GameApi
28
Library used by GameApi Builder tool
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decoder_options.h
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// Copyright 2017 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#ifndef DRACO_COMPRESSION_CONFIG_DECODER_OPTIONS_H_
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#define DRACO_COMPRESSION_CONFIG_DECODER_OPTIONS_H_
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#include <map>
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#include <memory>
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#include "
draco/attributes/geometry_attribute.h
"
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#include "
draco/compression/config/draco_options.h
"
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namespace
draco
{
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// Class containing options that can be passed to PointCloudDecoder to control
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// decoding of the input geometry. The options can be specified either for the
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// whole geometry or for a specific attribute type. Each option is identified
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// by a unique name stored as an std::string.
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typedef
DracoOptions<GeometryAttribute::Type>
DecoderOptions
;
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}
// namespace draco
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#endif
// DRACO_COMPRESSION_CONFIG_DECODER_OPTIONS_H_
draco::DracoOptions
Definition
draco_options.h:52
draco_options.h
geometry_attribute.h
draco
Definition
attribute_octahedron_transform.cc:21
draco::DecoderOptions
DracoOptions< GeometryAttribute::Type > DecoderOptions
Definition
decoder_options.h:30
draco
compression
config
decoder_options.h
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