functions

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quad_z
new
FI_load
FI_drawtext
border
blit
flip_y
m_texture
m_bind
point
sphere
point
point
cone
p_or_elem
point
sphere
point
point
cone
p_or_elem
translate
p_or_elem
recalc_normals
smooth_normals
m_material
m_bind
array_ml
mn_translate
anim_translate
move_ml
quad_z
point
point
c_line
c_sample
new
point
point
gradient
tri
bb_sprite
tri
to_bitmap
flip_x
bb_from_bitmap
bb_sprite
to_bitmap
repeat
bb_from_bitmap
bb_sprite
not_bitmap
bb_sprite
part_circle
not_bitmap
to_bitmap
repeat
bb_from_bitmap
bb_sprite
blitBB
flip_y
m_texture
m_bind_inst
mn_translate
anim_translate
move_ml
quad_z
point
point
c_line
c_sample
new
point
point
gradient
tri
bb_sprite
tri
to_bitmap
flip_x
bb_from_bitmap
bb_sprite
to_bitmap
repeat
bb_from_bitmap
bb_sprite
not_bitmap
bb_sprite
part_circle
not_bitmap
to_bitmap
repeat
bb_from_bitmap
bb_sprite
blitBB
flip_y
m_texture
m_bind_inst
mn_translate
anim_translate
move_ml
ogl_depthfunc
ogl_blendfunc
array_ml
circle
to_bitmap
circle
to_bitmap
blit
circle
to_bitmap
blit
circle
to_bitmap
blit
circle
to_bitmap
blit
circle
to_bitmap
blit
flip_y
sp_render
anim_scale
mn_translate
move_ml
bm_2d
point
point
cone
point
point
cone
cube
cube
cube
point
point
cone
point
point
cone
p_or_elem
disc
disc
p_or_array
recalc_normals
smooth_normals
m_phong
m_web
m_web
m_bind
point
sphere
m_phong
m_bind_inst
array_ml
cube
m_phong
m_web
m_web
m_bind
anim_rotate
move_ml
array_ml
anim_scale
anim_rotate
anim_rotate
move_ml
anim_rotate
tmp_key_activate_ml
anim_rotate
tmp_key_activate_ml
anim_translate
key_activate_ml
anim_translate
key_activate_ml
mn_translate
move_ml
ml_script
mn_translate
anim_translate
move_ml
ml_script
mn_translate
anim_translate
move_ml
ml_script
mn_translate
anim_translate
move_ml
ml_script
point
point
point
pt_array
local_move
mn_translate
anim_translate
move_ml
ml_script
point
point
point
pt_array
local_move
mn_translate
anim_translate
move_ml
array_ml
p_render
restart_screen
run_window
new
FI_load
FI_drawtext
border
blit
flip_y
m_texture
m_bind
point
sphere
point
point
cone
p_or_elem
point
sphere
point
point
cone
p_or_elem
translate
p_or_elem
recalc_normals
smooth_normals
m_material
m_bind
array_ml
mn_translate
anim_translate
move_ml
quad_z
point
point
c_line
c_sample
new
point
point
gradient
tri
bb_sprite
tri
to_bitmap
flip_x
bb_from_bitmap
bb_sprite
to_bitmap
repeat
bb_from_bitmap
bb_sprite
not_bitmap
bb_sprite
part_circle
not_bitmap
to_bitmap
repeat
bb_from_bitmap
bb_sprite
blitBB
flip_y
m_texture
m_bind_inst
mn_translate
anim_translate
move_ml
quad_z
point
point
c_line
c_sample
new
point
point
gradient
tri
bb_sprite
tri
to_bitmap
flip_x
bb_from_bitmap
bb_sprite
to_bitmap
repeat
bb_from_bitmap
bb_sprite
not_bitmap
bb_sprite
part_circle
not_bitmap
to_bitmap
repeat
bb_from_bitmap
bb_sprite
blitBB
flip_y
m_texture
m_bind_inst
mn_translate
anim_translate
move_ml
ogl_depthfunc
ogl_blendfunc
array_ml
circle
to_bitmap
circle
to_bitmap
blit
circle
to_bitmap
blit
circle
to_bitmap
blit
circle
to_bitmap
blit
circle
to_bitmap
blit
flip_y
sp_render
anim_scale
mn_translate
move_ml
bm_2d
point
point
cone
point
point
cone
cube
cube
cube
point
point
cone
point
point
cone
p_or_elem
disc
disc
p_or_array
recalc_normals
smooth_normals
m_phong
m_web
m_web
m_bind
point
sphere
m_phong
m_bind_inst
array_ml
cube
m_phong
m_web
m_web
m_bind
anim_rotate
move_ml
array_ml
anim_scale
anim_rotate
anim_rotate
move_ml
anim_rotate
tmp_key_activate_ml
anim_rotate
tmp_key_activate_ml
anim_translate
key_activate_ml
anim_translate
key_activate_ml
mn_translate
move_ml
ml_script
mn_translate
anim_translate
move_ml
ml_script
mn_translate
anim_translate
move_ml
ml_script
mn_translate
anim_translate
move_ml
ml_script
point
point
point
pt_array
local_move
mn_translate
anim_translate
move_ml
ml_script
point
point
point
pt_array
local_move
mn_translate
anim_translate
move_ml
array_ml
p_render
restart_screen
run_window
P I1=ev.polygon_api.quad_z(0,300,-100,0,0);
BM I2=ev.bitmap_api.newbitmap(170,60,ff0000ff);
FI I3=ev.font_api.load_font(http://meshpage.org/assets/Chunkfive.otf,40,40);
BM I4=ev.font_api.draw_text_string(I3,start,5,30);
BM I5=ev.bitmap_api.border(I4,10,10,10,10);
BM I6=ev.bitmap_api.blitbitmap(I2,I5,0,0);
BM I7=ev.bitmap_api.flip_y(I6);
MT I8=ev.materials_api.texture(ev,I7,1.0);
ML I9=ev.materials_api.bind(I1,I8);
PT I10=ev.point_api.point(0.0,0.0,0.0);
P I11=ev.polygon_api.sphere(I10,20,5,5);
PT I12=ev.point_api.point(0.0,0.0,0.0);
PT I13=ev.point_api.point(0,-300,0);
P I14=ev.polygon_api.cone(30,I12,I13,10,10);
P I15=ev.polygon_api.or_elem(I11,I14);
PT I16=ev.point_api.point(0.0,0.0,0.0);
P I17=ev.polygon_api.sphere(I16,20,5,5);
PT I18=ev.point_api.point(0.0,0.0,0.0);
PT I19=ev.point_api.point(0,-300,0);
P I20=ev.polygon_api.cone(30,I18,I19,10,10);
P I21=ev.polygon_api.or_elem(I17,I20);
P I22=ev.polygon_api.translate(I21,300,0,0);
P I23=ev.polygon_api.or_elem(I15,I22);
P I24=ev.polygon_api.recalculate_normals(I23);
P I25=ev.polygon_api.smooth_normals2(I24);
MT I26=ev.materials_api.gltf_material3(ev,0.5,0.8,1.0,1.0,1.0,1.0,1.0,1.0,1.0,-1.0);
ML I27=ev.materials_api.bind(I25,I26);
ML I28=ev.mainloop_api.array_ml(ev,std::vector<ML>{I9,I27});
MN I29=ev.move_api.mn_empty();
MN I30=ev.move_api.trans2(I29,800,-150,0);
MN I31=ev.move_api.translate(I30,0,100,-2000,0,0);
ML I32=ev.move_api.move_ml(ev,I28,I31,1,10.0);
P I33=ev.polygon_api.quad_z(0,200,0,300,0);
PT I34=ev.point_api.point(0.0,0.0,0.0);
PT I35=ev.point_api.point(60000,0,0);
C I36=ev.curve_api.line(I34,I35);
PTS I37=ev.curve_api.sample(I36,300);
BM I38=ev.bitmap_api.newbitmap(200,300,00000000);
PT I39=ev.point_api.point(0.0,0.0,0.0);
PT I40=ev.point_api.point(0,300,0);
BM I41=ev.bitmap_api.gradient(I39,I40,ffff8822,ff221108,200,300);
BB I42=ev.bool_bitmap_api.bb_empty(200,300);
BB I43=ev.bool_bitmap_api.bb_empty(200,100);
BB I44=ev.bool_bitmap_api.bb_empty(100,100);
BB I45=ev.bool_bitmap_api.tri(I44,0,100,100,30,100,100);
BB I46=ev.bool_bitmap_api.sprite(I43,I45,0,0,1,1);
BB I47=ev.bool_bitmap_api.bb_empty(100,100);
BB I48=ev.bool_bitmap_api.tri(I47,0,100,100,30,100,100);
BM I49=ev.bool_bitmap_api.to_bitmap(I48,255,255,255,255,0,0,0,0);
BM I50=ev.bitmap_api.flip_x(I49);
BB I51=ev.bool_bitmap_api.from_bitmaps_color(I50,255,255,255);
BB I52=ev.bool_bitmap_api.sprite(I46,I51,100,0,1,1);
BM I53=ev.bool_bitmap_api.to_bitmap(I52,255,255,255,255,0,0,0,0);
BM I54=ev.bitmap_api.repeat_bitmap(I53,1,1);
BB I55=ev.bool_bitmap_api.from_bitmaps_color(I54,255,255,255);
BB I56=ev.bool_bitmap_api.sprite(I42,I55,0.0,0.0,1.0,1.0);
BB I57=ev.bool_bitmap_api.bb_empty(200,100);
BB I58=ev.bool_bitmap_api.not_bitmap(I57);
BB I59=ev.bool_bitmap_api.sprite(I56,I58,0,100,1,1);
BB I60=ev.bool_bitmap_api.part_circle(100,50,50,50,-3.14159,0,0,50);
BB I61=ev.bool_bitmap_api.not_bitmap(I60);
BM I62=ev.bool_bitmap_api.to_bitmap(I61,255,255,255,255,0,0,0,0);
BM I63=ev.bitmap_api.repeat_bitmap(I62,2,1);
BB I64=ev.bool_bitmap_api.from_bitmaps_color(I63,255,255,255);
BB I65=ev.bool_bitmap_api.sprite(I59,I64,0,200,1,1);
BM I66=ev.bitmap_api.blitbitmap_bb(I38,I41,0,0,I65);
BM I67=ev.bitmap_api.flip_y(I66);
MT I68=ev.materials_api.texture(ev,I67,1.0);
ML I69=ev.materials_api.bind_inst(I33,I37,I68);
MN I70=ev.move_api.mn_empty();
MN I71=ev.move_api.trans2(I70,-1200,0,0);
MN I72=ev.move_api.translate(I71,0,4000,-37000,0,0);
ML I73=ev.move_api.move_ml(ev,I69,I72,1,10.0);
P I74=ev.polygon_api.quad_z(0,200,0,300,0);
PT I75=ev.point_api.point(0.0,0.0,0.0);
PT I76=ev.point_api.point(60000,0,0);
C I77=ev.curve_api.line(I75,I76);
PTS I78=ev.curve_api.sample(I77,300);
BM I79=ev.bitmap_api.newbitmap(200,300,00000000);
PT I80=ev.point_api.point(0.0,0.0,0.0);
PT I81=ev.point_api.point(0,300,0);
BM I82=ev.bitmap_api.gradient(I80,I81,ffff8822,ff221108,200,300);
BB I83=ev.bool_bitmap_api.bb_empty(200,300);
BB I84=ev.bool_bitmap_api.bb_empty(200,100);
BB I85=ev.bool_bitmap_api.bb_empty(100,100);
BB I86=ev.bool_bitmap_api.tri(I85,0,100,100,30,100,100);
BB I87=ev.bool_bitmap_api.sprite(I84,I86,0,0,1,1);
BB I88=ev.bool_bitmap_api.bb_empty(100,100);
BB I89=ev.bool_bitmap_api.tri(I88,0,100,100,30,100,100);
BM I90=ev.bool_bitmap_api.to_bitmap(I89,255,255,255,255,0,0,0,0);
BM I91=ev.bitmap_api.flip_x(I90);
BB I92=ev.bool_bitmap_api.from_bitmaps_color(I91,255,255,255);
BB I93=ev.bool_bitmap_api.sprite(I87,I92,100,0,1,1);
BM I94=ev.bool_bitmap_api.to_bitmap(I93,255,255,255,255,0,0,0,0);
BM I95=ev.bitmap_api.repeat_bitmap(I94,1,1);
BB I96=ev.bool_bitmap_api.from_bitmaps_color(I95,255,255,255);
BB I97=ev.bool_bitmap_api.sprite(I83,I96,0.0,0.0,1.0,1.0);
BB I98=ev.bool_bitmap_api.bb_empty(200,100);
BB I99=ev.bool_bitmap_api.not_bitmap(I98);
BB I100=ev.bool_bitmap_api.sprite(I97,I99,0,100,1,1);
BB I101=ev.bool_bitmap_api.part_circle(100,50,50,50,-3.14159,0,0,50);
BB I102=ev.bool_bitmap_api.not_bitmap(I101);
BM I103=ev.bool_bitmap_api.to_bitmap(I102,255,255,255,255,0,0,0,0);
BM I104=ev.bitmap_api.repeat_bitmap(I103,2,1);
BB I105=ev.bool_bitmap_api.from_bitmaps_color(I104,255,255,255);
BB I106=ev.bool_bitmap_api.sprite(I100,I105,0,200,1,1);
BM I107=ev.bitmap_api.blitbitmap_bb(I79,I82,0,0,I106);
BM I108=ev.bitmap_api.flip_y(I107);
MT I109=ev.materials_api.texture(ev,I108,1.0);
ML I110=ev.materials_api.bind_inst(I74,I78,I109);
MN I111=ev.move_api.mn_empty();
MN I112=ev.move_api.trans2(I111,-1200,-200,0);
MN I113=ev.move_api.translate(I112,0,4000,-57000,0,0);
ML I114=ev.move_api.move_ml(ev,I110,I113,1,10.0);
ML I115=ev.mainloop_api.depthfunc(I114,2);
ML I116=ev.mainloop_api.blendfunc(I115,2,3);
ML I117=ev.mainloop_api.array_ml(ev,std::vector<ML>{I73,I116});
BB I118=ev.bool_bitmap_api.bb_empty(800,300);
BB I119=ev.bool_bitmap_api.circle(I118,500,50,450);
BM I120=ev.bool_bitmap_api.to_bitmap(I119,255,255,20,20,0,0,0,0);
BB I121=ev.bool_bitmap_api.bb_empty(800,300);
BB I122=ev.bool_bitmap_api.circle(I121,500,50,300);
BM I123=ev.bool_bitmap_api.to_bitmap(I122,255,255,50,50,0,0,0,0);
BM I124=ev.bitmap_api.blitbitmap(I120,I123,0,0);
BB I125=ev.bool_bitmap_api.bb_empty(800,300);
BB I126=ev.bool_bitmap_api.circle(I125,500,50,140);
BM I127=ev.bool_bitmap_api.to_bitmap(I126,255,255,100,100,0,0,0,0);
BM I128=ev.bitmap_api.blitbitmap(I124,I127,0,0);
BB I129=ev.bool_bitmap_api.bb_empty(800,300);
BB I130=ev.bool_bitmap_api.circle(I129,500,50,100);
BM I131=ev.bool_bitmap_api.to_bitmap(I130,255,255,180,180,0,0,0,0);
BM I132=ev.bitmap_api.blitbitmap(I128,I131,0,0);
BB I133=ev.bool_bitmap_api.bb_empty(800,300);
BB I134=ev.bool_bitmap_api.circle(I133,500,50,80);
BM I135=ev.bool_bitmap_api.to_bitmap(I134,255,255,200,200,0,0,0,0);
BM I136=ev.bitmap_api.blitbitmap(I132,I135,0,0);
BB I137=ev.bool_bitmap_api.bb_empty(800,300);
BB I138=ev.bool_bitmap_api.circle(I137,500,50,50);
BM I139=ev.bool_bitmap_api.to_bitmap(I138,255,255,255,255,0,0,0,0);
BM I140=ev.bitmap_api.blitbitmap(I136,I139,0,0);
BM I141=ev.bitmap_api.flip_y(I140);
ML I142=ev.polygon_api.sprite_render(ev,I141,-700,700,-320,160,0);
MN I143=ev.move_api.mn_empty();
MN I888=ev.move_api.scale2(I143,1200/800,900/600,1);
MN I144=ev.move_api.trans2(I888,0,320,0);
ML I145=ev.move_api.move_ml(ev,I142,I144,1,10.0);
ML I146=ev.sprite_api.turn_to_2d(ev,I145,0,0,800,600);
PT I147=ev.point_api.point(0,-50,0);
PT I148=ev.point_api.point(0,200,0);
P I149=ev.polygon_api.cone(20,I147,I148,50,70);
PT I150=ev.point_api.point(0,-50,0);
PT I151=ev.point_api.point(0,-300,0);
P I152=ev.polygon_api.cone(20,I150,I151,30,70);
P I153=ev.polygon_api.cube(-100,100,-200,-100,90,100);
P I154=ev.polygon_api.cube(-300,300,0,130,90,100);
P I155=ev.polygon_api.cube(-10,10,-200,-130,100,150);
PT I156=ev.point_api.point(0,-150,90);
PT I157=ev.point_api.point(0,-150,0);
P I158=ev.polygon_api.cone(20,I156,I157,30,30);
PT I159=ev.point_api.point(0,65,90);
PT I160=ev.point_api.point(0,65,0);
P I161=ev.polygon_api.cone(20,I159,I160,65,65);
P I162=ev.polygon_api.or_elem(I158,I161);
P I163=ev.polygon_api.disc(ev,30,0,-300,0,0,1,0,30);
P I164=ev.polygon_api.disc(ev,30,0,200,0,0,1,0,50);
P I165=ev.polygon_api.or_array2(std::vector<P>{I149,I152,I153,I154,I155,I162,I163,I164});
P I166=ev.polygon_api.recalculate_normals(I165);
P I167=ev.polygon_api.smooth_normals2(I166);
MT I168=ev.materials_api.m_def(ev);
MT I169=ev.materials_api.phong(ev,I168,0.0,0.0,1,ff884422,ff666666,150);
MT I170=ev.materials_api.web(ev,I169,-1.03,2,ff000000);
MT I171=ev.materials_api.web(ev,I170,1.03,2,ff000000);
ML I172=ev.materials_api.bind(I167,I171);
PT I173=ev.point_api.point(0.0,0.0,0.0);
P I174=ev.polygon_api.sphere(I173,20,5,5);
PTS I175=ev.points_api.bullet(44,0,150,0,0,200,0,2000,15,200);
MT I176=ev.materials_api.m_def(ev);
MT I177=ev.materials_api.phong(ev,I176,0.0,0.0,1,ff886688,ff666666,5);
ML I178=ev.materials_api.bind_inst(I174,I175,I177);
ML I179=ev.mainloop_api.array_ml(ev,std::vector<ML>{I172,I178});
P I180=ev.polygon_api.cube(-150,150,200,220,-10,10);
MT I181=ev.materials_api.m_def(ev);
MT I182=ev.materials_api.phong(ev,I181,0.0,0.0,1,ff884422,ff666666,150);
MT I183=ev.materials_api.web(ev,I182,-1.03,2,ff000000);
MT I184=ev.materials_api.web(ev,I183,1.03,2,ff000000);
ML I185=ev.materials_api.bind(I180,I184);
MN I186=ev.move_api.mn_empty();
MN I187=ev.move_api.rotate(I186,0,10000,0,0,0,0,1,0,8000);
ML I188=ev.move_api.move_ml(ev,I185,I187,1,10.0);
ML I189=ev.mainloop_api.array_ml(ev,std::vector<ML>{I179,I188});
MN I190=ev.move_api.mn_empty();
MN I191=ev.move_api.scale2(I190,0.5,0.5,0.5);
MN I192=ev.move_api.rotatez(I191,-1.59);
MN I193=ev.move_api.rotatex(I192,-1.59);
ML I194=ev.move_api.move_ml(ev,I189,I193,1,10.0);
MN I195=ev.move_api.mn_empty();
MN I196=ev.move_api.rotate(I195,0,20,0,0,0,0,0,1,1.59);
ML I197=ev.move_api.temp_key_activate_ml(ev,I194,I196,119,20);
MN I198=ev.move_api.mn_empty();
MN I199=ev.move_api.rotate(I198,0,20,0,0,0,0,0,1,-1.59);
ML I200=ev.move_api.temp_key_activate_ml(ev,I197,I199,115,20);
MN I201=ev.move_api.mn_empty();
MN I202=ev.move_api.translate(I201,0,5,0,60,0);
ML I203=ev.move_api.key_activate_ml(ev,I200,I202,119,5);
MN I204=ev.move_api.mn_empty();
MN I205=ev.move_api.translate(I204,0,5,0,-60,0);
ML I206=ev.move_api.key_activate_ml(ev,I203,I205,115,5);
MN I207=ev.move_api.mn_empty();
MN I208=ev.move_api.trans2(I207,-200,0,100);
ML I209=ev.move_api.move_ml(ev,I206,I208,1,10.0);
HML I400=ev.mainloop_api.html_url(http://meshpage.org/assets/flag_ml.mp);
ML I210=ev.mainloop_api.load_ML_script2(ev,I400,#1,b,c,d,e);
MN I211=ev.move_api.mn_empty();
MN I212=ev.move_api.trans2(I211,3800,-150,0);
MN I213=ev.move_api.translate(I212,0,300,-6000,0,0);
ML I214=ev.move_api.move_ml(ev,I210,I213,1,10.0);
ML I215=ev.mainloop_api.load_ML_script2(ev,I400,#2,b,c,d,e);
MN I216=ev.move_api.mn_empty();
MN I217=ev.move_api.trans2(I216,5800,-150,0);
MN I218=ev.move_api.translate(I217,0,600,-12000,0,0);
ML I219=ev.move_api.move_ml(ev,I215,I218,1,10.0);
ML I220=ev.mainloop_api.load_ML_script2(ev,I400,#3,b,c,d,e);
MN I221=ev.move_api.mn_empty();
MN I222=ev.move_api.trans2(I221,7800,-150,0);
MN I223=ev.move_api.translate(I222,0,900,-18000,0,0);
ML I224=ev.move_api.move_ml(ev,I220,I223,1,10.0);
HML I401=ev.mainloop_api.html_url(http://meshpage.org/assets/birds_ml.mp);
ML I225=ev.mainloop_api.load_ML_script2(ev,I401,a,b,c,d,e);
PT I226=ev.point_api.point(0,0,0);
PT I227=ev.point_api.point(3200,0,0);
PT I228=ev.point_api.point(6400,0,0);
PTS I229=ev.points_api.pt_array(ev,std::vector<PT>{I226,I227,I228});
ML I230=ev.move_api.local_move(ev,I225,I229);
MN I231=ev.move_api.mn_empty();
MN I232=ev.move_api.trans2(I231,4200,0,0);
MN I233=ev.move_api.translate(I232,0,900,-18000,0,0);
ML I234=ev.move_api.move_ml(ev,I230,I233,1,10.0);
ML I235=ev.mainloop_api.load_ML_script2(ev,I401,a,b,c,d,e);
PT I236=ev.point_api.point(0,0,0);
PT I237=ev.point_api.point(3200,0,0);
PT I238=ev.point_api.point(6400,0,0);
PTS I239=ev.points_api.pt_array(ev,std::vector<PT>{I236,I237,I238});
ML I240=ev.move_api.local_move(ev,I235,I239);
MN I241=ev.move_api.mn_empty();
MN I242=ev.move_api.trans2(I241,6200,-400,0);
MN I243=ev.move_api.translate(I242,0,900,-18000,0,0);
ML I244=ev.move_api.move_ml(ev,I240,I243,1,10.0);
ML I245=ev.mainloop_api.array_ml(ev,std::vector<ML>{I32,I117,I146,I209,I214,I219,I224,I234,I244});
P I246=ev.polygon_api.p_empty();
ML I247=ev.polygon_api.render_vertex_array_ml2(ev,I246);
ML I248=ev.mainloop_api.restart_screen(ev,I247,http://meshpage.org/assets/Chunkfive.otf);
ML I249=ev.mainloop_api.matrix_range_check(ev,I245,I248,http://meshpage.org/assets/test_data.txt);
ML I250=ev.mainloop_api.restart_game(ev,I249,114);
RUN I251=ev.blocker_api.game_window2(ev,I250,false,false,0.0,100000.0);
=..(
BM I2=ev.bitmap_api.newbitmap(170,60,ff0000ff);
FI I3=ev.font_api.load_font(http://meshpage.org/assets/Chunkfive.otf,40,40);
BM I4=ev.font_api.draw_text_string(I3,start,5,30);
BM I5=ev.bitmap_api.border(I4,10,10,10,10);
BM I6=ev.bitmap_api.blitbitmap(I2,I5,0,0);
BM I7=ev.bitmap_api.flip_y(I6);
MT I8=ev.materials_api.texture(ev,I7,1.0);
ML I9=ev.materials_api.bind(I1,I8);
PT I10=ev.point_api.point(0.0,0.0,0.0);
P I11=ev.polygon_api.sphere(I10,20,5,5);
PT I12=ev.point_api.point(0.0,0.0,0.0);
PT I13=ev.point_api.point(0,-300,0);
P I14=ev.polygon_api.cone(30,I12,I13,10,10);
P I15=ev.polygon_api.or_elem(I11,I14);
PT I16=ev.point_api.point(0.0,0.0,0.0);
P I17=ev.polygon_api.sphere(I16,20,5,5);
PT I18=ev.point_api.point(0.0,0.0,0.0);
PT I19=ev.point_api.point(0,-300,0);
P I20=ev.polygon_api.cone(30,I18,I19,10,10);
P I21=ev.polygon_api.or_elem(I17,I20);
P I22=ev.polygon_api.translate(I21,300,0,0);
P I23=ev.polygon_api.or_elem(I15,I22);
P I24=ev.polygon_api.recalculate_normals(I23);
P I25=ev.polygon_api.smooth_normals2(I24);
MT I26=ev.materials_api.gltf_material3(ev,0.5,0.8,1.0,1.0,1.0,1.0,1.0,1.0,1.0,-1.0);
ML I27=ev.materials_api.bind(I25,I26);
ML I28=ev.mainloop_api.array_ml(ev,std::vector<ML>{I9,I27});
MN I29=ev.move_api.mn_empty();
MN I30=ev.move_api.trans2(I29,800,-150,0);
MN I31=ev.move_api.translate(I30,0,100,-2000,0,0);
ML I32=ev.move_api.move_ml(ev,I28,I31,1,10.0);
P I33=ev.polygon_api.quad_z(0,200,0,300,0);
PT I34=ev.point_api.point(0.0,0.0,0.0);
PT I35=ev.point_api.point(60000,0,0);
C I36=ev.curve_api.line(I34,I35);
PTS I37=ev.curve_api.sample(I36,300);
BM I38=ev.bitmap_api.newbitmap(200,300,00000000);
PT I39=ev.point_api.point(0.0,0.0,0.0);
PT I40=ev.point_api.point(0,300,0);
BM I41=ev.bitmap_api.gradient(I39,I40,ffff8822,ff221108,200,300);
BB I42=ev.bool_bitmap_api.bb_empty(200,300);
BB I43=ev.bool_bitmap_api.bb_empty(200,100);
BB I44=ev.bool_bitmap_api.bb_empty(100,100);
BB I45=ev.bool_bitmap_api.tri(I44,0,100,100,30,100,100);
BB I46=ev.bool_bitmap_api.sprite(I43,I45,0,0,1,1);
BB I47=ev.bool_bitmap_api.bb_empty(100,100);
BB I48=ev.bool_bitmap_api.tri(I47,0,100,100,30,100,100);
BM I49=ev.bool_bitmap_api.to_bitmap(I48,255,255,255,255,0,0,0,0);
BM I50=ev.bitmap_api.flip_x(I49);
BB I51=ev.bool_bitmap_api.from_bitmaps_color(I50,255,255,255);
BB I52=ev.bool_bitmap_api.sprite(I46,I51,100,0,1,1);
BM I53=ev.bool_bitmap_api.to_bitmap(I52,255,255,255,255,0,0,0,0);
BM I54=ev.bitmap_api.repeat_bitmap(I53,1,1);
BB I55=ev.bool_bitmap_api.from_bitmaps_color(I54,255,255,255);
BB I56=ev.bool_bitmap_api.sprite(I42,I55,0.0,0.0,1.0,1.0);
BB I57=ev.bool_bitmap_api.bb_empty(200,100);
BB I58=ev.bool_bitmap_api.not_bitmap(I57);
BB I59=ev.bool_bitmap_api.sprite(I56,I58,0,100,1,1);
BB I60=ev.bool_bitmap_api.part_circle(100,50,50,50,-3.14159,0,0,50);
BB I61=ev.bool_bitmap_api.not_bitmap(I60);
BM I62=ev.bool_bitmap_api.to_bitmap(I61,255,255,255,255,0,0,0,0);
BM I63=ev.bitmap_api.repeat_bitmap(I62,2,1);
BB I64=ev.bool_bitmap_api.from_bitmaps_color(I63,255,255,255);
BB I65=ev.bool_bitmap_api.sprite(I59,I64,0,200,1,1);
BM I66=ev.bitmap_api.blitbitmap_bb(I38,I41,0,0,I65);
BM I67=ev.bitmap_api.flip_y(I66);
MT I68=ev.materials_api.texture(ev,I67,1.0);
ML I69=ev.materials_api.bind_inst(I33,I37,I68);
MN I70=ev.move_api.mn_empty();
MN I71=ev.move_api.trans2(I70,-1200,0,0);
MN I72=ev.move_api.translate(I71,0,4000,-37000,0,0);
ML I73=ev.move_api.move_ml(ev,I69,I72,1,10.0);
P I74=ev.polygon_api.quad_z(0,200,0,300,0);
PT I75=ev.point_api.point(0.0,0.0,0.0);
PT I76=ev.point_api.point(60000,0,0);
C I77=ev.curve_api.line(I75,I76);
PTS I78=ev.curve_api.sample(I77,300);
BM I79=ev.bitmap_api.newbitmap(200,300,00000000);
PT I80=ev.point_api.point(0.0,0.0,0.0);
PT I81=ev.point_api.point(0,300,0);
BM I82=ev.bitmap_api.gradient(I80,I81,ffff8822,ff221108,200,300);
BB I83=ev.bool_bitmap_api.bb_empty(200,300);
BB I84=ev.bool_bitmap_api.bb_empty(200,100);
BB I85=ev.bool_bitmap_api.bb_empty(100,100);
BB I86=ev.bool_bitmap_api.tri(I85,0,100,100,30,100,100);
BB I87=ev.bool_bitmap_api.sprite(I84,I86,0,0,1,1);
BB I88=ev.bool_bitmap_api.bb_empty(100,100);
BB I89=ev.bool_bitmap_api.tri(I88,0,100,100,30,100,100);
BM I90=ev.bool_bitmap_api.to_bitmap(I89,255,255,255,255,0,0,0,0);
BM I91=ev.bitmap_api.flip_x(I90);
BB I92=ev.bool_bitmap_api.from_bitmaps_color(I91,255,255,255);
BB I93=ev.bool_bitmap_api.sprite(I87,I92,100,0,1,1);
BM I94=ev.bool_bitmap_api.to_bitmap(I93,255,255,255,255,0,0,0,0);
BM I95=ev.bitmap_api.repeat_bitmap(I94,1,1);
BB I96=ev.bool_bitmap_api.from_bitmaps_color(I95,255,255,255);
BB I97=ev.bool_bitmap_api.sprite(I83,I96,0.0,0.0,1.0,1.0);
BB I98=ev.bool_bitmap_api.bb_empty(200,100);
BB I99=ev.bool_bitmap_api.not_bitmap(I98);
BB I100=ev.bool_bitmap_api.sprite(I97,I99,0,100,1,1);
BB I101=ev.bool_bitmap_api.part_circle(100,50,50,50,-3.14159,0,0,50);
BB I102=ev.bool_bitmap_api.not_bitmap(I101);
BM I103=ev.bool_bitmap_api.to_bitmap(I102,255,255,255,255,0,0,0,0);
BM I104=ev.bitmap_api.repeat_bitmap(I103,2,1);
BB I105=ev.bool_bitmap_api.from_bitmaps_color(I104,255,255,255);
BB I106=ev.bool_bitmap_api.sprite(I100,I105,0,200,1,1);
BM I107=ev.bitmap_api.blitbitmap_bb(I79,I82,0,0,I106);
BM I108=ev.bitmap_api.flip_y(I107);
MT I109=ev.materials_api.texture(ev,I108,1.0);
ML I110=ev.materials_api.bind_inst(I74,I78,I109);
MN I111=ev.move_api.mn_empty();
MN I112=ev.move_api.trans2(I111,-1200,-200,0);
MN I113=ev.move_api.translate(I112,0,4000,-57000,0,0);
ML I114=ev.move_api.move_ml(ev,I110,I113,1,10.0);
ML I115=ev.mainloop_api.depthfunc(I114,2);
ML I116=ev.mainloop_api.blendfunc(I115,2,3);
ML I117=ev.mainloop_api.array_ml(ev,std::vector<ML>{I73,I116});
BB I118=ev.bool_bitmap_api.bb_empty(800,300);
BB I119=ev.bool_bitmap_api.circle(I118,500,50,450);
BM I120=ev.bool_bitmap_api.to_bitmap(I119,255,255,20,20,0,0,0,0);
BB I121=ev.bool_bitmap_api.bb_empty(800,300);
BB I122=ev.bool_bitmap_api.circle(I121,500,50,300);
BM I123=ev.bool_bitmap_api.to_bitmap(I122,255,255,50,50,0,0,0,0);
BM I124=ev.bitmap_api.blitbitmap(I120,I123,0,0);
BB I125=ev.bool_bitmap_api.bb_empty(800,300);
BB I126=ev.bool_bitmap_api.circle(I125,500,50,140);
BM I127=ev.bool_bitmap_api.to_bitmap(I126,255,255,100,100,0,0,0,0);
BM I128=ev.bitmap_api.blitbitmap(I124,I127,0,0);
BB I129=ev.bool_bitmap_api.bb_empty(800,300);
BB I130=ev.bool_bitmap_api.circle(I129,500,50,100);
BM I131=ev.bool_bitmap_api.to_bitmap(I130,255,255,180,180,0,0,0,0);
BM I132=ev.bitmap_api.blitbitmap(I128,I131,0,0);
BB I133=ev.bool_bitmap_api.bb_empty(800,300);
BB I134=ev.bool_bitmap_api.circle(I133,500,50,80);
BM I135=ev.bool_bitmap_api.to_bitmap(I134,255,255,200,200,0,0,0,0);
BM I136=ev.bitmap_api.blitbitmap(I132,I135,0,0);
BB I137=ev.bool_bitmap_api.bb_empty(800,300);
BB I138=ev.bool_bitmap_api.circle(I137,500,50,50);
BM I139=ev.bool_bitmap_api.to_bitmap(I138,255,255,255,255,0,0,0,0);
BM I140=ev.bitmap_api.blitbitmap(I136,I139,0,0);
BM I141=ev.bitmap_api.flip_y(I140);
ML I142=ev.polygon_api.sprite_render(ev,I141,-700,700,-320,160,0);
MN I143=ev.move_api.mn_empty();
MN I888=ev.move_api.scale2(I143,1200/800,900/600,1);
MN I144=ev.move_api.trans2(I888,0,320,0);
ML I145=ev.move_api.move_ml(ev,I142,I144,1,10.0);
ML I146=ev.sprite_api.turn_to_2d(ev,I145,0,0,800,600);
PT I147=ev.point_api.point(0,-50,0);
PT I148=ev.point_api.point(0,200,0);
P I149=ev.polygon_api.cone(20,I147,I148,50,70);
PT I150=ev.point_api.point(0,-50,0);
PT I151=ev.point_api.point(0,-300,0);
P I152=ev.polygon_api.cone(20,I150,I151,30,70);
P I153=ev.polygon_api.cube(-100,100,-200,-100,90,100);
P I154=ev.polygon_api.cube(-300,300,0,130,90,100);
P I155=ev.polygon_api.cube(-10,10,-200,-130,100,150);
PT I156=ev.point_api.point(0,-150,90);
PT I157=ev.point_api.point(0,-150,0);
P I158=ev.polygon_api.cone(20,I156,I157,30,30);
PT I159=ev.point_api.point(0,65,90);
PT I160=ev.point_api.point(0,65,0);
P I161=ev.polygon_api.cone(20,I159,I160,65,65);
P I162=ev.polygon_api.or_elem(I158,I161);
P I163=ev.polygon_api.disc(ev,30,0,-300,0,0,1,0,30);
P I164=ev.polygon_api.disc(ev,30,0,200,0,0,1,0,50);
P I165=ev.polygon_api.or_array2(std::vector<P>{I149,I152,I153,I154,I155,I162,I163,I164});
P I166=ev.polygon_api.recalculate_normals(I165);
P I167=ev.polygon_api.smooth_normals2(I166);
MT I168=ev.materials_api.m_def(ev);
MT I169=ev.materials_api.phong(ev,I168,0.0,0.0,1,ff884422,ff666666,150);
MT I170=ev.materials_api.web(ev,I169,-1.03,2,ff000000);
MT I171=ev.materials_api.web(ev,I170,1.03,2,ff000000);
ML I172=ev.materials_api.bind(I167,I171);
PT I173=ev.point_api.point(0.0,0.0,0.0);
P I174=ev.polygon_api.sphere(I173,20,5,5);
PTS I175=ev.points_api.bullet(44,0,150,0,0,200,0,2000,15,200);
MT I176=ev.materials_api.m_def(ev);
MT I177=ev.materials_api.phong(ev,I176,0.0,0.0,1,ff886688,ff666666,5);
ML I178=ev.materials_api.bind_inst(I174,I175,I177);
ML I179=ev.mainloop_api.array_ml(ev,std::vector<ML>{I172,I178});
P I180=ev.polygon_api.cube(-150,150,200,220,-10,10);
MT I181=ev.materials_api.m_def(ev);
MT I182=ev.materials_api.phong(ev,I181,0.0,0.0,1,ff884422,ff666666,150);
MT I183=ev.materials_api.web(ev,I182,-1.03,2,ff000000);
MT I184=ev.materials_api.web(ev,I183,1.03,2,ff000000);
ML I185=ev.materials_api.bind(I180,I184);
MN I186=ev.move_api.mn_empty();
MN I187=ev.move_api.rotate(I186,0,10000,0,0,0,0,1,0,8000);
ML I188=ev.move_api.move_ml(ev,I185,I187,1,10.0);
ML I189=ev.mainloop_api.array_ml(ev,std::vector<ML>{I179,I188});
MN I190=ev.move_api.mn_empty();
MN I191=ev.move_api.scale2(I190,0.5,0.5,0.5);
MN I192=ev.move_api.rotatez(I191,-1.59);
MN I193=ev.move_api.rotatex(I192,-1.59);
ML I194=ev.move_api.move_ml(ev,I189,I193,1,10.0);
MN I195=ev.move_api.mn_empty();
MN I196=ev.move_api.rotate(I195,0,20,0,0,0,0,0,1,1.59);
ML I197=ev.move_api.temp_key_activate_ml(ev,I194,I196,119,20);
MN I198=ev.move_api.mn_empty();
MN I199=ev.move_api.rotate(I198,0,20,0,0,0,0,0,1,-1.59);
ML I200=ev.move_api.temp_key_activate_ml(ev,I197,I199,115,20);
MN I201=ev.move_api.mn_empty();
MN I202=ev.move_api.translate(I201,0,5,0,60,0);
ML I203=ev.move_api.key_activate_ml(ev,I200,I202,119,5);
MN I204=ev.move_api.mn_empty();
MN I205=ev.move_api.translate(I204,0,5,0,-60,0);
ML I206=ev.move_api.key_activate_ml(ev,I203,I205,115,5);
MN I207=ev.move_api.mn_empty();
MN I208=ev.move_api.trans2(I207,-200,0,100);
ML I209=ev.move_api.move_ml(ev,I206,I208,1,10.0);
HML I400=ev.mainloop_api.html_url(http://meshpage.org/assets/flag_ml.mp);
ML I210=ev.mainloop_api.load_ML_script2(ev,I400,#1,b,c,d,e);
MN I211=ev.move_api.mn_empty();
MN I212=ev.move_api.trans2(I211,3800,-150,0);
MN I213=ev.move_api.translate(I212,0,300,-6000,0,0);
ML I214=ev.move_api.move_ml(ev,I210,I213,1,10.0);
ML I215=ev.mainloop_api.load_ML_script2(ev,I400,#2,b,c,d,e);
MN I216=ev.move_api.mn_empty();
MN I217=ev.move_api.trans2(I216,5800,-150,0);
MN I218=ev.move_api.translate(I217,0,600,-12000,0,0);
ML I219=ev.move_api.move_ml(ev,I215,I218,1,10.0);
ML I220=ev.mainloop_api.load_ML_script2(ev,I400,#3,b,c,d,e);
MN I221=ev.move_api.mn_empty();
MN I222=ev.move_api.trans2(I221,7800,-150,0);
MN I223=ev.move_api.translate(I222,0,900,-18000,0,0);
ML I224=ev.move_api.move_ml(ev,I220,I223,1,10.0);
HML I401=ev.mainloop_api.html_url(http://meshpage.org/assets/birds_ml.mp);
ML I225=ev.mainloop_api.load_ML_script2(ev,I401,a,b,c,d,e);
PT I226=ev.point_api.point(0,0,0);
PT I227=ev.point_api.point(3200,0,0);
PT I228=ev.point_api.point(6400,0,0);
PTS I229=ev.points_api.pt_array(ev,std::vector<PT>{I226,I227,I228});
ML I230=ev.move_api.local_move(ev,I225,I229);
MN I231=ev.move_api.mn_empty();
MN I232=ev.move_api.trans2(I231,4200,0,0);
MN I233=ev.move_api.translate(I232,0,900,-18000,0,0);
ML I234=ev.move_api.move_ml(ev,I230,I233,1,10.0);
ML I235=ev.mainloop_api.load_ML_script2(ev,I401,a,b,c,d,e);
PT I236=ev.point_api.point(0,0,0);
PT I237=ev.point_api.point(3200,0,0);
PT I238=ev.point_api.point(6400,0,0);
PTS I239=ev.points_api.pt_array(ev,std::vector<PT>{I236,I237,I238});
ML I240=ev.move_api.local_move(ev,I235,I239);
MN I241=ev.move_api.mn_empty();
MN I242=ev.move_api.trans2(I241,6200,-400,0);
MN I243=ev.move_api.translate(I242,0,900,-18000,0,0);
ML I244=ev.move_api.move_ml(ev,I240,I243,1,10.0);
ML I245=ev.mainloop_api.array_ml(ev,std::vector<ML>{I32,I117,I146,I209,I214,I219,I224,I234,I244});
P I246=ev.polygon_api.p_empty();
ML I247=ev.polygon_api.render_vertex_array_ml2(ev,I246);
ML I248=ev.mainloop_api.restart_screen(ev,I247,http://meshpage.org/assets/Chunkfive.otf);
ML I249=ev.mainloop_api.matrix_range_check(ev,I245,I248,http://meshpage.org/assets/test_data.txt);
ML I250=ev.mainloop_api.restart_game(ev,I249,114);
RUN I251=ev.blocker_api.game_window2(ev,I250,false,false,0.0,100000.0);
=..(