GameApi
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Library used by GameApi Builder tool
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mesh_features.h
Go to the documentation of this file.
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// Copyright 2022 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#ifndef DRACO_MESH_MESH_FEATURES_H_
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#define DRACO_MESH_MESH_FEATURES_H_
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#include "
draco/draco_features.h
"
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#ifdef DRACO_TRANSCODER_SUPPORTED
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#include <string>
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#include <vector>
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#include "
draco/texture/texture_library.h
"
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#include "
draco/texture/texture_map.h
"
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namespace
draco
{
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// Describes a mesh feature ID set according to the EXT_mesh_features glTF
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// extension. Feature IDs are either associated with geometry vertices or with
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// texture pixels and stored in a geometry attribute or in texture channels,
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// respectively. Optionally, the feature ID set may be associated with a
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// property table defined in the EXT_structural_metadata glTF extension.
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class
MeshFeatures {
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public
:
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// Creates an empty feature ID set that is associated neither with vertices,
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// nor with texture pixels, nor with property tables.
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MeshFeatures();
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// Copies all data from |src| mesh feature ID set.
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void
Copy(
const
MeshFeatures &
src
);
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// Label assigned to this feature ID set.
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void
SetLabel(
const
std::string &label);
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const
std::string &GetLabel()
const
;
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// The number of unique features in this feature ID set.
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void
SetFeatureCount(
int
feature_count);
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int
GetFeatureCount()
const
;
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// Non-negative null feature ID value indicating the absence of an associated
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// feature. The value of -1 indicates that the null feature ID is not set.
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void
SetNullFeatureId(
int
null_feature_id);
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int
GetNullFeatureId()
const
;
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// Index of the feature ID vertex attribute, e.g., 5 for an attribute named
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// _FEATURE_ID_5, or -1 if the feature ID is not associated with vertices.
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void
SetAttributeIndex(
int
attribute_index);
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int
GetAttributeIndex()
const
;
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// Feature ID texture map and texture channels containing feature IDs
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// associated with texture pixels. Only used when |attribute_index_| is -1.
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// The RGBA channels are numbered from 0 to 3. See the glTF extension
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// documentation for reconstruction of feature ID from the channel values.
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void
SetTextureMap(
const
TextureMap &texture_map);
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void
SetTextureMap(Texture *texture,
int
tex_coord_index);
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const
TextureMap &GetTextureMap()
const
;
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TextureMap &GetTextureMap();
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void
SetTextureChannels(
const
std::vector<int> &texture_channels);
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const
std::vector<int> &GetTextureChannels()
const
;
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std::vector<int> &GetTextureChannels();
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// Non-negative index of the property table this feature ID set is associated
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// with. Property tables are defined in the EXT_structural_metadata glTF
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// extension. The value of -1 indicates that this feature ID set is not
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// associated with any property tables.
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void
SetPropertyTableIndex(
int
property_table_index);
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int
GetPropertyTableIndex()
const
;
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private
:
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std::string label_;
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int
feature_count_;
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int
null_feature_id_;
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int
attribute_index_;
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TextureMap texture_map_;
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std::vector<int> texture_channels_;
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int
property_table_index_;
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};
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}
// namespace draco
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#endif
// DRACO_TRANSCODER_SUPPORTED
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#endif
// DRACO_MESH_MESH_FEATURES_H_
draco_features.h
src
tag src
Definition
meshpage.php:1786
draco
Definition
attribute_octahedron_transform.cc:21
texture_library.h
texture_map.h
draco
mesh
mesh_features.h
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