https://meshpage.org/
TF I1=ev.mainloop_api.gltf_loadKK2(https://meshpage.org/punk/A_mountain_horse_carr_1206195937_texture.glb); P I2=ev.mainloop_api.gltf_mesh_all_p(ev,I1); P I3=ev.polygon_api.color_alpha(I2,ff); MT I4=ev.materials_api.colour_material(ev,0); MT I5=ev.materials_api.toon_border(ev,I4,2,ff000000,true); MT I6=ev.materials_api.gltf_material(ev,I1,0,1.5,400,-400,300); MT I7=ev.materials_api.combine_materials(ev,I4,I6); MT I8=ev.materials_api.combine_materials(ev,I5,I7); MT I9=ev.materials_api.colour_material(ev,0.1); MT I100=ev.materials_api.phong(ev,I9,30,-30,300,ff000000,ffffffff,120); MT I110=ev.materials_api.combine_materials(ev,I8,I100); ML I120=ev.materials_api.bind(I3,I110); MN I10=ev.move_api.mn_empty(); MN I11=ev.move_api.scale2(I10,1.5,1.5,1.5); MN I12=ev.move_api.rotate(I11,0,30,0,0,0,0,1,0,1.57); MN I13=ev.move_api.rotate(I12,30,100,0,0,0,0,1,0,-3.141); MN I14=ev.move_api.rotate(I13,100,130,0,0,0,0,1,0,1.57); MN I15=ev.move_api.time_repeat(I14,0,130); ML I16=ev.move_api.move_ml(ev,I120,I15,1,10.0); ML I17=ev.mainloop_api.scene_transparency(I16); ML I18=ev.mainloop_api.async_gltf(I17,I1); RUN I19=ev.blocker_api.game_window2(ev,I18,false,false,0.0,100000.0);
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