GameApi 28
Library used by GameApi Builder tool
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QuakeML3 Member List

This is the complete list of members for QuakeML3, including all inherited members.

Collect(CollectVisitor &vis)QuakeML3inlinevirtual
destroy()MainLoopIteminlinevirtual
execute(MainLoopEnv &e)QuakeML3inlinevirtual
FirstFrame()MainLoopIteminlinevirtual
get_vars() constMainLoopIteminlinevirtual
handle_event(MainLoopEvent &e)QuakeML3inlinevirtual
HeavyPrepare()QuakeML3inlinevirtual
logoexecute()MainLoopIteminlinevirtual
map_point(GameApi::EveryApi &ev, GameApi::PT p)QuakeML3inline
NumBlocks() constCollectInterfaceinlinevirtual
Prepare()QuakeML3inlinevirtual
QuakeML3(GameApi::Env &env, GameApi::EveryApi &ev, MainLoopItem *next, MainLoopItem *next2, float speed, float rot_speed, Point p)QuakeML3inline
ReadyToPrepare() constMainLoopIteminlinevirtual
set_vars(std::map< std::string, std::string > vars)MainLoopIteminlinevirtual
shader_id()QuakeML3inlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~MainLoopItem()MainLoopIteminlinevirtual
~QuakeML3()QuakeML3inline