GameApi
28
Library used by GameApi Builder tool
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source_image.h
Go to the documentation of this file.
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// Copyright 2021 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#ifndef DRACO_TEXTURE_SOURCE_IMAGE_H_
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#define DRACO_TEXTURE_SOURCE_IMAGE_H_
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#include "
draco/draco_features.h
"
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#ifdef DRACO_TRANSCODER_SUPPORTED
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#include <cstdint>
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#include <string>
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#include <vector>
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#include "
draco/core/status.h
"
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namespace
draco
{
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// This class is used to hold the encoded and decoded data and characteristics
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// for an image. In order for the image to contain "valid" encoded data, either
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// the |filename_| must point to a valid image file or the |mime_type_| and
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// |encoded_data_| must contain valid image data.
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class
SourceImage {
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public
:
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SourceImage() {}
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// No copy constructors.
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SourceImage(
const
SourceImage &) =
delete
;
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SourceImage &operator=(
const
SourceImage &) =
delete
;
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// No move constructors.
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SourceImage(SourceImage &&) =
delete
;
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SourceImage &operator=(SourceImage &&) =
delete
;
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void
Copy(
const
SourceImage &
src
);
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// Sets the name of the source image file.
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void
set_filename(
const
std::string &filename) { filename_ = filename; }
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const
std::string &filename()
const
{
return
filename_; }
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void
set_mime_type(
const
std::string &mime_type) { mime_type_ = mime_type; }
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const
std::string &mime_type()
const
{
return
mime_type_; }
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std::vector<uint8_t> &MutableEncodedData() {
return
encoded_data_; }
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const
std::vector<uint8_t> &encoded_data()
const
{
return
encoded_data_; }
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private
:
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// The filename of the image. This field can be empty as long as |mime_type_|
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// and |encoded_data_| is not empty.
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std::string filename_;
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// The mimetype of the |encoded_data_|.
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std::string mime_type_;
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// The encoded data of the image. This field can be empty as long as
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// |filename_| is not empty.
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std::vector<uint8_t> encoded_data_;
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};
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}
// namespace draco
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#endif
// DRACO_TRANSCODER_SUPPORTED
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#endif
// DRACO_TEXTURE_SOURCE_IMAGE_H_
draco_features.h
src
tag src
Definition
meshpage.php:1786
draco
Definition
attribute_octahedron_transform.cc:21
status.h
draco
texture
source_image.h
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