GameApi 28
Library used by GameApi Builder tool
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point_cloud_sequential_decoder.h
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1// Copyright 2016 The Draco Authors.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14//
15#ifndef DRACO_COMPRESSION_POINT_CLOUD_POINT_CLOUD_SEQUENTIAL_DECODER_H_
16#define DRACO_COMPRESSION_POINT_CLOUD_POINT_CLOUD_SEQUENTIAL_DECODER_H_
17
19
20namespace draco {
21
22// Point cloud decoder for data encoded by the PointCloudSequentialEncoder.
23// All attribute values are decoded using an identity mapping between point ids
24// and attribute value ids.
26 protected:
27 bool DecodeGeometryData() override;
28 bool CreateAttributesDecoder(int32_t att_decoder_id) override;
29};
30
31} // namespace draco
32
33#endif // DRACO_COMPRESSION_POINT_CLOUD_POINT_CLOUD_SEQUENTIAL_DECODER_H_
PointCloudDecoder()
Definition point_cloud_decoder.cc:23
Definition point_cloud_sequential_decoder.h:25
bool CreateAttributesDecoder(int32_t att_decoder_id) override
Definition point_cloud_sequential_decoder.cc:33
bool DecodeGeometryData() override
Definition point_cloud_sequential_decoder.cc:24
Definition attribute_octahedron_transform.cc:21