GameApi 28
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point_cloud_compression_method.h
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1// Copyright 2016 The Draco Authors.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14//
15#ifndef DRACO_COMPRESSION_POINT_CLOUD_ALGORITHMS_POINT_CLOUD_COMPRESSION_METHOD_H_
16#define DRACO_COMPRESSION_POINT_CLOUD_ALGORITHMS_POINT_CLOUD_COMPRESSION_METHOD_H_
17
18namespace draco {
19
20// Enum indicating the used compression method, used by Encoder and Decoder.
22 RESERVED_POINT_CLOUD_METHOD_0 = 0, // Reserved for internal use.
23 // Generalized version of Encoding using the Octree method by Olivier
24 // Devillers to d dimensions.
25 // "Progressive lossless compression of arbitrary simplicial complexes"
26 // https://doi.org/10.1145/566570.566591
27 KDTREE = 1,
28 RESERVED_POINT_CLOUD_METHOD_2 = 2, // Reserved for internal use.
29 RESERVED_POINT_CLOUD_METHOD_3 = 0, // Reserved for internal use.
30};
31
32} // namespace draco
33
34#endif // DRACO_COMPRESSION_POINT_CLOUD_ALGORITHMS_POINT_CLOUD_COMPRESSION_METHOD_H_
Definition attribute_octahedron_transform.cc:21
PointCloudCompressionMethod
Definition point_cloud_compression_method.h:21
@ RESERVED_POINT_CLOUD_METHOD_3
Definition point_cloud_compression_method.h:29
@ KDTREE
Definition point_cloud_compression_method.h:27
@ RESERVED_POINT_CLOUD_METHOD_2
Definition point_cloud_compression_method.h:28
@ RESERVED_POINT_CLOUD_METHOD_0
Definition point_cloud_compression_method.h:22