GameApi 28
Library used by GameApi Builder tool
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decoder_options.h
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1// Copyright 2017 The Draco Authors.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14//
15#ifndef DRACO_COMPRESSION_CONFIG_DECODER_OPTIONS_H_
16#define DRACO_COMPRESSION_CONFIG_DECODER_OPTIONS_H_
17
18#include <map>
19#include <memory>
20
23
24namespace draco {
25
26// Class containing options that can be passed to PointCloudDecoder to control
27// decoding of the input geometry. The options can be specified either for the
28// whole geometry or for a specific attribute type. Each option is identified
29// by a unique name stored as an std::string.
31
32} // namespace draco
33
34#endif // DRACO_COMPRESSION_CONFIG_DECODER_OPTIONS_H_
Definition draco_options.h:52
Definition attribute_octahedron_transform.cc:21
DracoOptions< GeometryAttribute::Type > DecoderOptions
Definition decoder_options.h:30