GameApi 28
Library used by GameApi Builder tool
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direct_bit_encoder.h
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1// Copyright 2016 The Draco Authors.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14//
15// File provides direct encoding of bits with arithmetic encoder interface.
16#ifndef DRACO_COMPRESSION_BIT_CODERS_DIRECT_BIT_ENCODER_H_
17#define DRACO_COMPRESSION_BIT_CODERS_DIRECT_BIT_ENCODER_H_
18
19#include <vector>
20
22
23namespace draco {
24
26 public:
29
30 // Must be called before any Encode* function is called.
31 void StartEncoding();
32
33 // Encode one bit. If |bit| is true encode a 1, otherwise encode a 0.
34 void EncodeBit(bool bit) {
35 if (bit) {
36 local_bits_ |= 1 << (31 - num_local_bits_);
37 }
38 num_local_bits_++;
39 if (num_local_bits_ == 32) {
40 bits_.push_back(local_bits_);
41 num_local_bits_ = 0;
42 local_bits_ = 0;
43 }
44 }
45
46 // Encode |nbits| of |value|, starting from the least significant bit.
47 // |nbits| must be > 0 and <= 32.
48 void EncodeLeastSignificantBits32(int nbits, uint32_t value) {
49 DRACO_DCHECK_EQ(true, nbits <= 32);
50 DRACO_DCHECK_EQ(true, nbits > 0);
51
52 const int remaining = 32 - num_local_bits_;
53
54 // Make sure there are no leading bits that should not be encoded and
55 // start from here.
56 value = value << (32 - nbits);
57 if (nbits <= remaining) {
58 value = value >> num_local_bits_;
59 local_bits_ = local_bits_ | value;
60 num_local_bits_ += nbits;
61 if (num_local_bits_ == 32) {
62 bits_.push_back(local_bits_);
63 local_bits_ = 0;
64 num_local_bits_ = 0;
65 }
66 } else {
67 value = value >> (32 - nbits);
68 num_local_bits_ = nbits - remaining;
69 const uint32_t value_l = value >> num_local_bits_;
70 local_bits_ = local_bits_ | value_l;
71 bits_.push_back(local_bits_);
72 local_bits_ = value << (32 - num_local_bits_);
73 }
74 }
75
76 // Ends the bit encoding and stores the result into the target_buffer.
77 void EndEncoding(EncoderBuffer *target_buffer);
78
79 private:
80 void Clear();
81
82 std::vector<uint32_t> bits_;
83 uint32_t local_bits_;
84 uint32_t num_local_bits_;
85};
86
87} // namespace draco
88
89#endif // DRACO_COMPRESSION_BIT_CODERS_DIRECT_BIT_ENCODER_H_
void EncodeLeastSignificantBits32(int nbits, uint32_t value)
Definition direct_bit_encoder.h:48
~DirectBitEncoder()
Definition direct_bit_encoder.cc:23
DirectBitEncoder()
Definition direct_bit_encoder.cc:21
void EndEncoding(EncoderBuffer *target_buffer)
Definition direct_bit_encoder.cc:27
void EncodeBit(bool bit)
Definition direct_bit_encoder.h:34
void StartEncoding()
Definition direct_bit_encoder.cc:25
Definition encoder_buffer.h:29
#define DRACO_DCHECK_EQ(a, b)
Definition macros.h:81
Definition attribute_octahedron_transform.cc:21