float > &v, int start)Program
unique_id(const char *name)Program
unuse()Program
use()Program
~Program()Program