IF I1=ev.font_api.key_move_2_area_fetcher(1000,1100,-100,100); TT I2=ev.mainloop_api.timing_start(); TF I3=ev.mainloop_api.gltf_loadKK2(https://meshpage.org/desk.glb); ML I4=ev.mainloop_api.gltf_mesh_all(ev,I3,1.0,1.0,1.0,0,400.0,-400.0,300.0,0.0,ff000000,true); MN I5=ev.move_api.mn_empty(); MN I6=ev.move_api.scale2(I5,1,1.5,1); MN I7=ev.move_api.trans2(I6,-300,-50,0); ML I8=ev.move_api.move_ml(ev,I4,I7,1,10.0); TF I9=ev.mainloop_api.gltf_loadKK2(https://meshpage.org/chair.glb); ML I10=ev.mainloop_api.gltf_mesh_all(ev,I9,1.0,1.0,1.0,0,400.0,-400.0,300.0,0.0,ff000000,true); MN I11=ev.move_api.scale2(I5,0.5,0.5,0.5); MN I12=ev.move_api.trans2(I11,-270,0,300); ML I13=ev.move_api.move_ml(ev,I10,I12,1,10.0); TF I14=ev.mainloop_api.gltf_loadKK2(https://meshpage.org/door.glb); ML I15=ev.mainloop_api.gltf_mesh_all(ev,I14,1.0,1.0,1.0,0,400.0,-400.0,300.0,0.0,ff000000,true); MN I16=ev.move_api.scale2(I5,1.0,1.0,1.0); MN I17=ev.move_api.trans2(I16,380,0,100); ML I18=ev.move_api.move_ml(ev,I15,I17,1,10.0); TF I19=ev.mainloop_api.gltf_loadKK2(https://meshpage.org/retro_computer.glb); ML I20=ev.mainloop_api.gltf_mesh_all(ev,I19,1.0,1.0,1.0,0,400.0,-400.0,300.0,0.0,ff000000,true); MN I21=ev.move_api.scale2(I5,0.3,0.3,0.3); MN I22=ev.move_api.rotatey(I21,-1.57); MN I23=ev.move_api.trans2(I22,-300,105,0); ML I24=ev.move_api.move_ml(ev,I20,I23,1,10.0); ML I25=ev.mainloop_api.array_ml(ev,std::vector<ML>{I8,I13,I18,I24}); P I26=ev.polygon_api.quad_y(-700,400,-150,-120,400); BM I27=ev.bitmap_api.loadbitmapfromurl(http://meshpage.org/floor.png); BM I28=ev.bitmap_api.repeat_bitmap(I27,3,1); MT I29=ev.materials_api.texture(ev,I28,1.0); MT I30=ev.materials_api.web(ev,I29,1,8,ff000000); ML I31=ev.materials_api.bind(I26,I30); P I32=ev.polygon_api.quad_y(-700,400,300,-120,400); BM I33=ev.bitmap_api.loadbitmapfromurl(http://meshpage.org/wallpaper2.png); MT I34=ev.materials_api.texture(ev,I33,1.0); MT I35=ev.materials_api.web(ev,I34,1,8,ff000000); ML I36=ev.materials_api.bind(I32,I35); P I37=ev.polygon_api.quad_z(-700,400,-150,300,-120); MT I38=ev.materials_api.texture(ev,I33,1.0); MT I39=ev.materials_api.web(ev,I38,1,8,ff000000); ML I40=ev.materials_api.bind(I37,I39); P I41=ev.polygon_api.quad_x(-700,-150,300,-120,400); MT I42=ev.materials_api.texture(ev,I33,1.0); MT I43=ev.materials_api.web(ev,I42,1,8,ff000000); ML I44=ev.materials_api.bind(I41,I43); P I45=ev.polygon_api.quad_x(400,-150,300,-120,400); MT I46=ev.materials_api.texture(ev,I33,1.0); MT I47=ev.materials_api.web(ev,I46,1,8,ff000000); ML I48=ev.materials_api.bind(I45,I47); ML I49=ev.mainloop_api.array_ml(ev,std::vector<ML>{I31,I36,I40,I44,I48}); ML I50=ev.mainloop_api.or_elem_ml(ev,I25,I49); TF I51=ev.mainloop_api.gltf_loadKK2(https://meshpage.org/old_man_walk_cycle.glb); ML I52=ev.mainloop_api.gltf_mesh_all_anim(ev,I51,1,1,1,0,op,400,-400,300,0,ff000000,true); MN I53=ev.move_api.mn_empty(); MN I54=ev.move_api.scale2(I53,1.3,1.3,1.3); MN I55=ev.move_api.trans2(I54,60,-140,0); ML I56=ev.move_api.keypress_move_ml(ev,I52,I55,1,10,119,true); ML I57=ev.move_api.key_move_ml(ev,I56,119,115,97,100,10,0.06,1.57,-600,1100,-220,400); MN I58=ev.move_api.mn_empty(); MN I59=ev.move_api.scale2(I58,0.4,0.4,0.4); MN I60=ev.move_api.trans2(I59,-150,50,150); ML I61=ev.move_api.move_ml(ev,I57,I60,1,10.0); IF I62=ev.font_api.keypress_int_fetcher(119,1,0); ML I63=ev.mainloop_api.if_keys(I61,I62,po); ML I64=ev.mainloop_api.or_elem_ml(ev,I50,I63); TT I65=ev.mainloop_api.timing_event(I1,I2,I64); FI I66=ev.font_api.load_font(http://meshpage.org/assets/Chunkfive.otf,30,40); BM I67=ev.font_api.draw_text_string(I66,TheEnd,5,30); ML I68=ev.sprite_api.vertex_array_render(ev,I67); MN I69=ev.move_api.mn_empty(); MN I70=ev.move_api.scale2(I69,3,3,3); MN I71=ev.move_api.trans2(I70,350,350,0); ML I72=ev.move_api.move_ml(ev,I68,I71,1,10.0); ML I73=ev.sprite_api.turn_to_2d(ev,I72,0.0,0.0,800.0,600.0); TT I74=ev.mainloop_api.timing(5,I65,I73); ML I75=ev.mainloop_api.timing_exit(I74); RUN I76=ev.blocker_api.game_window2(ev,I75,false,false,0.0,100000.0);