// 
// (C) 2009 Tero Pulkkinen
// Released under LGPL License.
// 


#include "Effect2.hh"

void LinkDist(const Point2d &p1, const Point2d &p2, Point2d &ptarget, Point2d &ptarget2, float dist1, float dist2)
{
  // (x-p1.x)^2+(y-p1.y)^2=dist1^2
  // (x-p2.x)^2+(y-p2.y)^2=dist2^2

  

}
