https://meshpage.org/assets/    
TF I1=ev.mainloop_api.gltf_loadKK2(beast.glb);
ML I2=ev.mainloop_api.gltf_mesh_all_anim(ev,I1,1,0,op,400,-400,300,2,ff000000,false);
IF I3=ev.font_api.keypress_int_fetcher(119,1,0);
ML I4=ev.mainloop_api.if_keys(I2,I3,po);
MN I5=ev.move_api.mn_empty();
MN I6=ev.move_api.trans2(I5,0,0,100);
MN I7=ev.move_api.rotatey(I6,3.14159);
ML I8=ev.move_api.move_ml(ev,I4,I7,1,10.0);
TF I9=ev.mainloop_api.gltf_loadKK2(plant1.glb);
TF I90=ev.mainloop_api.gltf_loadKK2(plant1b.glb);
TF I91=ev.mainloop_api.gltf_loadKK2(plant1c.glb);
TF I92=ev.mainloop_api.gltf_loadKK2(plant5.glb);
P I10=ev.mainloop_api.gltf_mesh_all_p(ev,I9);
P I100=ev.mainloop_api.gltf_mesh_all_p(ev,I90);
P I101=ev.mainloop_api.gltf_mesh_all_p(ev,I91);
P I102=ev.mainloop_api.gltf_mesh_all_p(ev,I92);
P I11=ev.polygon_api.quad_y(-15000,15000,0,-15000,15000);
PTS I12=ev.points_api.random_mesh_quad_instancing(ev,I11,10000);
PTS I612=ev.points_api.block_pts_lod(I12,-4200.0,4200.0,-3800,-860,120);
PTS I613=ev.points_api.block_pts_lod(I12,-3000.0,3000.0,-940,-560,95);
PTS I614=ev.points_api.block_pts_lod(I12,-2400.0,2400.0,-640,-160,45);
PTS I615=ev.points_api.block_pts_lod(I12,-1600.0,1600.0,-240,800,45);
MT I13=ev.materials_api.gltf_material(ev,I9,0,1.0,400.0,-400.0,300.0);
MT I14=ev.materials_api.phong(ev,I13,400.0,-400.0,300.0,ffff8800,ffffffff,30.0);
MT I666=ev.materials_api.toon_border(ev,I14,2,ff000000,true);
ML I15=ev.materials_api.bind_inst(I102,I612,I666);
ML I151=ev.materials_api.bind_inst(I101,I613,I666);
ML I152=ev.materials_api.bind_inst(I100,I614,I666);
ML I153=ev.materials_api.bind_inst(I10,I615,I666);
ML I154=ev.mainloop_api.array_ml(ev,std::vector{I15,I151,I152,I153});
TF I16=ev.mainloop_api.gltf_loadKK2(stone_cannon1b.glb);
TF I160=ev.mainloop_api.gltf_loadKK2(stone_cannon1c.glb);
TF I161=ev.mainloop_api.gltf_loadKK2(stone_cannon4.glb);
TF I162=ev.mainloop_api.gltf_loadKK2(stone_cannon6.glb);
P I17=ev.mainloop_api.gltf_mesh_all_p(ev,I16);
P I170=ev.mainloop_api.gltf_mesh_all_p(ev,I160);
P I171=ev.mainloop_api.gltf_mesh_all_p(ev,I161);
P I172=ev.mainloop_api.gltf_mesh_all_p(ev,I162);
P I18=ev.polygon_api.quad_y(-15000,15000,-30,-15000,15000);
PTS I19=ev.points_api.random_mesh_quad_instancing(ev,I18,1000);
PTS I619=ev.points_api.block_pts_lod(I19,-4200.0,4200.0,-3800,-880,40);
PTS I629=ev.points_api.block_pts_lod(I19,-3000.0,3000.0,-920,-580,35);
PTS I639=ev.points_api.block_pts_lod(I19,-2400.0,2400.0,-620,-180,30);
PTS I649=ev.points_api.block_pts_lod(I19,-1600.0,1600.0,-220,800,25);
MT I20=ev.materials_api.gltf_material(ev,I16,0,1.0,400.0,-400.0,300.0);
MT I667=ev.materials_api.toon_border(ev,I20,2,ff000000,true);
ML I21=ev.materials_api.bind_inst(I172,I619,I667);
ML I211=ev.materials_api.bind_inst(I171,I629,I667);
ML I212=ev.materials_api.bind_inst(I170,I639,I667);
ML I213=ev.materials_api.bind_inst(I17,I649,I667);
ML I214=ev.mainloop_api.array_ml(ev,std::vector{I21,I211,I212,I213});
ML I22=ev.mainloop_api.or_elem_ml(ev,I154,I214);
ML I23=ev.move_api.quake_ml3(ev,I8,I22,5,0.05,0,0,0);
P I25=ev.polygon_api.quad_z(-4500,4500,-4500,4500,-2040);
BM I26=ev.bitmap_api.stable_diffusion(ev,ground_color_texture_under_water,ground.png);
BM I27=ev.bitmap_api.flip_y(I26);
MT I28=ev.materials_api.texture(ev,I27,1.0);
ML I29=ev.materials_api.bind(I25,I28);
ML I30=ev.mainloop_api.or_elem_ml(ev,I23,I29);
ML I31=ev.mainloop_api.perspective(ev,I30,80.0,10.1,60000.0);
ML I32=ev.mainloop_api.load_song(ev,I31,https://meshpage.org/liplatus4.ogg);
ML I33=ev.mainloop_api.cursorkeys_to_wasd(I32);
ML I34=ev.mainloop_api.fullscreen_button(ev);
ML I35=ev.mainloop_api.or_elem_ml(ev,I33,I34);
RUN I36=ev.blocker_api.game_window2(ev,I35,false,false,0.0,100000.0);
    
      1746857431      wwwSatApr506:07:522025hhh